Meeting: Trem., Unv., & their Communities [ 2014-Oct-11 ]

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dGr8LookinSparky
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Meeting: Trem., Unv., & their Communities [ 2014-Oct-11 ]

Postby dGr8LookinSparky » Mon Oct 06, 2014 2:08 am UTC

[size=large]Brainstorming Meeting: Tremulous, Unvanquished, & their Communities[/size]

When: Saturday, October 11, 2014 at 1:00 pm United Kingdom time.
Click here to help determine the time of the meeting at your time zone.

Where: The Acidtu.be irc channel on freenode.net: ##acidtube
Three possible ways to join:

Meeting Organized by:
  • acidtu.be: An online community of enthousiasts of the free and open source games Tremulous & Unvanquished. It serves as a forum for players & developers, as well as providing shelter for various Projects and creative endeavours surrounding Tremulous & Unvanquished.
  • New Edge: A Tremulous GPP mod and community.
[br]
About the Meeting: The purpose of this meeting is for Tremulous & Unvanquished players/devs/admins/leaders to discuss and brainstorm with each other the following issues:
  • What are the current functions, projects, and goals of Acidtu.be?
  • What are the current functions, projects, and goals of New Edge?
  • What are the current status, and objectives of Unvanquished?
  • What are our common interests/goals, both short term and long term, and how can we pull our resources together to help our common interests/goals?
  • How can we unify the Tremulous GPP, Tremulous 1.1, and Unvanquished communities to expand our community and player base, as well as encourage collaboration?
  • How can we attract new players that have never played any Tremulous based game before, and how can we encourage them to stay after trying Tremulous and/or Unvanquished?
  • How can we continue to improve the game experience for the existing player base?

The meeting would start with an introduction of Acidtu.be by the Acidtu.be site administrators, then with an introduction of New Edge by New Edge site administrators. The discussions would commence after the introductions.

After the live irc meeting is over, a copy of the irc chat log for the meeting will be posted on the Unvanquished forums, where the conversation will continue, and allow interested people unable to attend the meeting the opportunity to contribute to the conversation.


Meeting Rules: To ensure that the meeting is productive and yields good results, all participants must adhere to the following rules during the meeting:
  • Be respectful to all other participants
  • No personal attacks
  • No insults
  • No fallacies of ad hominem, nor fallacies of appeals to authority.
  • No straw man fallacies.
  • No deliberate flaming
  • No trolling
  • No spamming
  • No filibustering
  • No impeding the discussion from being productive in any way.
  • Everyone gets a chance to present and discuss their ideas/questions/concerns, in a way that does not violate the above rules, without interruption
  • Constructive criticism is encourage
  • Everyone is free to voice any disagreements they have to ideas in a way that does not violate the above rules.
  • A participant violating any of the rules, does not justify another participant to violate any of the rules, every participant is accountable for his/her own actions.
  • If a participant violates any of these rules, said participant would first be warned, and if the violation continues, that participant would then be muted.
- *<{dGr8LookinSparky
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dGr8LookinSparky
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Re: Meeting: Trem., Unv., & their Communities [ 2014-Oct-11

Postby dGr8LookinSparky » Mon Oct 06, 2014 2:10 am UTC

It would be good to have one or more official representatives on Unvanquished at the meeting.
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Re: Meeting: Trem., Unv., & their Communities [ 2014-Oct-11

Postby dGr8LookinSparky » Sat Oct 11, 2014 2:10 am UTC

Good news!

We have created a small site to post ideas that will be discussed during the meeting.
If you have any idea on how the Unvanquished/Tremulous communities can improve, how to attract new players, how to encourage players to stay, how to improve the sense of community, etc. please post them in the site linked below:

http://vote.acidtu.be/

No need to register to post or vote for ideas
- *<{dGr8LookinSparky
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Veyrdite
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Re: Meeting: Trem., Unv., & their Communities [ 2014-Oct-11

Postby Veyrdite » Sat Oct 11, 2014 10:27 am UTC

Hey Sparky,

At the moment a lot of our comms have been disjointed. Hopefully we can sort some things out.

Keep in mind a lot of us here have a 'move on' attitude regarding Trem and Unvanq. There's nothing inherently right or wrong about this, but just keep in mind we've developed an automatic reaction to people bringing up topics about anything Tremulous. Judging by your message you are eager to keep Trem and its mods alive, so be wary of clashes of opinion that might arise :)
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Re: Meeting: Trem., Unv., & their Communities [ 2014-Oct-11

Postby dGr8LookinSparky » Wed Oct 15, 2014 5:58 am UTC

I believe the meeting was very productive for its intended purpose. There were a lot of interesting ideas presented, and the main thing is that dialogue has been initiated between the communities. Unv, gpp, and 1.1 has been isolated from each other for so long, of course initial interactions are not going reconcile all of our differences.

A lot of the ideas may not be practical, or possible, or preferable, but they are starting points for an ongoing conversation. I am posting here the complete log of the meeting (Thank you again for providing the copy of the log Ishq :) ). Some time over the next few days, I hope to go through the log in detail and post a summary of the ideas brought up at the meeting on this thread (irl responsibilities can get in the way of gaming responsibilities sometimes ;) ), but in the mean time the logs can be reviewed by others, and the people who were unable to attend the meeting can continue the conversation on this thread.

This meeting was more about generating ideas and questions, and see where we currently are, rather than immediately concluding any solutions. The first step in solving a problem is identifying and understanding the problem. In regards to this first step, this first meeting has made a lot of progress.

There are some things our communities can work together on that is beneficial to us all without needing radical sacrifices, and I think we should start from there on the common ground. A future where 1.1, gpp, and Unv communities fit together will be very different from the current visions each of those communities have centred from their own perspectives that does not factor in the needs and concerns of the other communities, and how the communities can interrelate. All of our visions require a lot of review and adjustments to accommodate, in a united effort, the long term important needs and wishes of each of the 3 current communities simultaneously.

Here is the link to the log: https://gist.github.com/DolceTriade/37efc24c69184dfd859d

Veyrdite wrote:Hey Sparky,

At the moment a lot of our comms have been disjointed. Hopefully we can sort some things out.

Keep in mind a lot of us here have a 'move on' attitude regarding Trem and Unvanq. There's nothing inherently right or wrong about this, but just keep in mind we've developed an automatic reaction to people bringing up topics about anything Tremulous. Judging by your message you are eager to keep Trem and its mods alive, so be wary of clashes of opinion that might arise :)


Your input on the conversation is very much appreciated Veyrdite, thank you for your participation :) . What is most important to me in regards to these "unification efforts" is to keep the community and spirit of trem that I love alive, thriving, and growing. Unvanquished does offer a potential future for the Tremulous communities, and Tremulous doesn't need to be copied within Unvanquished for that to occur. All three communities would tremendously benefit from becoming a common community. However, Unvanquished and the trem communities do need to evolve (pun intended ;) ) and we need to maintain open communications and initiate collaborations in order to have a common future. If the trem communities were to migrate to Unvanquished, there would also have to be a transition, during which the actual Tremulous games and mods would still play a role
- *<{dGr8LookinSparky

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