What has been tested?
Some changes to beacons that aim to make them less annoying, especially in combat situations.
Average over 6 matches
Average over the last 120 matches (analyzed games since 2014-01-18)
Beacons appeared much less obstrusive or noisy, tagging structures lacks a visualization though.
My personal plan for beacons:
- Add back some sort of subtle visualization for tagging structures.
- Remove tagging of players. Make human radar and alien sense use beacons instead of their old mechanics in some manner.
- Make beacons of tagged enemy structures persistent. Only remove them if the structure was removed and this is confirmed by a player of the opposing team.
- In combination with the former, use the beacons for (enemy) structures for the base clustering (base/forward icon) system insead of the structures itself. That way a base move can't be detected by watching the movement of the base beacon.