Added the new weekly AU/NA Dev Game!
Weekly Public Development Games (Sun 20:00 UTC)
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Viech
- Project Head
- Posts: 2139
- Joined: Fri Aug 03, 2012 11:50 pm UTC
- Location: Berlin
Re: Weekly Development Games
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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Viech
- Project Head
- Posts: 2139
- Joined: Fri Aug 03, 2012 11:50 pm UTC
- Location: Berlin
Re: Weekly Development Games
Canceled the AU/NA dev games for now since the time slot wasn't popular. Try to be there for our main dev games if your time zone allows it.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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Ishq
- Project Head
- Posts: 1152
- Joined: Tue Mar 06, 2012 8:32 pm UTC
Re: Weekly Development Games
Or propose other timeslots and we can try to reinstate it.
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kharnov
- Granger
- Posts: 1851
- Joined: Tue Mar 06, 2012 10:54 pm UTC
- Clan: GT
- Location: New York City
Re: Weekly Development Games
Of course. The Friday night games were only an experiment. We can try others too, and we'd love to hear from community members what times they like to play at.
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Viech
- Project Head
- Posts: 2139
- Joined: Fri Aug 03, 2012 11:50 pm UTC
- Location: Berlin
Re: Weekly Development Games
I'd like to keep it at one game until we really have the capacity to split it.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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Viech
- Project Head
- Posts: 2139
- Joined: Fri Aug 03, 2012 11:50 pm UTC
- Location: Berlin
Re: Weekly Public Development Games
Updated mumble address (it can now be found under viech.name, password is still unvanquished) and shortened the post a bit.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
