Ask questions about mapping in general, and show off your in-progress work.
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Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1285874 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
ODRadiant
by gavlig » Sun Sep 11, 2016 10:15 am UTC
Hey, i've been following OverDose project for a while and recently they've released their own version of radiant, you can find the video with a bit...
9 Replies
38256 Views
Last post by illwieckz Sun Sep 18, 2016 4:00 pm UTC
map models and light
by PadPlayer » Tue Dec 01, 2015 1:26 pm UTC
Hi Guys,
when i make .ase-models out of brushes created with NetRadiant, put them in a map and compile it, the textures on the models look all matt...
3 Replies
18467 Views
Last post by PadPlayer Tue Dec 08, 2015 6:59 pm UTC
3 Replies
15442 Views
Last post by illwieckz Mon Oct 26, 2015 2:25 pm UTC
Blender Map Exporter
by Xembie » Mon Oct 05, 2015 6:12 am UTC
Hi all!,
Sorry to the few who were waiting but I have just released the map exporter @ . I eventually plan to move it to Github! Please check it out...
5 Replies
17915 Views
Last post by kharnov Tue Oct 20, 2015 9:35 pm UTC
Is it safe to use different-sized lightmaps?
by illwieckz » Wed Aug 12, 2015 9:28 am UTC
Hi, some lightmaps like Transit lightmaps have a very poor resolution and in some place the aliasing is ugly, for example here:
In can do some...
5 Replies
20675 Views
Last post by illwieckz Sun Aug 16, 2015 2:34 pm UTC
10 Replies
31108 Views
Last post by illwieckz Thu Jul 23, 2015 9:23 pm UTC
On the road to my Tremulous map pack
by illwieckz » Sun Mar 08, 2015 5:34 am UTC
I use this thread to track all I've done or other people have done and all must be done to allow me to release my Tremulous map pack.
TODO list...
11 Replies
35453 Views
Last post by Tom Sun Jul 19, 2015 2:57 pm UTC
Using GitHub for mapping
by Supertanker » Sun Jul 12, 2015 5:04 am UTC
I've recently put all of my map assets up on my GitHub account . These are all of the uncompressed assets and original source files for all but a few...
4 Replies
14991 Views
Last post by Viech Thu Jul 16, 2015 11:54 am UTC
The special case of the level shot file format
by illwieckz » Sat Jul 04, 2015 8:17 pm UTC
Hi, in another topic we talked about picture file formats supported and recommended for unvanquished.
Unvanquished support the png , tga , jpg ,...
7 Replies
22648 Views
Last post by Fuma Sun Jul 05, 2015 2:26 am UTC
About assets format
by illwieckz » Wed Feb 25, 2015 5:17 pm UTC
So, if I summarize some talks we had on #unvanquished-dev
1. Picture file formats
Picture format currently supported are:
- jpg (lossy)
- png...
27 Replies
61734 Views
Last post by illwieckz Sat Jul 04, 2015 7:59 pm UTC
Help with shaders
by Scampi » Sun Jun 14, 2015 7:23 pm UTC
I require a bit of help with shaders. Not with syntax or the actual shader content, there are plenty of guides for that. I need help with where to...
7 Replies
16721 Views
Last post by killing time Fri Jun 19, 2015 6:04 am UTC
Understanding the layout file format
by illwieckz » Fri Mar 06, 2015 1:20 am UTC
Hi, I'm writing a layout → entities translator for my bsp parser, so I need some help on the layout file format.
From pulse.bsp:
{
classname...
2 Replies
7602 Views
Last post by Viech Fri Mar 06, 2015 5:36 pm UTC
3 Replies
9581 Views
Last post by illwieckz Wed Mar 04, 2015 4:28 pm UTC
Having a good mapping workflow
by illwieckz » Sat Feb 28, 2015 7:42 pm UTC
You know, sometime there is final release of map released with missing textures for example, because the mapper had a previous version of his map in...
3 Replies
9766 Views
Last post by Amanieu Sun Mar 01, 2015 5:02 am UTC
1 Replies
7167 Views
Last post by Viech Tue Dec 30, 2014 12:32 am UTC
Generating a NavMesh?
by Matth » Thu Nov 20, 2014 12:29 pm UTC
Hey everyone,
i want to generate a NavMesh for my map. Your Wiki-HowTo says the following:
(
daemonmap.exe -game unv -nav mapname.bsp
First...
7 Replies
13565 Views
Last post by Viech Mon Nov 24, 2014 7:00 pm UTC
About directional lightmapping ...
by Spiney » Mon Sep 08, 2014 12:05 pm UTC
So the game does normal mapping on map geometry by storing the direction of the incoming light.
One of the issues with storing a single light vector...
1 Replies
6375 Views
Last post by Viech Wed Sep 10, 2014 10:02 pm UTC
Working, but invisible elevator (func_train)
by UnnomedPlayer » Sun Aug 10, 2014 6:30 pm UTC
Hello all:
I just recently found Unvanquished and thought I'd try my hand at map making. I'd created a few maps for the original Half Life game...
5 Replies
11921 Views
Last post by kharnov Mon Aug 11, 2014 12:19 am UTC
7 Replies
16518 Views
Last post by spixeln Mon Jun 09, 2014 8:57 am UTC
Alpha 27 map upgrade (copy)
by Viech » Tue Apr 08, 2014 12:46 am UTC
Here's a copy of the map upgrade instructions given out to our core mappers:
Hello fellow mappers! For the upcoming Alpha 27 release (on...
0 Replies
6837 Views
Last post by Viech Tue Apr 08, 2014 12:46 am UTC
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