Ask questions about mapping in general, and show off your in-progress work.
0 Replies
226346 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
266806 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
ODRadiant
Replies: 9
by
gavlig »
Sun Sep 11, 2016 10:15 am UTC
Hey, i've been following OverDose project for a while and recently they've released their own version of radiant, you can find the video with a bit...
9 Replies
24917 Views
Last post by illwieckz
Sun Sep 18, 2016 4:00 pm UTC
map models and light
Replies: 3
by
PadPlayer »
Tue Dec 01, 2015 1:26 pm UTC
Hi Guys,
when i make .ase-models out of brushes created with NetRadiant, put them in a map and compile it, the textures on the models look all matt...
3 Replies
13670 Views
Last post by PadPlayer
Tue Dec 08, 2015 6:59 pm UTC
3 Replies
12966 Views
Last post by illwieckz
Mon Oct 26, 2015 2:25 pm UTC
Blender Map Exporter
Replies: 5
by
Xembie »
Mon Oct 05, 2015 6:12 am UTC
Hi all!,
Sorry to the few who were waiting but I have just released the map exporter @ . I eventually plan to move it to Github! Please check it out...
5 Replies
14567 Views
Last post by kharnov
Tue Oct 20, 2015 9:35 pm UTC
5 Replies
15352 Views
Last post by illwieckz
Sun Aug 16, 2015 2:34 pm UTC
10 Replies
18769 Views
Last post by illwieckz
Thu Jul 23, 2015 9:23 pm UTC
On the road to my Tremulous map pack
Replies: 11
by
illwieckz »
Sun Mar 08, 2015 5:34 am UTC
I use this thread to track all I've done or other people have done and all must be done to allow me to release my Tremulous map pack.
TODO list...
11 Replies
24945 Views
Last post by Tom
Sun Jul 19, 2015 2:57 pm UTC
Using GitHub for mapping
Replies: 4
by
Supertanker »
Sun Jul 12, 2015 5:04 am UTC
I've recently put all of my map assets up on my GitHub account . These are all of the uncompressed assets and original source files for all but a few...
4 Replies
9967 Views
Last post by Viech
Thu Jul 16, 2015 11:54 am UTC
7 Replies
12975 Views
Last post by Fuma
Sun Jul 05, 2015 2:26 am UTC
About assets format
Replies: 27
by
illwieckz »
Wed Feb 25, 2015 5:17 pm UTC
So, if I summarize some talks we had on #unvanquished-dev
1. Picture file formats
Picture format currently supported are:
- jpg (lossy)
- png...
27 Replies
35429 Views
Last post by illwieckz
Sat Jul 04, 2015 7:59 pm UTC
Help with shaders
Replies: 7
by
Scampi »
Sun Jun 14, 2015 7:23 pm UTC
I require a bit of help with shaders. Not with syntax or the actual shader content, there are plenty of guides for that. I need help with where to...
7 Replies
11131 Views
Last post by killing time
Fri Jun 19, 2015 6:04 am UTC
Understanding the layout file format
Replies: 2
by
illwieckz »
Fri Mar 06, 2015 1:20 am UTC
Hi, I'm writing a layout → entities translator for my bsp parser, so I need some help on the layout file format.
From pulse.bsp:
{
classname...
2 Replies
5674 Views
Last post by Viech
Fri Mar 06, 2015 5:36 pm UTC
3 Replies
7032 Views
Last post by illwieckz
Wed Mar 04, 2015 4:28 pm UTC
Having a good mapping workflow
Replies: 3
by
illwieckz »
Sat Feb 28, 2015 7:42 pm UTC
You know, sometime there is final release of map released with missing textures for example, because the mapper had a previous version of his map in...
3 Replies
6563 Views
Last post by Amanieu
Sun Mar 01, 2015 5:02 am UTC
1 Replies
4938 Views
Last post by Viech
Tue Dec 30, 2014 12:32 am UTC
Generating a NavMesh?
Replies: 7
by
Matth »
Thu Nov 20, 2014 12:29 pm UTC
Hey everyone,
i want to generate a NavMesh for my map. Your Wiki-HowTo says the following:
(
daemonmap.exe -game unv -nav mapname.bsp
First...
7 Replies
9543 Views
Last post by Viech
Mon Nov 24, 2014 7:00 pm UTC
About directional lightmapping ...
Replies: 1
by
Spiney »
Mon Sep 08, 2014 12:05 pm UTC
So the game does normal mapping on map geometry by storing the direction of the incoming light.
One of the issues with storing a single light vector...
1 Replies
4560 Views
Last post by Viech
Wed Sep 10, 2014 10:02 pm UTC
5 Replies
7995 Views
Last post by kharnov
Mon Aug 11, 2014 12:19 am UTC
7 Replies
12876 Views
Last post by spixeln
Mon Jun 09, 2014 8:57 am UTC
Alpha 27 map upgrade (copy)
by
Viech »
Tue Apr 08, 2014 12:46 am UTC
Here's a copy of the map upgrade instructions given out to our core mappers:
Hello fellow mappers! For the upcoming Alpha 27 release (on...
0 Replies
5429 Views
Last post by Viech
Tue Apr 08, 2014 12:46 am UTC
Forum permissions
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum