Release and discuss things you've made, including mods.
0 Replies
1353552 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1333675 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
Turret concept
by bsp1t » Mon Oct 21, 2013 11:06 pm UTC
Just something I was playing with...
turret_1.png turret_base.png
6 Replies
11823 Views
Last post by ViruS Wed Oct 23, 2013 3:34 pm UTC
Breeder concept
by bsp1t » Mon Oct 21, 2013 11:53 pm UTC
This breeder is a test, fully animated walk/run/runleft/runrt/walkleft/walkrt/idle/attack/crouch etc... the model itself needs some tuning but its...
0 Replies
6059 Views
Last post by bsp1t Mon Oct 21, 2013 11:53 pm UTC
17 Replies
27413 Views
Last post by vcxzet Fri Oct 04, 2013 9:21 am UTC
Programming FAQ
by kharnov » Tue Oct 09, 2012 10:43 pm UTC
Welcome to the programming board! There are two purposes behind it:
First , to answer questions that the community has about programming for...
10 Replies
21272 Views
Last post by vcxzet Fri Oct 04, 2013 9:15 am UTC
pixel logo
by vcxzet » Tue Sep 24, 2013 5:14 pm UTC
1 Replies
5541 Views
Last post by Gireen Tue Sep 24, 2013 9:00 pm UTC
Shaders, textures, and packaging
by kharnov » Thu Aug 22, 2013 11:25 pm UTC
You might have wondered what a shader is, or how textures work. Today, let's go over both of them and observe how they are used. We will also take a...
2 Replies
7243 Views
Last post by Viech Fri Aug 23, 2013 5:23 pm UTC
Human classes mod
by seana11 » Sun Jul 21, 2013 5:48 pm UTC
For the past few days I've been working on a human classes mod . This is mainly a proof of concept, so I haven't tested the gameplay at all. The ui...
13 Replies
23828 Views
Last post by ViruS Sat Jul 27, 2013 9:15 am UTC
Weapon Position fixes
by ViruS » Sun Dec 09, 2012 10:16 am UTC
Well, I got bored so spent about 3 and a half hours on extracting this from my lolards visual mod...
Anyway, here i provide two versions: Normal...
22 Replies
36592 Views
Last post by ViruS Thu Jul 25, 2013 10:21 am UTC
refactoring of gamelogic
by velociostrich » Thu May 23, 2013 1:52 am UTC
As some might have noticed on IRC I am trying to understand the code since 2-3 days (for now, I have only replaced some variables with arrays). Since...
9 Replies
29230 Views
Last post by killing time Sat Jul 13, 2013 6:27 am UTC
General ambience idea I knocked up
by jakegabb » Thu Jul 04, 2013 12:24 pm UTC
Hey I guess since there's only like 20 threads in here I'll end up spamming this whole place with a load of sounds (provided they get a good...
7 Replies
23276 Views
Last post by seana11 Sun Jul 07, 2013 3:29 pm UTC
Weapon Sounds
by Ivancool » Sun Feb 10, 2013 11:12 pm UTC
My first sample of the Rifle reload sound. Needs some sync but it's mostly ok.
21 Replies
39276 Views
Last post by seana11 Sat Jul 06, 2013 2:32 am UTC
Smoothness and Play-ability.
by JackTMohn » Fri Jun 28, 2013 10:30 pm UTC
I really enjoy the game. However, there are a few things that I feel like would make it more in-depth and or more entertaining. I realize the game is...
11 Replies
22508 Views
Last post by Viech Mon Jul 01, 2013 7:38 am UTC
Nazi Zombie Mod
by **SUN** » Sun Jun 30, 2013 7:13 am UTC
Hi,
My recent Zombie Mod someone may find useful.
I mainly created it for the Tremulous server Z, but I am sure you guys can use it in Unv....
1 Replies
5636 Views
Last post by ViruS Sun Jun 30, 2013 1:03 pm UTC
coding conventions
by Viech » Sat Jun 01, 2013 12:15 am UTC
I know these prefixes:
g
game (server side VM)
cg
c(lient )game (client side VM)
ui
user interface VM
bg
both games...
1 Replies
6737 Views
Last post by Ishq Sat Jun 01, 2013 6:48 am UTC
starting self compiled version
by DwarfVader » Fri Apr 19, 2013 6:00 pm UTC
Hi Guys,
I'm running in some trouble trying to start a self compiled clone of the unv source from within the CodeBlocks IDE.
configure and compile...
7 Replies
13272 Views
Last post by velociostrich Tue Apr 23, 2013 1:09 am UTC
5 Replies
12896 Views
Last post by velociostrich Thu Apr 18, 2013 11:49 pm UTC
Auto-Update
by ViruS » Sat Apr 06, 2013 12:38 pm UTC
Is there a possibility of a source-code auto-update feature linked with the github source, so I can start modding Unv?
People have been saying to me...
2 Replies
6722 Views
Last post by ViruS Mon Apr 15, 2013 7:44 am UTC
Alien HUD
by DwarfVader » Fri Apr 12, 2013 1:23 pm UTC
Hey Guys,
Don't know if this realy belongs here, but as the idiea torrent seems pretty much abandoned to me, i'll post this here.
Many of you know...
5 Replies
12877 Views
Last post by DwarfVader Sun Apr 14, 2013 8:33 pm UTC
Descent into infinity
by kharnov » Fri Apr 05, 2013 9:45 pm UTC
It was a brisk evening in late spring, the old chill of winter having given way to the eruption of greenery in the New England forests, the bare...
6 Replies
14874 Views
Last post by rhez Sun Apr 07, 2013 5:46 pm UTC
I require a model
by banksy » Wed Mar 27, 2013 2:04 am UTC
That's pretty much theme that I'm going for. It will have to be quite large the model as well. If anyone is free to make it, it would be much...
5 Replies
12006 Views
Last post by banksy Wed Mar 27, 2013 1:12 pm UTC
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