0 Replies
137651 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
182018 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
HUD texture name/location request [SOLVED]
Replies: 2
by
rocksy7 »
Sat Jul 27, 2024 2:24 am UTC
Hello,
I hadn't heard of Unvanquished until two days ago (I don't really keep up with contemporary gaming news), when I was doing some Googling for...
2 Replies
1410 Views
Last post by rocksy7
Sat Jul 27, 2024 3:39 am UTC
0 Replies
13397 Views
Last post by illwieckz
Sun May 06, 2018 3:18 pm UTC
Forlorn
Replies: 30
by
EmperorJack »
Sat Oct 19, 2013 10:31 am UTC
Hi all this thread is to post updates on a new map I plan on making called Forlorn. Please use this to post ideas and criticisms or any other general...
30 Replies
33388 Views
Last post by EmperorJack
Sat Mar 11, 2017 12:49 am UTC
Freeway (City Map)
Replies: 1
by
Supertanker »
Wed Jun 24, 2015 10:02 pm UTC
An urban map inspired by Deus Ex: Human Revolution.
Changelog (most recent first):
Alpha 1
Create main outdoor arena
Establish general...
1 Replies
7646 Views
Last post by kharnov
Wed Jun 24, 2015 10:14 pm UTC
Mapeditor support & Radiant patching
Replies: 3
by
neumond »
Thu May 15, 2014 10:06 am UTC
Hello everyone! This is a list of what I'm planning to do with Radiant and our mapeditor-support repo:
1. Generate default_project.proj (that's...
3 Replies
8186 Views
Last post by Viech
Tue Jun 03, 2014 5:00 pm UTC
Create a radiant entities.def
Replies: 3
by
Viech »
Mon Feb 24, 2014 2:23 pm UTC
We are in need of a clean, readable and up-to-date GTKRadiant/NetRadiant entity definition file that is worth maintaining. The currently available...
3 Replies
7964 Views
Last post by Viech
Tue Jun 03, 2014 4:38 pm UTC
Poll In-editor-translucent caulk
Replies: 5
by
Viech »
Tue Apr 29, 2014 6:48 pm UTC
Before you vote, check out the translucent caulk shipped in the upcoming common shader package. Learn more here .
5 Replies
9755 Views
Last post by Viech
Mon Jun 02, 2014 7:03 pm UTC
Alpha 27 map upgrade
Replies: 6
by
Viech »
Tue Apr 08, 2014 12:33 am UTC
Hello fellow mappers! For the upcoming Alpha 27 release (on 2014-05-04), there's a bit of work to do for us. If your name is Emperorjack , Pevel or...
6 Replies
10012 Views
Last post by Viech
Tue Apr 29, 2014 6:55 pm UTC
A small preview for Alpha 27
Replies: 1
by
Viech »
Tue Mar 25, 2014 2:25 am UTC
So I'm currently preparing the shared texture packages and a few other map upgrades. While most of this aims to improve performance, map size and...
1 Replies
8465 Views
Last post by Viech
Mon Apr 07, 2014 1:35 am UTC
Snow Station
Replies: 6
by
Supertanker »
Sat Oct 19, 2013 5:49 am UTC
Three Day is in quotes because it probably won't be only three days of work to get the first release out for playtesting, what with exams and such....
6 Replies
9758 Views
Last post by Viech
Sun Oct 27, 2013 1:39 pm UTC
Yocto
by
Viech »
Thu Oct 10, 2013 2:35 pm UTC
Map has been released, put further feedback in the public release post .
0 Replies
7182 Views
Last post by Viech
Thu Oct 10, 2013 2:35 pm UTC
Thunder
by
Viech »
Thu Oct 10, 2013 2:34 pm UTC
Map has been released, put further feedback in the public release post .
0 Replies
7272 Views
Last post by Viech
Thu Oct 10, 2013 2:34 pm UTC
Plat23
by
Viech »
Thu Oct 10, 2013 2:34 pm UTC
Map has been released, put further feedback in the public release post .
0 Replies
7266 Views
Last post by Viech
Thu Oct 10, 2013 2:34 pm UTC
Parpax
by
Viech »
Thu Oct 10, 2013 2:32 pm UTC
Map has been released, put further feedback in the public release post .
0 Replies
7900 Views
Last post by Viech
Thu Oct 10, 2013 2:32 pm UTC
TraK5: Specular maps
Replies: 4
by
BlackRice »
Sat Jul 06, 2013 1:37 am UTC
Not much could be done with grey scale maps. Basically just adjusting contrast and brightness. :grin:
Note: I can't directly attach a zip file to...
4 Replies
7365 Views
Last post by kharnov
Mon Jul 08, 2013 3:33 pm UTC
City Centre
Replies: 7
by
residentzack »
Wed Feb 27, 2013 3:31 am UTC
Hey team!
For those who weren't aware, a portion of the team is working on developing a prototype map that will push the capabilities of the engine...
7 Replies
9153 Views
Last post by residentzack
Sat Mar 30, 2013 2:32 am UTC
POD
Replies: 13
by
yalt »
Wed Jan 16, 2013 5:20 am UTC
As you can see im working on my first unvanquished map. Its called POD.
Its a usual arena map like ATCS with 2 near bases. Brushwork, Textures will...
13 Replies
12270 Views
Last post by yalt
Sun Mar 10, 2013 10:08 pm UTC
Forum permissions
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum