0 Replies
140100 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
184120 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
HUD texture name/location request [SOLVED]
Replies: 2
by
rocksy7 »
Sat Jul 27, 2024 2:24 am UTC
Hello,
I hadn't heard of Unvanquished until two days ago (I don't really keep up with contemporary gaming news), when I was doing some Googling for...
2 Replies
3657 Views
Last post by rocksy7
Sat Jul 27, 2024 3:39 am UTC
0 Replies
13922 Views
Last post by illwieckz
Sun May 06, 2018 3:18 pm UTC
Forlorn
Replies: 30
by
EmperorJack »
Sat Oct 19, 2013 10:31 am UTC
Hi all this thread is to post updates on a new map I plan on making called Forlorn. Please use this to post ideas and criticisms or any other general...
30 Replies
36159 Views
Last post by EmperorJack
Sat Mar 11, 2017 12:49 am UTC
Freeway (City Map)
Replies: 1
by
Supertanker »
Wed Jun 24, 2015 10:02 pm UTC
An urban map inspired by Deus Ex: Human Revolution.
Changelog (most recent first):
Alpha 1
Create main outdoor arena
Establish general...
1 Replies
8263 Views
Last post by kharnov
Wed Jun 24, 2015 10:14 pm UTC
Mapeditor support & Radiant patching
Replies: 3
by
neumond »
Thu May 15, 2014 10:06 am UTC
Hello everyone! This is a list of what I'm planning to do with Radiant and our mapeditor-support repo:
1. Generate default_project.proj (that's...
3 Replies
8830 Views
Last post by Viech
Tue Jun 03, 2014 5:00 pm UTC
Create a radiant entities.def
Replies: 3
by
Viech »
Mon Feb 24, 2014 2:23 pm UTC
We are in need of a clean, readable and up-to-date GTKRadiant/NetRadiant entity definition file that is worth maintaining. The currently available...
3 Replies
8630 Views
Last post by Viech
Tue Jun 03, 2014 4:38 pm UTC
Poll In-editor-translucent caulk
Replies: 5
by
Viech »
Tue Apr 29, 2014 6:48 pm UTC
Before you vote, check out the translucent caulk shipped in the upcoming common shader package. Learn more here .
5 Replies
10464 Views
Last post by Viech
Mon Jun 02, 2014 7:03 pm UTC
Alpha 27 map upgrade
Replies: 6
by
Viech »
Tue Apr 08, 2014 12:33 am UTC
Hello fellow mappers! For the upcoming Alpha 27 release (on 2014-05-04), there's a bit of work to do for us. If your name is Emperorjack , Pevel or...
6 Replies
10859 Views
Last post by Viech
Tue Apr 29, 2014 6:55 pm UTC
A small preview for Alpha 27
Replies: 1
by
Viech »
Tue Mar 25, 2014 2:25 am UTC
So I'm currently preparing the shared texture packages and a few other map upgrades. While most of this aims to improve performance, map size and...
1 Replies
8993 Views
Last post by Viech
Mon Apr 07, 2014 1:35 am UTC
Snow Station
Replies: 6
by
Supertanker »
Sat Oct 19, 2013 5:49 am UTC
Three Day is in quotes because it probably won't be only three days of work to get the first release out for playtesting, what with exams and such....
6 Replies
10660 Views
Last post by Viech
Sun Oct 27, 2013 1:39 pm UTC
Yocto
by
Viech »
Thu Oct 10, 2013 2:35 pm UTC
Map has been released, put further feedback in the public release post .
0 Replies
7668 Views
Last post by Viech
Thu Oct 10, 2013 2:35 pm UTC
Thunder
by
Viech »
Thu Oct 10, 2013 2:34 pm UTC
Map has been released, put further feedback in the public release post .
0 Replies
7768 Views
Last post by Viech
Thu Oct 10, 2013 2:34 pm UTC
Plat23
by
Viech »
Thu Oct 10, 2013 2:34 pm UTC
Map has been released, put further feedback in the public release post .
0 Replies
7764 Views
Last post by Viech
Thu Oct 10, 2013 2:34 pm UTC
Parpax
by
Viech »
Thu Oct 10, 2013 2:32 pm UTC
Map has been released, put further feedback in the public release post .
0 Replies
8392 Views
Last post by Viech
Thu Oct 10, 2013 2:32 pm UTC
TraK5: Specular maps
Replies: 4
by
BlackRice »
Sat Jul 06, 2013 1:37 am UTC
Not much could be done with grey scale maps. Basically just adjusting contrast and brightness. :grin:
Note: I can't directly attach a zip file to...
4 Replies
8139 Views
Last post by kharnov
Mon Jul 08, 2013 3:33 pm UTC
City Centre
Replies: 7
by
residentzack »
Wed Feb 27, 2013 3:31 am UTC
Hey team!
For those who weren't aware, a portion of the team is working on developing a prototype map that will push the capabilities of the engine...
7 Replies
10131 Views
Last post by residentzack
Sat Mar 30, 2013 2:32 am UTC
POD
Replies: 13
by
yalt »
Wed Jan 16, 2013 5:20 am UTC
13 Replies
13835 Views
Last post by yalt
Sun Mar 10, 2013 10:08 pm UTC
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