Request new features or present your ideas.
0 Replies
1304079 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
by kharnov » Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
87412 Views
Last post by Viech Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1287650 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
Some IRC discussion today
by kharnov » Wed Oct 07, 2015 3:01 am UTC
We talked about some gameplay ideas on IRC again today. I figured I'd post them here for feedback. This is from #unvanquished-dev.
also thinking...
3 Replies
8406 Views
Last post by Viech Fri Oct 23, 2015 12:11 pm UTC
16 Replies
29591 Views
Last post by Viech Fri Oct 23, 2015 11:48 am UTC
Proposed Blaster Change
by Comet_ » Thu Oct 22, 2015 5:37 pm UTC
Proposed change: Remove blaster and replace it with the Painsaw (rename the Painsaw too, please).
Reasoning: Painsaw is not a viable weapon in the...
3 Replies
7593 Views
Last post by Viech Fri Oct 23, 2015 6:00 am UTC
Battlesuit color scheme
by illwieckz » Tue Sep 01, 2015 5:41 am UTC
Hey, Stannum have shared two pictures of his WIP battlesuit: , . This is WIP, it's just to get some ideas about how it could be.
Seeing these...
11 Replies
30241 Views
Last post by Viech Thu Oct 22, 2015 3:55 pm UTC
Wallrunning
by SantaClaws » Thu Sep 17, 2015 9:45 am UTC
Hey guys, it's me again.
I see that you have gone the route of AvP wrt the wallrunning mechanic. The view shifts based on the surface you're...
10 Replies
32453 Views
Last post by Viech Thu Oct 22, 2015 3:34 pm UTC
Integrate some stuff from OpenJK?
by poVoq » Sat Oct 03, 2015 5:23 am UTC
Given similar Quake3 legacies, it would be maybe possible to integrate some stuff from OpenJK ( ) into the deamon engine?
Maybe it would be cool to...
2 Replies
7635 Views
Last post by Viech Thu Oct 22, 2015 3:11 pm UTC
Creep waves
by Viech » Mon Oct 19, 2015 5:36 pm UTC
Hi Norfenstein,
this was originally the last section of my feedback thread when I realized I was about to violate my own rule of splitting feedback...
6 Replies
10582 Views
Last post by Comet_ Wed Oct 21, 2015 1:11 pm UTC
4 Replies
8777 Views
Last post by lamefun Tue Oct 20, 2015 11:03 pm UTC
Simple reasons why the economy is broken
by lamefun » Sat Sep 26, 2015 9:24 pm UTC
In case of unbalanced teams:
Good economy: if the human team is weaker, trying to attack, even alone, should prolong the game and be...
3 Replies
10595 Views
Last post by Comet_ Tue Oct 20, 2015 6:41 pm UTC
Add first person legs
by lamefun » Mon Oct 19, 2015 11:43 pm UTC
Red Eclipse shows you your legs when you look down, why can't Unvanquished?
1 Replies
8567 Views
Last post by kangz Tue Oct 20, 2015 12:59 am UTC
An Experimental Fork
by norfenstein » Mon Sep 07, 2015 12:25 am UTC
In the interest of talking less and playtesting more, and because it seems like a hard sell to get anyone else interested in the value of removing...
8 Replies
27378 Views
Last post by lamefun Sat Oct 10, 2015 5:34 pm UTC
Boring Camping Games
by spudwebb » Mon May 05, 2014 12:53 am UTC
how to avoid boring camping games.
Generally I take that to mean, avoid human camping, since aliens tend not to camp. However, it would be nice to...
8 Replies
18787 Views
Last post by Comet_ Mon Sep 28, 2015 7:26 pm UTC
Idea: Hoplon armor
by lamefun » Thu Sep 24, 2015 7:25 pm UTC
It's an armor that promotes human teamwork!
Should look like an ultra-futuristic, shiny (but not completely reflective), very lightweight and very...
0 Replies
7179 Views
Last post by lamefun Thu Sep 24, 2015 7:25 pm UTC
Game modifier: modular totems
by lamefun » Sun Sep 20, 2015 5:37 pm UTC
The current game mode is getting pretty stale. I mean, it's the same thing over and over and over again, it's just the maps that change. There's...
3 Replies
7134 Views
Last post by Tom Mon Sep 21, 2015 7:57 pm UTC
Global chat?
by lamefun » Tue Sep 15, 2015 5:48 pm UTC
Like in Wesnoth:
Blue players are players in the currently selected game, white players are players who have not joined any game, red players are...
8 Replies
14048 Views
Last post by Tom Thu Sep 17, 2015 6:53 pm UTC
Hitsounds and damage numbers
by SantaClaws » Tue Sep 15, 2015 12:05 am UTC
Hello this is my first post on this forum.
I just got the game and I must say I'm kind of excited. It looks like it has potential to become a great...
3 Replies
8365 Views
Last post by Ishq Tue Sep 15, 2015 7:02 pm UTC
Design for an unfinished Tremulous mod
by norfenstein » Sun Aug 26, 2012 2:58 am UTC
EDIT: Note this post was made in 2012. Skip below for the github repository, which I finally got around to uploading.
About two and half years ago I...
6 Replies
13072 Views
Last post by Ishq Sun Sep 06, 2015 6:20 pm UTC
4 Replies
13957 Views
Last post by Comet_ Thu Sep 03, 2015 9:09 pm UTC
Alternate build system for normal mode?
by lamefun » Thu Sep 03, 2015 7:31 pm UTC
I mean, with such a few build points building is restricted to only the best players, and if you build badly, you're going to get yelled at or...
0 Replies
7176 Views
Last post by lamefun Thu Sep 03, 2015 7:31 pm UTC
What if we just got rid of credits?
by kharnov » Sat Aug 29, 2015 11:57 pm UTC
This might seem like a radical change, but bear with me. What I'm suggesting here is getting rid of credits and points entirely, and simply allowing...
14 Replies
26458 Views
Last post by Comet_ Mon Aug 31, 2015 2:10 am UTC
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