Request new features or present your ideas.
0 Replies
7567 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Global Announcement SITE UPGRADE
Replies: 19
by
kharnov »
Wed Nov 04, 2015 7:53 pm UTC
» in
General Discussion
We are upgrading things across the site! Obviously the forum has been the first victim. Let us know what you think!
Thanks primarily to Kai from New...
19 Replies
31305 Views
Last post by illwieckz
Wed Aug 31, 2022 12:29 am UTC
Locked Guidelines for Ideas & Suggestions
Replies: 1
by
kharnov »
Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
8272 Views
Last post by Viech
Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
54889 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Battlesuit color scheme
Replies: 11
by
illwieckz »
Tue Sep 01, 2015 5:41 am UTC
Hey, Stannum have shared two pictures of his WIP battlesuit: , . This is WIP, it's just to get some ideas about how it could be.
Seeing these...
11 Replies
11633 Views
Last post by Viech
Thu Oct 22, 2015 3:55 pm UTC
Wallrunning
Replies: 11
by
SantaClaws »
Thu Sep 17, 2015 9:45 am UTC
Hey guys, it's me again.
I see that you have gone the route of AvP wrt the wallrunning mechanic. The view shifts based on the surface you're...
11 Replies
12257 Views
Last post by Viech
Thu Oct 22, 2015 3:34 pm UTC
Integrate some stuff from OpenJK?
Replies: 2
by
poVoq »
Sat Oct 03, 2015 5:23 am UTC
Given similar Quake3 legacies, it would be maybe possible to integrate some stuff from OpenJK ( ) into the deamon engine?
Maybe it would be cool to...
2 Replies
3540 Views
Last post by Viech
Thu Oct 22, 2015 3:11 pm UTC
Creep waves
Replies: 6
by
Viech »
Mon Oct 19, 2015 5:36 pm UTC
Hi Norfenstein,
this was originally the last section of my feedback thread when I realized I was about to violate my own rule of splitting feedback...
6 Replies
6057 Views
Last post by Comet_
Wed Oct 21, 2015 1:11 pm UTC
4 Replies
4633 Views
Last post by lamefun
Tue Oct 20, 2015 11:03 pm UTC
3 Replies
4348 Views
Last post by Comet_
Tue Oct 20, 2015 6:41 pm UTC
Add first person legs
Replies: 1
by
lamefun »
Mon Oct 19, 2015 11:43 pm UTC
Red Eclipse shows you your legs when you look down, why can't Unvanquished?
1 Replies
3454 Views
Last post by kangz
Tue Oct 20, 2015 12:59 am UTC
An Experimental Fork
Replies: 11
by
norfenstein »
Mon Sep 07, 2015 12:25 am UTC
In the interest of talking less and playtesting more, and because it seems like a hard sell to get anyone else interested in the value of removing...
11 Replies
13209 Views
Last post by GORE
Sun Oct 18, 2015 7:39 am UTC
Boring Camping Games
Replies: 10
by
spudwebb »
Mon May 05, 2014 12:53 am UTC
how to avoid boring camping games.
Generally I take that to mean, avoid human camping, since aliens tend not to camp. However, it would be nice to...
10 Replies
10764 Views
Last post by Comet_
Mon Sep 28, 2015 7:26 pm UTC
Idea: Hoplon armor
by
lamefun »
Thu Sep 24, 2015 7:25 pm UTC
It's an armor that promotes human teamwork!
Should look like an ultra-futuristic, shiny (but not completely reflective), very lightweight and very...
0 Replies
3269 Views
Last post by lamefun
Thu Sep 24, 2015 7:25 pm UTC
Game modifier: modular totems
Replies: 3
by
lamefun »
Sun Sep 20, 2015 5:37 pm UTC
The current game mode is getting pretty stale. I mean, it's the same thing over and over and over again, it's just the maps that change. There's...
3 Replies
3778 Views
Last post by Tom
Mon Sep 21, 2015 7:57 pm UTC
Global chat?
Replies: 8
by
lamefun »
Tue Sep 15, 2015 5:48 pm UTC
Like in Wesnoth:
Blue players are players in the currently selected game, white players are players who have not joined any game, red players are...
8 Replies
7246 Views
Last post by Tom
Thu Sep 17, 2015 6:53 pm UTC
Hitsounds and damage numbers
Replies: 3
by
SantaClaws »
Tue Sep 15, 2015 12:05 am UTC
Hello this is my first post on this forum.
I just got the game and I must say I'm kind of excited. It looks like it has potential to become a great...
3 Replies
4407 Views
Last post by Ishq
Tue Sep 15, 2015 7:02 pm UTC
Design for an unfinished Tremulous mod
Replies: 6
by
norfenstein »
Sun Aug 26, 2012 2:58 am UTC
EDIT: Note this post was made in 2012. Skip below for the github repository, which I finally got around to uploading.
About two and half years ago I...
6 Replies
6464 Views
Last post by Ishq
Sun Sep 06, 2015 6:20 pm UTC
4 Replies
5313 Views
Last post by Comet_
Thu Sep 03, 2015 9:09 pm UTC
0 Replies
2975 Views
Last post by lamefun
Thu Sep 03, 2015 7:31 pm UTC
What if we just got rid of credits?
Replies: 14
by
kharnov »
Sat Aug 29, 2015 11:57 pm UTC
This might seem like a radical change, but bear with me. What I'm suggesting here is getting rid of credits and points entirely, and simply allowing...
14 Replies
12792 Views
Last post by Comet_
Mon Aug 31, 2015 2:10 am UTC
Mara zap overhaul
Replies: 1
by
kharnov »
Thu Aug 13, 2015 3:20 am UTC
Back on 1.1, the mara zap was absolutely worthless. Completely and utterly unpredictable and inconsistent. GPP somewhat resolved this by giving it a...
1 Replies
2494 Views
Last post by Tom
Thu Aug 13, 2015 10:35 am UTC
Booster ideas
Replies: 9
by
kharnov »
Sun Aug 02, 2015 9:26 pm UTC
We discussed a few ideas on IRC today regarding the booster. Here's a summary.
1. The booster should be able to be built on walls and ceilings....
9 Replies
8566 Views
Last post by kharnov
Wed Aug 12, 2015 10:29 pm UTC
3 Replies
4293 Views
Last post by Tom
Tue Jul 28, 2015 10:38 am UTC
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