Request new features or present your ideas.
0 Replies
1302251 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
by kharnov » Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
87305 Views
Last post by Viech Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1285961 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
Package
by ice00 » Sat Feb 20, 2016 3:28 pm UTC
It was a surprise to find that this game is the must wanted Tremulous continuation, but actually I find 5 servers for the games and no players (well...
14 Replies
34509 Views
Last post by ice00 Sun Apr 03, 2016 7:19 am UTC
Idea: mini-games for grangers!
by lamefun » Tue Mar 01, 2016 8:30 pm UTC
Being a granger is daunting. The build times are atrocious, and because the wall-walking form only becomes available at like ten minutes into the...
2 Replies
11060 Views
Last post by kharnov Sat Mar 05, 2016 6:01 pm UTC
Problems that have been here for a long time!
by Comet_ » Sun Feb 28, 2016 10:42 pm UTC
The upgrade system is strange for humans. I don't see why they can't have a primary and secondary weapon that they can switch to and from freely by...
0 Replies
21008 Views
Last post by Comet_ Sun Feb 28, 2016 10:42 pm UTC
Observations/Suggestions on current build
by Comet_ » Wed Feb 24, 2016 5:19 pm UTC
Hey guys! I did this earlier with the big gameplay build and a lot has changed since then so I wanted to comment on that (don't worry, I'll add tl;dr...
0 Replies
17053 Views
Last post by Comet_ Wed Feb 24, 2016 5:19 pm UTC
UI Updater concept
by EXIL » Thu Feb 18, 2016 2:21 pm UTC
Hey guys !
I made a concept for the updater of unvanquished, simple and flat :wink: ! I let you discover this concept !
Thanks for taking a look...
5 Replies
10618 Views
Last post by EXIL Sun Feb 21, 2016 10:26 am UTC
Leechers/Drills additional feature
by ViruS » Sun Feb 21, 2016 8:24 am UTC
This feature will promote expanding and rushing the enemy base, while the crippled will suffer more. It's actually a little based off NS2's...
0 Replies
12604 Views
Last post by ViruS Sun Feb 21, 2016 8:24 am UTC
About demos
by alebrije » Sat Feb 20, 2016 8:43 pm UTC
In demos you can only see the point of view of who are you recording: a player or yourself. It would be nice follow any player (maybe bots too) in a...
0 Replies
12166 Views
Last post by alebrije Sat Feb 20, 2016 8:43 pm UTC
Gameplay Mode Suggestion
by bedhead » Thu Feb 18, 2016 10:40 pm UTC
Hello I'm one of those old tremulous players who've played it when it was first released. Years ago, I was waiting for tremulous 1.2 for the longest...
2 Replies
7906 Views
Last post by bedhead Fri Feb 19, 2016 4:37 am UTC
reload sound
by alebrije » Fri Feb 12, 2016 10:27 pm UTC
would be appreciate having a sound when a weapon is reloaded.
When the ammo from a gun ends must be observed reloading the gun (animation) to know...
4 Replies
11135 Views
Last post by alebrije Wed Feb 17, 2016 9:46 pm UTC
more keyboard layout support
by alebrije » Fri Feb 12, 2016 10:22 pm UTC
I have a latin america keyboard layout so... when i press some keys (on chat) in the console appears some warnings:
Ideed the key to open the...
2 Replies
8475 Views
Last post by alebrije Wed Feb 17, 2016 9:42 pm UTC
mouse extra button support
by alebrije » Fri Feb 12, 2016 9:54 pm UTC
The game only recognizes 5 buttons :
MOUSE1
MOUSE2
MOUSE3
MWHEELDOWN (MOUSE4)
MWHEELUP (MOUSE5)
There is a way configure the extra buttons on the...
2 Replies
6685 Views
Last post by alebrije Sat Feb 13, 2016 5:43 pm UTC
Turn-based mode
by lamefun » Fri Jan 15, 2016 5:41 am UTC
I think a turn-based mode would solve Unvanquished's 1vs1 problems.
Here's a rough idea of how something like that might work:
Basics
- The...
3 Replies
10429 Views
Last post by gavlig Sat Jan 16, 2016 2:38 pm UTC
Unvanquished's potential is being wasted
by lamefun » Sat Sep 19, 2015 8:07 am UTC
Despite Unvanquished being out for more than 3 years, the servers are still empty most of the time.
I think the reason is simple and obvious but is...
6 Replies
16369 Views
Last post by Ishq Thu Jan 07, 2016 9:38 pm UTC
Suggestion for a melee weapon
by poVoq » Sun Jan 03, 2016 5:33 am UTC
Since human weapons are currently being upgraded (right?):
Seems it would fit well into UNV.
In general the melee fights could maybe be made a...
0 Replies
11957 Views
Last post by poVoq Sun Jan 03, 2016 5:33 am UTC
deathscreen
by vitamins » Thu Dec 31, 2015 7:11 pm UTC
- death animation: camera shake, camera starts panning up, duration ~ half a second, only after this is over switch into 3rd person view
- display...
0 Replies
9536 Views
Last post by vitamins Thu Dec 31, 2015 7:11 pm UTC
Improved /revert command
by cu-kai » Sat Dec 12, 2015 12:50 am UTC
New EDGE recently ran a 1.1 server which used cqvm (a serverside qvm with some enhanced cvars and admin system / commands) and I would like to make a...
1 Replies
6103 Views
Last post by Ishq Sat Dec 19, 2015 10:58 pm UTC
Split the base game into game modes
by kharnov » Sun Aug 30, 2015 5:52 pm UTC
To continue on a particular train of thought from the other thread, the idea would be to split the base game into several game modes. You can see...
5 Replies
12591 Views
Last post by poVoq Sun Dec 13, 2015 5:23 am UTC
better physics engine used in game
by DGMurdockIII » Wed Dec 05, 2012 12:20 am UTC
I would like to see better physics used in the game as i would like to see one of these two physics engine used in game
Physics Abstraction Layer -...
16 Replies
31857 Views
Last post by kangz Mon Oct 26, 2015 9:19 pm UTC
Reactor/overmind attacks
by kharnov » Wed Aug 12, 2015 10:21 pm UTC
An idea we discussed some time ago on IRC was to rework the way that the reactor and the overmind attacked enemy players inside of the base. For the...
10 Replies
16746 Views
Last post by Viech Fri Oct 23, 2015 1:23 pm UTC
Spawning ideas
by kharnov » Tue Aug 11, 2015 5:11 pm UTC
The egg, as you may know, is going to be redone as a more squat version to better fit the bounding box. Once it's in-game, we'll allow it to be built...
17 Replies
34131 Views
Last post by Viech Fri Oct 23, 2015 1:15 pm UTC
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