Request new features or present your ideas.
0 Replies
1383457 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
by kharnov » Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
91772 Views
Last post by Viech Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1361341 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
Target and Support Mobile Linux (ARM)
by Spacesurfer » Thu Sep 17, 2020 7:13 pm UTC
With the Librem 5 and PinePhone being out in the wild, am wondering about the possibility for Unvanquished to be packaged and scaled to run well on...
1 Replies
5688 Views
Last post by killing time Fri Sep 18, 2020 2:37 am UTC
Installation README file
by Nrrdzilla » Sat Jun 06, 2020 8:37 pm UTC
Hi all.
I just grabbed the universal zip and extracted it. My first reaction was a bit of confusion and I can't imagine that I'm unique in this. I'm...
5 Replies
14526 Views
Last post by illwieckz Mon Jun 15, 2020 1:56 am UTC
The third race talk
by illwieckz » Wed Apr 08, 2020 10:56 pm UTC
Quote by Jake Wall from comment on Surviving the third race (April 1st blog post of 2020):
Hey, me and my friends have been interested in this game...
2 Replies
9944 Views
Last post by Gireen Thu Apr 09, 2020 4:16 pm UTC
VR?
by Chomps123 » Tue Oct 15, 2019 9:32 am UTC
Thoughts on this?
I think it would be really awesome to play this in VR and I would be willing to help out in any way possible. I do have an Oculus...
6 Replies
17350 Views
Last post by illwieckz Wed Oct 30, 2019 2:16 am UTC
possibility of universal protocol
by ViruS » Thu Sep 19, 2019 10:59 pm UTC
I'm just curious, what's the possibility that UNV may actually be compatible with tremulous protocol, even though they are very much different...
4 Replies
30406 Views
Last post by illwieckz Sun Oct 13, 2019 6:37 pm UTC
Vehicles?
by whitepines » Sat Feb 03, 2018 1:02 pm UTC
Looking at the latest screenshots gave me a bit of nostalgia for one of my favorite (proprietary) games: UT2004. Specifically, Onslaught:
So, my...
1 Replies
10286 Views
Last post by illwieckz Sun Feb 04, 2018 8:35 pm UTC
Award for killing spawns
by lamefun » Sun Sep 20, 2015 5:52 pm UTC
IMO this should have been done WAY earlier. My personal theory: the developers have been infected with mind viruses by the ONEist Global Government....
13 Replies
42509 Views
Last post by illwieckz Mon Oct 23, 2017 9:15 am UTC
0 Replies
27902 Views
Last post by lamefun Thu Oct 12, 2017 1:51 am UTC
Idea: Spirit insted of BP
by lamefun » Sat Sep 26, 2015 5:38 am UTC
Idea:
* Drills and leeches mine a single resource, called spirit.
* They should mine it quickly, but drills should be more effective than leeches...
2 Replies
9852 Views
Last post by illwieckz Thu Oct 05, 2017 11:34 pm UTC
Singleplayer or cooperative modes
by FreeSlave » Tue Jun 13, 2017 3:49 pm UTC
The current problem with the game is lack of a sufficient number of players. It's team vs team game where some should be fighters/defenders and...
7 Replies
30875 Views
Last post by ViruS Wed Aug 16, 2017 9:43 am UTC
11 Replies
37763 Views
Last post by illwieckz Mon Jul 10, 2017 7:54 pm UTC
Reconnaisance mode: Unvanquished of Isaac!
by lamefun » Sat Feb 25, 2017 6:17 pm UTC
Basically an evolution of the training server of old. I think a training server is direly needed for:
Famliarization with maps (so people don't end...
0 Replies
23371 Views
Last post by lamefun Sat Feb 25, 2017 6:17 pm UTC
Stallman is wrong + crazy ideas
by lamefun » Mon Jan 16, 2017 1:45 am UTC
As much as he talks about how free software and open-source are different things, his definition of free software really is identical to the...
2 Replies
52175 Views
Last post by Kynes Wed Jan 18, 2017 6:09 am UTC
Only Humans Team Deathmatch
by RaptorHunter182 » Mon Oct 31, 2016 12:03 am UTC
I think there should be a mode where you can only fight humans like a team death match. Just an idea but it would be cool to see it happen.
0 Replies
22167 Views
Last post by RaptorHunter182 Mon Oct 31, 2016 12:03 am UTC
Idea: Common sense (humans)
by lamefun » Sat Sep 24, 2016 6:36 pm UTC
There are too many obvious inconvenient questions, they need answers! This topic contains some story and gameplay proposals.
Q: Why do humans all...
2 Replies
12056 Views
Last post by kharnov Tue Sep 27, 2016 12:07 pm UTC
Idea: Heroic Badges
by lamefun » Fri Aug 19, 2016 7:51 pm UTC
One of this game's problems is this:
- Killing enemies = money and momentum.
- Killing enemy structures = no money, just momentum.
No wonder why...
1 Replies
9185 Views
Last post by illwieckz Tue Aug 23, 2016 1:57 pm UTC
Builder is too powerful.
by Comet_ » Tue Feb 09, 2016 10:08 pm UTC
________________________________________________________________________________________________________________________________
Firstly, and most...
3 Replies
19019 Views
Last post by ViruS Tue Aug 16, 2016 9:46 am UTC
2 Replies
11916 Views
Last post by Viech Fri Jun 17, 2016 8:22 pm UTC
Quake 2 Gloom maps, possible in unvanquished?
by Viech » Thu Oct 22, 2015 3:14 pm UTC
I wouldn't know for sure. We do have a shader file generator for texture sets, so if the .map is available and can be ported (if there even is any...
1 Replies
13610 Views
Last post by Tom Sat May 07, 2016 2:17 am UTC
My dreams for netradiant/q3map2/what you want.
by illwieckz » Sun Feb 21, 2016 9:38 pm UTC
This my ideas to avoid the more frustration while mapping for dæmon based games. Dæmon is an open source engine, so Unvanquished is not only a game,...
6 Replies
19099 Views
Last post by Viech Sat Apr 16, 2016 4:43 pm UTC
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