Request new features or present your ideas.
0 Replies
1302159 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
by kharnov » Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
87299 Views
Last post by Viech Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1285876 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
Health Armor and damage zones
by Gireen » Fri Oct 15, 2021 10:02 pm UTC
I would suggest that we remove or disable armor and damage zones for the moment and instead increase health of humans instead.
The benefits would...
4 Replies
245722 Views
Last post by Gireen Sat Oct 30, 2021 2:23 pm UTC
Gameplay Overhaul
by Gireen » Wed Aug 25, 2021 6:24 pm UTC
This is a first draft for a complete overhaul of the gameplay.
The goals are:
easier to understand game mechanics
enabling different play...
19 Replies
1839638 Views
Last post by SuperDupont Mon Oct 25, 2021 5:06 pm UTC
adaptative AI
by Gireen » Thu Sep 16, 2021 10:09 pm UTC
Both teams don't need to have exactly the same skill.
But the difference should not be to big.
2 Replies
50828 Views
Last post by Gireen Fri Oct 01, 2021 5:24 pm UTC
Fixing the tyrant
by kharnov » Sun Aug 09, 2015 3:07 am UTC
There's something that's been bugging me for a while now, and I'll put it quite bluntly: the tyrant is lame. It just isn't fun to play as, and it...
16 Replies
73380 Views
Last post by Gireen Thu Sep 16, 2021 10:13 pm UTC
4 Replies
10804 Views
Last post by Moimeme Mon Jul 05, 2021 8:45 pm UTC
Change layouts for less moving around at start
by SuperDupont » Mon Jun 28, 2021 10:13 pm UTC
Long times ago, in Tremulous, bases are always at the worst place and need to be moved.
And, when moved, your team must be around to made protection...
6 Replies
12943 Views
Last post by illwieckz Sun Jul 04, 2021 11:31 pm UTC
mine generator
by afontain » Wed Mar 03, 2021 1:27 am UTC
+1 I feel this could add some technological progress for the human side, and allow early aliens to actually do something when attacking.
For a beta...
4 Replies
11803 Views
Last post by Gireen Mon Jun 14, 2021 8:11 pm UTC
Request credit
by Marietto » Fri Apr 16, 2021 10:50 am UTC
It's possible to set the mod, so that a player who may have connection problems, crash problem (go 999 and automatic-disconnect), when he reconnects...
4 Replies
12043 Views
Last post by illwieckz Sat May 15, 2021 10:38 am UTC
make a juggernaut mod
by afontain » Tue May 11, 2021 9:04 pm UTC
The first thing that come to my mind when I hear Juggernaut mod is: everyone play alien and one is promoted to human. Everyone try to kill the badass...
1 Replies
8077 Views
Last post by Gireen Tue May 11, 2021 10:07 pm UTC
Different lose conditions
by Gireen » Fri Apr 23, 2021 8:52 pm UTC
At the moment a team loses if there are no spawns and living players left.
My suggestion would be to add different conditions to loose a game similar...
4 Replies
10517 Views
Last post by Gireen Tue May 11, 2021 9:58 pm UTC
2 Replies
8772 Views
Last post by illwieckz Fri Apr 23, 2021 1:05 am UTC
Alien siege weapons
by Gireen » Mon Nov 02, 2020 2:14 pm UTC
It is a regular problem for aliens that human bases are not easy to attack, especially when humans are camping inside.
One idea is to add an alien...
5 Replies
13373 Views
Last post by Gireen Sat Apr 17, 2021 9:53 pm UTC
Rebalance tyrants
by illwieckz » Sat Mar 20, 2021 8:36 pm UTC
Does increasing mass give tyrant more self damage when falling from high? Does tyrant suffer from falling damage to begin with?
1 Replies
6399 Views
Last post by killing time Mon Mar 22, 2021 5:45 am UTC
Vega Map - Backstory (For Possible Campaign)
by Derek » Sat Feb 06, 2021 8:01 am UTC
Small Plug: Join the Unvanquished 3v3 tournament today- more info will be relayed via the forum and the Matrix/IRC/Discord
Vega Map - Backstory...
3 Replies
7823 Views
Last post by Derek Sat Feb 06, 2021 9:37 am UTC
Have Human v Human battles or Team-deathmatch
by Derek » Sun Jan 03, 2021 7:01 am UTC
I propose to add more game modes to the game rather than having only 1 type we should have more. it would make the game more interesting. also adding...
3 Replies
8260 Views
Last post by illwieckz Sat Feb 06, 2021 9:16 am UTC
Attention upgrade for aliens
by d7bh » Fri Sep 25, 2020 12:32 am UTC
Yees hi,
I mean like some kind of upgrade in stage 3 where your alien will get sense to
see if human is rotating towards you or if you are seen...
1 Replies
8366 Views
Last post by killing time Sat Sep 26, 2020 12:19 am UTC
hive aura and hives on rants
by d7bh » Fri Sep 25, 2020 12:56 am UTC
There could be interesting thing.
Grangers could build hive on bigger aliens basilisk and up for double build points.
It sounds bit OP so there will...
1 Replies
6674 Views
Last post by Gireen Fri Sep 25, 2020 8:29 pm UTC
Granger anti-luci tactic
by d7bh » Fri Sep 25, 2020 12:44 am UTC
You see this luci rushers?
Just sprint, ignore and luci eggs...
No no, granger is here! :granger: :granger: :granger:
If there is luci shot against...
0 Replies
36196 Views
Last post by d7bh Fri Sep 25, 2020 12:44 am UTC
Tactic bonus in maps
by d7bh » Fri Sep 25, 2020 12:08 am UTC
Hiii again :D,
Imagine you are dretch and if you are lurking somewhere on ceiling between cables you could get electric shock bonus
that will stun...
0 Replies
36881 Views
Last post by d7bh Fri Sep 25, 2020 12:08 am UTC
Critical damage for basilisk
by d7bh » Thu Sep 24, 2020 11:33 pm UTC
Hiii,
I know you all like bite head moment from Alien games.
:basilisk: :basilisk: :basilisk: :basilisk: :basilisk:
What about basilisk to do...
0 Replies
34987 Views
Last post by d7bh Thu Sep 24, 2020 11:33 pm UTC
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