Request new features or present your ideas.
0 Replies
1302369 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
by kharnov » Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
87308 Views
Last post by Viech Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1286065 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
Mara zap overhaul
by kharnov » Thu Aug 13, 2015 3:20 am UTC
Back on 1.1, the mara zap was absolutely worthless. Completely and utterly unpredictable and inconsistent. GPP somewhat resolved this by giving it a...
1 Replies
4448 Views
Last post by Tom Thu Aug 13, 2015 10:35 am UTC
Booster ideas
by kharnov » Sun Aug 02, 2015 9:26 pm UTC
We discussed a few ideas on IRC today regarding the booster. Here's a summary.
1. The booster should be able to be built on walls and ceilings....
8 Replies
17268 Views
Last post by kharnov Wed Aug 12, 2015 10:29 pm UTC
$health, $weapon, etc for /say_team
by lavacano201014 » Tue Jun 23, 2015 5:15 pm UTC
An idea stolen from Urban Terror. Mostly handy for binds. For instance:
/say_team ^3I could use some ^AHELP ^3here... ^2(HP: $health, carrying...
3 Replies
7370 Views
Last post by Tom Tue Jul 28, 2015 10:38 am UTC
Edit some stuff in game.
by illwieckz » Tue Jul 14, 2015 9:00 pm UTC
You know, there is two way to define the layout, in the entity definition file embedded in the bsp, and in an external layout file that can be...
4 Replies
12004 Views
Last post by Viech Thu Jul 16, 2015 6:47 pm UTC
2 Replies
6301 Views
Last post by illwieckz Tue Jul 14, 2015 8:39 pm UTC
Freedom of development
by sherif89 » Fri May 29, 2015 2:08 pm UTC
The last time I tried the game, it worked on Intel driver, which means it uses OpenGL <=3.0. Right? But AMD driver supports OpenGL 4.4 (I don't know...
7 Replies
10707 Views
Last post by sherif89 Sat May 30, 2015 10:54 pm UTC
Remove trappers
by lamefun » Mon Mar 30, 2015 9:57 pm UTC
Please remove trappers and re-purpose the model for something else. The only thing trappers will ever encourage is camping.
1 Replies
4016 Views
Last post by Comet_ Tue May 05, 2015 10:08 am UTC
Mass Driver zoom
by lamefun » Wed Mar 25, 2015 2:51 pm UTC
Maybe make it possible to zoom in and out using mouse wheel? Eg. from 2x to 8x? Default zoom is way too much.
2 Replies
4814 Views
Last post by Viech Wed Mar 25, 2015 10:37 pm UTC
amp
by Chomps123 » Mon Jun 09, 2014 6:22 am UTC
allow it to become possible.
i think it would be cool to be able to pick up weapons from racks and also have little missions.
the best example is...
3 Replies
8483 Views
Last post by Chomps123 Fri Mar 06, 2015 8:20 am UTC
Non-elitist barb effect
by lamefun » Mon Mar 02, 2015 10:01 pm UTC
In BotsCamp Tremulous mod, barbs explode in a shower of acid, making it clear that they have splash damage.
2 Replies
5423 Views
Last post by Viech Tue Mar 03, 2015 12:23 am UTC
Damage indicators
by lamefun » Thu Feb 26, 2015 12:24 pm UTC
Natural Selection 2 shows how much damage you deal (like -90, etc.
This might help new aliens players to figure out how helpful headshots are, and...
6 Replies
9417 Views
Last post by Tom Fri Feb 27, 2015 8:10 pm UTC
Make 1vs1, 2vs2, 2vs1 more playable
by lamefun » Thu Feb 26, 2015 1:43 pm UTC
Since bots are complete standstill...
- Allow to devolve to granger, reduce/remove build timer.
- 2vs1 - give free credits/evos to player without...
2 Replies
6564 Views
Last post by lamefun Fri Feb 27, 2015 1:59 pm UTC
3D model support? Texture blending?
by lamefun » Thu Feb 26, 2015 10:05 pm UTC
Chasm looks bad. Cliffs are too blocky and snow border is too crisp. That's how snow should look:
1 Replies
4285 Views
Last post by Viech Fri Feb 27, 2015 1:28 pm UTC
Target selection of Swarms
by Caldazar » Tue Feb 17, 2015 12:32 pm UTC
When a hive finds a valid target (= a human in range), it launches a swarm to attack that target. The think() function of the swarm, however,...
5 Replies
10905 Views
Last post by Caldazar Fri Feb 20, 2015 8:13 pm UTC
Menu
by lamefun » Wed Jan 14, 2015 12:24 pm UTC
New menu is boring, spiritually dead, please bring back the old menu!
7 Replies
12241 Views
Last post by Cajunfiend Fri Feb 06, 2015 6:23 pm UTC
3 Replies
7051 Views
Last post by Tom Wed Feb 04, 2015 7:47 pm UTC
Skyflight
by lamefun » Fri Jan 23, 2015 12:15 am UTC
Add flightsuits and flying dragoons, to fight like this:
2 Replies
4991 Views
Last post by lamefun Fri Jan 23, 2015 1:20 am UTC
Idea: Illuminatus Alien
by lamefun » Thu Jan 08, 2015 11:36 pm UTC
Size: as normal marauder.
Health: 35.
Speed: as mantis without the pounce.
The main eye burns everything it sees when left mouse button is pressed,...
8 Replies
12703 Views
Last post by arf Fri Jan 16, 2015 6:59 am UTC
Web Site Improvement Suggestion
by Omnipraesens » Wed Jul 10, 2013 11:27 pm UTC
The Unvanquished website is nice, I have to give it that. But given a bit of poking around, I didn't find anything for convenient real-time...
9 Replies
13795 Views
Last post by DGMurdockIII Mon Jan 05, 2015 1:16 pm UTC
0 Replies
5999 Views
Last post by Gireen Thu Dec 04, 2014 10:07 pm UTC
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