Models and textures for players, weapons and buildables.
0 Replies
140101 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
184121 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Sticky Painsaw (3)
Replies: 3
by
Viech »
Fri Mar 14, 2014 11:57 am UTC
The painsaw works pretty much like a chainsaw but it uses energy to cut and instead of wood it cuts alien structures. It was initially designed as a...
3 Replies
9328 Views
Last post by AlexRaidock
Sun Sep 04, 2016 9:19 am UTC
Sticky Sensor
by
Viech »
Mon May 19, 2014 11:31 am UTC
The sensor is a human structure that is supposed to increase their sense of map awareness.
Gameplay theory wise, the rough idea is that aliens have...
0 Replies
8163 Views
Last post by Viech
Mon May 19, 2014 11:31 am UTC
License statement
Replies: 3
by
chris »
Mon Sep 07, 2020 10:30 am UTC
Hello friends,
As you know I was absent for quite a while and also took a long break from any 3d graphic related stuff.
I wanted to know how things...
3 Replies
12721 Views
Last post by illwieckz
Mon Sep 21, 2020 9:23 pm UTC
Lasgun
Replies: 52
by
chris »
Wed Sep 04, 2013 8:48 pm UTC
Hello, take a look at the new lasgun:
Hp is mostly done, just have to fix some pinching. But after that I can start with the lowpoly
52 Replies
55461 Views
Last post by illwieckz
Tue May 12, 2020 11:03 pm UTC
Medistation: Texture touchup
Replies: 4
by
Viech »
Wed Aug 07, 2013 2:44 pm UTC
Did some modifications to the medistation textures and healing effect, just dropping it here for the next release or further modifications....
4 Replies
8221 Views
Last post by illwieckz
Sun Oct 29, 2017 8:58 am UTC
Tyrant, Dretch, Trapper, Acid Tube
Replies: 1
by
illwieckz »
Mon Oct 02, 2017 6:27 pm UTC
This is a thread about license for Tyrant, Dretch, Trapper, Acid Tube models:
Danny (DandoomByggy) just confirmed the CC By SA 3.0 licence for...
1 Replies
7776 Views
Last post by illwieckz
Thu Oct 12, 2017 8:00 am UTC
Dragoon
Replies: 53
by
Viech »
Fri Sep 20, 2013 2:37 pm UTC
The Dragoon is an alien class currently in work by Osiris. Feel free to post some screenshots here when you want input on it!
53 Replies
53432 Views
Last post by illwieckz
Thu Oct 12, 2017 2:11 am UTC
Dragoon
Replies: 83
by
Viech »
Sat Mar 21, 2015 10:18 pm UTC
I'm a bit low on time right now but I'll open the thread soon with more details. For now I can give you a quick overview:
The Dragoon is a...
83 Replies
245158 Views
Last post by illwieckz
Tue Oct 10, 2017 12:53 pm UTC
Male Soldier
Replies: 59
by
Viech »
Wed Dec 17, 2014 4:04 am UTC
Have a look at the current male model next to the female one:
As you can see, the male has a lower geometry resolution and, in comparison,...
59 Replies
98047 Views
Last post by illwieckz
Tue Oct 10, 2017 12:53 pm UTC
HMG
Replies: 12
by
Viech »
Thu Sep 12, 2013 11:16 pm UTC
We now have a finished concept for the Heavy Machine Gun, made by alex_bo!
Here is a summary of the design requirements that lead to this...
12 Replies
16583 Views
Last post by illwieckz
Thu Oct 05, 2017 11:40 am UTC
Shrike (2)
Replies: 6
by
Viech »
Fri Sep 16, 2016 11:24 am UTC
Unfortunately, the previous attempt on the flying alien failed due to technical issues with the export, so the model needs to be redone. Here's...
6 Replies
10996 Views
Last post by illwieckz
Thu Oct 05, 2017 11:05 am UTC
Pistol
Replies: 4
by
kharnov »
Mon Aug 01, 2016 11:52 pm UTC
Alex finished this pistol some time ago. I'm posting the version we're using, the more metallic one.
4 Replies
10199 Views
Last post by illwieckz
Thu Oct 05, 2017 10:20 am UTC
Angelo's Male Soldier
by
illwieckz »
Tue Oct 03, 2017 2:11 am UTC
This thread is about Angelo's male soldier. This model will be replaced by the male one by RXMT and the female one by Casey . Angelo's one was great...
0 Replies
8922 Views
Last post by illwieckz
Tue Oct 03, 2017 2:11 am UTC
Pulse Rifle
Replies: 52
by
Viech »
Sat Nov 22, 2014 7:41 pm UTC
We decided to use this concept and model for the Pulse Rifle instead of the Lucifer Cannon:
Geno527 will continue working on this. My last bit...
52 Replies
55604 Views
Last post by illwieckz
Sat Sep 30, 2017 7:44 pm UTC
Medistation
Replies: 3
by
kharnov »
Tue Jul 16, 2013 4:36 am UTC
We've had this laying around for a while now, Peter Sharp made it for us back in pre-alpha. Take a look at it. What do you think of it? You'll need...
3 Replies
7659 Views
Last post by illwieckz
Sat Sep 30, 2017 6:43 pm UTC
Granger
Replies: 23
by
kharnov »
Fri May 31, 2013 5:06 am UTC
We will need someone to work on the granger model. The concept art has been designed by Khaos, with this being the final design that we settled on:...
23 Replies
23170 Views
Last post by illwieckz
Sat Sep 30, 2017 5:15 pm UTC
Female Soldier
Replies: 41
by
Viech »
Thu Nov 21, 2013 2:44 pm UTC
We aim to have a female soldier to accompany the male version. Be aware that this is a bigger modeling job: In addition to the unarmored version we...
41 Replies
37267 Views
Last post by illwieckz
Sat Sep 30, 2017 5:10 pm UTC
Egg (redo)
Replies: 5
by
kharnov »
Mon Aug 01, 2016 11:45 pm UTC
Alex is redoing the egg. He sent three sketches. Pick.
5 Replies
10428 Views
Last post by Viech
Fri Sep 16, 2016 11:06 am UTC
Sniper Rifle
Replies: 16
by
Viech »
Wed Dec 11, 2013 11:45 pm UTC
There's not much to tell about the Sniper Rifle, except that it's absolutely devastating to small aliens, no matter how far away they fail to hide....
16 Replies
18751 Views
Last post by AlexRaidock
Sun Sep 04, 2016 9:29 am UTC
Battlesuit Texture
Replies: 3
by
Viech »
Fri Sep 12, 2014 11:04 am UTC
The current battlesuit texture shows artifacts during animation and needs an improvment or replacement:
Well, first -- they are aliased a lot. You...
3 Replies
8714 Views
Last post by Viech
Wed Mar 02, 2016 7:43 pm UTC
Lucifer Cannon (2)
Replies: 1
by
Viech »
Sat Nov 22, 2014 12:52 am UTC
The Lucifer Cannon is going to be modeled without a concept with a new concept by Geno527. (The old concept by Alex may will find its way into the...
1 Replies
7814 Views
Last post by Viech
Wed Mar 02, 2016 7:43 pm UTC
Flame Thrower (2)
Replies: 35
by
Viech »
Thu Nov 21, 2013 7:46 pm UTC
The Flame Thrower is the human team's choice against small aliens and tightly packed structures. Here's the concept by alex_bo:
The tank will...
35 Replies
31730 Views
Last post by Viech
Wed Mar 02, 2016 7:40 pm UTC
Eggpod (3)
Replies: 14
by
Viech »
Thu Apr 16, 2015 1:20 pm UTC
The eggpod is the structure where alien players spawn from. It can be built on walls and ceilings and therefor needs to fit roughly into a cubic...
14 Replies
17175 Views
Last post by Viech
Wed Mar 02, 2016 7:38 pm UTC
Medipad (2)
Replies: 28
by
Viech »
Fri Apr 17, 2015 10:06 am UTC
The medipad is a flat structures that a single humans steps on to regenerate health and stamina over time. So far we only have a very rough concept...
28 Replies
27455 Views
Last post by Viech
Wed Mar 02, 2016 7:36 pm UTC
Pistol (2)
Replies: 34
by
Viech »
Fri Mar 14, 2014 12:01 pm UTC
The Pistol is a sidearm weapon that can be bought as a replacement for the standard Blaster. While the latter is free and doesn't require ammunition,...
34 Replies
41943 Views
Last post by Viech
Tue Dec 08, 2015 11:29 pm UTC
Rocket Pod (2)
Replies: 35
by
Viech »
Wed Jan 29, 2014 9:39 am UTC
We'd like to add another human defense structure to the game that uses the same stand as the turret and is close to it in size and style. The...
35 Replies
32586 Views
Last post by chris
Fri Apr 24, 2015 6:56 pm UTC
Repeater (2)
Replies: 14
by
Viech »
Mon Nov 04, 2013 4:44 pm UTC
The Repeater (or Generator , depending on whether we will have it require an existing Reactor or not) is the little brother of the Reactor: While the...
14 Replies
16030 Views
Last post by chris
Fri Apr 24, 2015 6:54 pm UTC
Turret
Replies: 3
by
Viech »
Tue Sep 02, 2014 3:32 pm UTC
The turret is in need of a license from chris.
3 Replies
8454 Views
Last post by chris
Fri Apr 24, 2015 6:53 pm UTC
Reactor
Replies: 1
by
Viech »
Tue Sep 02, 2014 3:32 pm UTC
The reactor is in need of a license from chris.
1 Replies
8536 Views
Last post by chris
Fri Apr 24, 2015 6:52 pm UTC
Eggpod (2)
Replies: 44
by
Viech »
Tue Sep 02, 2014 4:02 pm UTC
The egg is the structure where alien players spawn from. It can be built on walls and ceilings and therefor needs to fit roughly into a cubic...
44 Replies
46551 Views
Last post by Viech
Thu Apr 16, 2015 1:21 pm UTC
Pistol
Replies: 23
by
Viech »
Mon Dec 23, 2013 9:55 pm UTC
The Pistol is a sidearm weapon that can be bought as a replacement for the standard Blaster. While the latter is free and doesn't require ammunition,...
23 Replies
21979 Views
Last post by Cupside
Fri Mar 27, 2015 12:29 pm UTC
Overmind (2)
Replies: 77
by
Viech »
Wed Apr 02, 2014 6:50 pm UTC
Have a look at the Overmind concept by Pevel:
New overman:
And a few comments to justify and explain some things:
Sketch number 5 is the 'eye'...
77 Replies
126079 Views
Last post by Viech
Mon Mar 16, 2015 11:43 am UTC
Illuminatus
Replies: 6
by
Viech »
Fri Jan 09, 2015 4:19 am UTC
We plan on adding a new alien form based on a concept by our lead illumustrator lamefun:
Size: as normal marauder.
Health: 35.
Speed: as mantis...
6 Replies
8324 Views
Last post by Geno527
Sun Jan 11, 2015 10:43 am UTC
Leech (2)
Replies: 30
by
Viech »
Sun Feb 23, 2014 5:12 pm UTC
The leech is the alien's mining structure. Like a mushroom extracts nutrients from the ground, this similiarly shaped creature sucks some invisible...
30 Replies
29475 Views
Last post by Viech
Fri Dec 26, 2014 11:28 pm UTC
Shrike
Replies: 85
by
Cupside »
Tue Oct 22, 2013 10:33 pm UTC
I started to model Shrike inside Zbrush. I want to aproach to head style first, so here I am.
Kharnov asked me about upload some pictures, but model...
85 Replies
365306 Views
Last post by Cupside
Tue Dec 09, 2014 5:29 pm UTC
Barricade
Replies: 27
by
Viech »
Thu Nov 21, 2013 3:25 pm UTC
The barricade is an alien structure that is used to shield of corrdiors, block entries and keep the gunfire away from the more vulnerable structures....
27 Replies
24255 Views
Last post by Viech
Wed Nov 26, 2014 1:42 am UTC
Lucifer Cannon
Replies: 24
by
Viech »
Fri Mar 14, 2014 6:54 pm UTC
The Lucifer Cannon is to us what the BFG was for Quake or Doom. It's a heavy weapon that can be charged to fire a slow but devasting energy...
24 Replies
19645 Views
Last post by Geno527
Sat Nov 22, 2014 7:48 pm UTC
Basilisk (2)
Replies: 89
by
Cupside »
Wed Jul 10, 2013 5:15 pm UTC
Hello everybody,
I started some time ago concept phase of Basilisk. I was mainly defining forms in 3D with Zbrush. I'm a bit stuck atm with head and...
89 Replies
223336 Views
Last post by Viech
Wed Sep 10, 2014 9:48 pm UTC
Human armor
Replies: 5
by
kharnov »
Sun Jun 29, 2014 4:03 am UTC
A while ago we had a discussion regarding modifying the pieces of armor on the human model. The consensus was that the unarmored model should have...
5 Replies
8465 Views
Last post by kharnov
Tue Sep 02, 2014 7:36 pm UTC
Battle Suit (2)
Replies: 145
by
Viech »
Mon Nov 04, 2013 4:14 pm UTC
The battlesuit is the ultimate human armor. Heavy and expensive, it protects the entire body from a wide variety of alien attacks and provides some...
145 Replies
5173497 Views
Last post by lhdc
Tue Aug 05, 2014 2:29 pm UTC
Egg (1)
Replies: 11
by
Viech »
Fri Mar 14, 2014 6:48 pm UTC
The egg is the structure where alien players spawn from. It can be built on walls and ceilings and therefor needs to fit roughly into a cubic...
11 Replies
26348 Views
Last post by lhdc
Mon Aug 04, 2014 8:38 pm UTC
Armoury
Replies: 76
by
Viech »
Wed Dec 11, 2013 10:08 am UTC
The Armoury is the human team's weapon and armor shop. Concept by alex_bo:
According to this design, the structure would be rotationally...
76 Replies
74416 Views
Last post by Viech
Sun Aug 03, 2014 3:12 pm UTC
SMG
Replies: 49
by
Viech »
Fri Oct 25, 2013 12:25 am UTC
Allow me to introduce, the SMG! Concept by alex_bo:
The SMG is the human team's most basic weapon. It is issued to every clone trooper for free...
49 Replies
46645 Views
Last post by Burning Ice
Mon Jun 30, 2014 2:36 am UTC
Drill (2)
Replies: 97
by
Viech »
Fri Jan 10, 2014 4:23 pm UTC
Have a look at the Drill concept made by alex_bo:
The Drill is the resource mining structure of the human team and collects some invisible...
97 Replies
137785 Views
Last post by Warvinc
Mon Jun 09, 2014 12:46 am UTC
Jetpack
Replies: 49
by
Viech »
Thu Nov 21, 2013 2:28 pm UTC
The jetpack is a backpack providing flight abilities that the human can wear on top of its clothes, the light and potentially the upcoming medium...
49 Replies
62290 Views
Last post by Viech
Sun Jun 01, 2014 10:47 pm UTC
Overmind (1)
Replies: 15
by
Viech »
Thu Jan 23, 2014 3:44 pm UTC
Have a look at the Overmind concept by Pevel:
New overman:
And a few comments to justify and explain some things:
Sketch number 5 is the 'eye'...
15 Replies
14308 Views
Last post by kharnov
Wed Apr 02, 2014 4:56 pm UTC
Painsaw (2)
Replies: 12
by
Viech »
Wed Jan 29, 2014 9:36 am UTC
The painsaw works pretty much like a chainsaw but it uses energy to cut and instead of wood it cuts alien structures. It was initially designed as a...
12 Replies
13192 Views
Last post by Viech
Fri Mar 14, 2014 11:56 am UTC
Booster
Replies: 82
by
Viech »
Thu Nov 21, 2013 3:50 pm UTC
This poor bastard is an alien structure that heals closeby aliens and makes their next bites poisonous. When healing, it dispenses gas in a similiar...
82 Replies
85596 Views
Last post by Viech
Fri Mar 14, 2014 11:52 am UTC
Tyrant
Replies: 1
by
kharnov »
Wed Feb 26, 2014 5:23 am UTC
Good news! Danny saved his old high-res textures. We now have new 4096 textures to replace the 1024 textures we presently ship. Diffuse and normal...
1 Replies
7667 Views
Last post by Viech
Wed Feb 26, 2014 12:10 pm UTC
Spiker
Replies: 67
by
Viech »
Tue Jan 28, 2014 12:30 am UTC
The Spiker is an alien defense structure that works like a regenerating proximity mine. It shows ten to twenty big spikes facing outwards in all...
67 Replies
70022 Views
Last post by lhdc
Sun Feb 23, 2014 1:17 am UTC
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