Concept artwork for models and maps.
0 Replies
140100 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
184121 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Sticky Crates & Barrels
Replies: 8
by
Viech »
Wed Dec 25, 2013 9:38 pm UTC
Yes, crates. This might seem a bit too basic to request a concept for, but I believe crates, barrels and doors are the most important map props as...
8 Replies
11259 Views
Last post by janev
Thu Jan 02, 2014 3:10 am UTC
Lucifer Cannon (2)
Replies: 1
by
Viech »
Sat Nov 22, 2014 7:18 pm UTC
Geno527 wants to create a new concept for the Luci , alex_bo's old concept will be used for the Pulse Rifle instead.
Geno527 lacks the time to do...
1 Replies
11764 Views
Last post by Viech
Wed Mar 02, 2016 7:54 pm UTC
Menu layout
Replies: 11
by
Gireen »
Wed Apr 24, 2013 7:18 pm UTC
I have here a few layout concepts and want to know if something is missing, should be changed or isn't possible.
Serverlist
I try to keep this...
11 Replies
14701 Views
Last post by Viech
Mon Mar 16, 2015 11:25 am UTC
Repeater
Replies: 5
by
Viech »
Sun Feb 23, 2014 5:19 pm UTC
The Repeater (or Generator , depending on whether we will have it require an existing Reactor or not) is the little brother of the Reactor: While the...
5 Replies
8751 Views
Last post by Viech
Fri Dec 26, 2014 11:24 pm UTC
Sensor
Replies: 17
by
Viech »
Fri Jan 24, 2014 5:27 pm UTC
So, the Sensor is something that was always in the back of my head and I'm sure I would have assigned it eventually.
Gameplay theory wise, the rough...
17 Replies
26147 Views
Last post by Viech
Wed May 14, 2014 12:33 am UTC
Egg
Replies: 12
by
Pevel »
Sat Jan 04, 2014 8:33 pm UTC
Here's new egg concept. No skulls inside.
I've been thinking about the shape of the structure which would make it look fine on all kind of...
12 Replies
15912 Views
Last post by Pevel
Thu Mar 06, 2014 7:38 pm UTC
Anything else?
Replies: 4
by
alexbo »
Fri Jan 24, 2014 3:35 am UTC
Is their any design waiting to be put to life?
4 Replies
8248 Views
Last post by Viech
Fri Jan 24, 2014 5:28 pm UTC
Overmind
Replies: 6
by
Pevel »
Thu Jan 02, 2014 5:06 pm UTC
While the name and overall mechanics is still subject to change, I made this concept of vital alien structure. Overmind, Council, Leader, whatever...
6 Replies
9349 Views
Last post by Viech
Thu Jan 23, 2014 3:44 pm UTC
Lucifer Cannon
Replies: 12
by
Viech »
Wed Dec 25, 2013 10:41 pm UTC
The Lucifer Cannon is to us what the BFG was for Quake or Doom. It's a heavy weapon that can be charged to fire a slow but devasting energy...
12 Replies
15914 Views
Last post by kharnov
Thu Jan 16, 2014 8:53 pm UTC
Spiker
Replies: 18
by
Viech »
Wed Dec 11, 2013 7:32 pm UTC
The Spiker is an alien defense structure that works like a regenerating proximity mine. It shows ten to twenty big spikes facing outwards in all...
18 Replies
18311 Views
Last post by Viech
Tue Dec 31, 2013 12:18 am UTC
Medium Armor
Replies: 2
by
Viech »
Fri Oct 25, 2013 6:07 pm UTC
We'd like to fill the gap between the light armor and the battlesuit with a medium body armor, which provides a tradeoff between protection and...
2 Replies
7387 Views
Last post by Viech
Wed Dec 25, 2013 11:01 pm UTC
Pistol
Replies: 30
by
Viech »
Wed Dec 11, 2013 11:29 pm UTC
The pistol is a standard semiautomatic, magazine based handgun. It is more useful in combat than the blaster but is limited by ammunition. It's best...
30 Replies
29628 Views
Last post by Viech
Tue Dec 24, 2013 1:42 am UTC
Sniper Rifle
Replies: 30
by
Viech »
Wed Nov 20, 2013 2:28 pm UTC
So, like every good FPS we need a sniper rifle! And since we have the universal It's the future – sure this thing works! excuse we aren't limited to...
30 Replies
36648 Views
Last post by Viech
Wed Dec 11, 2013 11:37 pm UTC
Armoury
Replies: 55
by
Viech »
Mon Nov 04, 2013 5:43 pm UTC
The Armoury is one of the human's most important structures as they need it to buy weapons, armor, upgrades and ammunition. It never runs out of...
55 Replies
82192 Views
Last post by Viech
Wed Dec 11, 2013 10:09 am UTC
Flame Thrower (2)
Replies: 21
by
Viech »
Sun Nov 10, 2013 5:50 pm UTC
The Flame Thrower is the human team's choice against small aliens and tightly packed structures. Here is a human posing with the placeholder model:...
21 Replies
23020 Views
Last post by alexbo
Mon Nov 25, 2013 8:34 pm UTC
Jetpack
Replies: 17
by
Viech »
Wed Oct 23, 2013 1:00 pm UTC
The jetpack is a backpack providing flight abilities that the human can wear on top of its clothes, the light and potentially the upcoming medium...
17 Replies
16751 Views
Last post by alexbo
Fri Nov 08, 2013 4:38 pm UTC
SMG
Replies: 13
by
Viech »
Fri Sep 06, 2013 12:35 am UTC
We need a concept for the SMG, formerly known as rifle .
Humans start with the rifle. It is the most basic weapon, does not possess any frills, and...
13 Replies
18647 Views
Last post by Viech
Fri Oct 25, 2013 6:10 pm UTC
Shrike (2)
Replies: 17
by
Viech »
Wed Oct 02, 2013 1:48 pm UTC
There's one alien form left to concept, which is the Shrike. Khaoz, who did most if not all of our alien concepts, made one for the Shrike, too, but...
17 Replies
18306 Views
Last post by Viech
Wed Oct 23, 2013 6:14 pm UTC
Shrike (1)
Replies: 16
by
Khaoz »
Mon Feb 11, 2013 5:15 am UTC
Re-did the 'Vulture' concept as it didn't look mean enough:
16 Replies
14175 Views
Last post by Viech
Wed Oct 02, 2013 2:37 pm UTC
Female Soldier
Replies: 21
by
Viech »
Thu Sep 12, 2013 11:04 pm UTC
We aim to have a female soldier to accompany the male version.
There has been some rough concepting in the past but you don't need to use any of...
21 Replies
22167 Views
Last post by alexbo
Wed Oct 02, 2013 3:36 am UTC
Tesla generator
Replies: 4
by
kharnov »
Wed Aug 21, 2013 5:09 am UTC
We will require concept art for the tesla generator. The tesla generator is a human base defense structure that zaps incoming aliens with...
4 Replies
7944 Views
Last post by Viech
Thu Sep 12, 2013 11:26 pm UTC
HMG
Replies: 28
by
alexbo »
Thu Sep 05, 2013 7:59 pm UTC
Here's a quick kickstart on the Chaingun concept. Just to get ideas flowing.
I added a scope for fun, does it need one?
chaingun.jpg
(how do I...
28 Replies
27332 Views
Last post by kharnov
Thu Sep 12, 2013 10:33 pm UTC
Rocket pod
Replies: 14
by
Viech »
Mon Aug 26, 2013 9:40 pm UTC
Have a look at our turret:
We'd like to add another human defense structure to the game that uses the same or a very similiar¹ stand as the...
14 Replies
17304 Views
Last post by kharnov
Thu Sep 05, 2013 10:25 pm UTC
Painsaw
Replies: 54
by
alexbo »
Fri Aug 02, 2013 7:57 pm UTC
Quoting viech
The painsaw is cheap but has a very high damage output. It plays a crucial role in taking out alien bases early but can also be used...
54 Replies
77966 Views
Last post by Viech
Thu Sep 05, 2013 6:16 pm UTC
Flame Thrower (1)
Replies: 47
by
Gex »
Thu Jun 06, 2013 1:52 am UTC
Hey guys, I've been looking into a few of the weapons and have spent some time reworking the Flamer gun. Let me know what you think. Also, please...
47 Replies
63571 Views
Last post by Viech
Wed Sep 04, 2013 6:54 pm UTC
Barricade (2)
Replies: 16
by
alexbo »
Sat Aug 10, 2013 1:29 pm UTC
Here is my sketch for the barrier. I only have on sketch since it's a pretty straight forward organic alien barrier. If you like it, I'll polish it...
16 Replies
16762 Views
Last post by alexbo
Sat Aug 17, 2013 3:26 am UTC
Booster (2)
Replies: 10
by
alexbo »
Wed Aug 07, 2013 9:45 pm UTC
Here is the design sketch for the booster. For some reason the uploader doesn't work so here is a dropbox link.
10 Replies
14217 Views
Last post by Viech
Wed Aug 14, 2013 1:12 pm UTC
Drill
Replies: 28
by
alexbo »
Thu Jul 25, 2013 7:22 pm UTC
Here are 2 early design sketches for the drill.
drill.jpg
28 Replies
25966 Views
Last post by Viech
Thu Aug 01, 2013 8:29 pm UTC
Reactor
Replies: 45
by
kharnov »
Mon Dec 10, 2012 7:39 pm UTC
We've had this laying around for a while. Might as well put it here. I'd love to see what chris makes of it.
Initial:
Larger version:
Latest:...
45 Replies
39524 Views
Last post by chris
Wed Jul 31, 2013 2:40 pm UTC
Hive
Replies: 11
by
alexbo »
Tue Jul 23, 2013 6:16 pm UTC
Here is the quick Hive design sketch
hive.jpg
from this reference
hive ref.jpg
11 Replies
14696 Views
Last post by Viech
Thu Jul 25, 2013 4:40 pm UTC
Leech
Replies: 8
by
Khaoz »
Mon Jul 01, 2013 4:32 am UTC
Hey guys here's a concept picture of the Leech.
We did have someone else working on the leech (which is what this is pretty much based off) but they...
8 Replies
10392 Views
Last post by Khaoz
Wed Jul 17, 2013 7:25 am UTC
Las Gun
Replies: 34
by
kenanJ »
Sat Mar 23, 2013 4:00 am UTC
So I decided to sketch up different designs for the gun, which design looks best for the las gun?...let me hear some feed back.
34 Replies
33478 Views
Last post by Viech
Mon Jul 15, 2013 8:04 pm UTC
High tech facility
Replies: 11
by
Wayfray »
Mon Jun 03, 2013 2:39 am UTC
Hello,
I did a concept painting of a high tech facility. It requires some fleshing out, but I wanted to get feedback before proceeding....
11 Replies
13087 Views
Last post by BlackRice
Sat Jul 06, 2013 1:47 am UTC
Battle Suit (2)
Replies: 48
by
PhilZero »
Wed Mar 27, 2013 7:03 pm UTC
Concepts of the battlesuit. Gimme some feedback!
48 Replies
81799 Views
Last post by PhilZero
Fri Jun 21, 2013 9:26 pm UTC
Barricade (1)
Replies: 3
by
Case »
Tue Mar 26, 2013 2:18 pm UTC
All right. I played the game a bit to see what it's like and been having fun with the aliens' wall climbing ability. Ended up being dizzy and...
3 Replies
7704 Views
Last post by velociostrich
Wed Mar 27, 2013 1:15 am UTC
Battle Suit (1)
Replies: 47
by
moxiecrimefighter06 »
Sat Jan 19, 2013 6:08 pm UTC
I am going to be modeling the BattleSuit just as soon as we hash out a design. I am under the impression that someone else has volunteered to design...
47 Replies
141638 Views
Last post by kharnov
Wed Mar 06, 2013 7:55 pm UTC
Basilisk
Replies: 3
by
Khaoz »
Fri Feb 15, 2013 12:28 am UTC
Your sneak skill has increased to 100
3 Replies
8504 Views
Last post by velociostrich
Fri Feb 15, 2013 12:51 am UTC
Granger (2)
Replies: 15
by
Khaoz »
Fri Feb 01, 2013 1:45 am UTC
Concept for the new granger.
I was given specific instructions to make it cute.
With tusks (like tremulous)
With antenna ( +10 cute factor)...
15 Replies
17497 Views
Last post by Theyain
Fri Feb 08, 2013 2:27 am UTC
Booster (1)
Replies: 15
by
storysketch »
Wed Jan 23, 2013 9:43 am UTC
Hello guys.Did some work for the alien booster.I'm not realy sure if the concept is right so I'll be waiting for feedback.
15 Replies
16303 Views
Last post by Theyain
Mon Jan 28, 2013 9:12 pm UTC
Female Soldier: Silhouette
Replies: 26
by
Redsky »
Fri Jun 22, 2012 4:35 pm UTC
Creating high quality game character model has been something I was aiming to do for quite some time. I admit it's been one of the reasons I returned...
26 Replies
27272 Views
Last post by Khaoz
Thu Sep 20, 2012 12:36 am UTC
Granger (1)
Replies: 12
by
Khaoz »
Fri Aug 31, 2012 5:50 am UTC
This Granger means srs bsns
Also a bonus pic per Ishq's request
12 Replies
14173 Views
Last post by kharnov
Thu Sep 06, 2012 9:41 pm UTC
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