Talk about anything related to Unvanquished.
0 Replies
1154263 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1148377 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Spotlight: basilisk
Replies: 15
by
kharnov »
Tue Nov 12, 2013 5:36 am UTC
Let's take a look at the basilisk.
Concept: Khaos
Model: Cupside
Animation: gavlig
Status: in-progress
As the first new form available to the...
15 Replies
19541 Views
Last post by Seth
Thu Nov 21, 2013 4:19 pm UTC
Winter mini-tournament
Replies: 13
by
kharnov »
Mon Nov 18, 2013 5:06 am UTC
We are holding a winter mini-tournament!
With the dates being tentative, we will be holding a tournament from Sunday, December 8th to Sunday,...
13 Replies
17775 Views
Last post by Ishq
Wed Nov 20, 2013 6:54 pm UTC
Maps: Yocto
Replies: 6
by
kharnov »
Wed Nov 20, 2013 5:00 am UTC
Today we'll take a look at Yocto.
Mapper: Pevel
Version: beta 1
Status: released
Fulfilling a need for smaller maps, Yocto has a decidedly...
6 Replies
9240 Views
Last post by StalKermit
Wed Nov 20, 2013 6:03 pm UTC
Our new flying alien
Replies: 22
by
kharnov »
Tue Nov 05, 2013 3:33 pm UTC
We weren't kidding about working on a flying alien!
The new alien, tentatively titled the shrike, vulture, or talon, will be our first original...
22 Replies
33098 Views
Last post by Bedhead
Wed Nov 13, 2013 4:46 pm UTC
Interested in helping out?
Replies: 35
by
kharnov »
Sat Feb 02, 2013 3:02 am UTC
Since I've been seeing people making posts regarding their interest in helping out with various things, I'm going to make this stickied thread here...
35 Replies
49821 Views
Last post by Tom
Mon Nov 11, 2013 2:22 pm UTC
The battlesuit
Replies: 15
by
kharnov »
Thu Nov 07, 2013 5:13 am UTC
Here's a look at the battlesuit concept.
Available late in the game, the battlesuit provided the ultimate source of protection for the human team,...
15 Replies
20456 Views
Last post by Elmo
Sun Nov 10, 2013 10:46 pm UTC
SMG: the new rifle
Replies: 12
by
kharnov »
Fri Nov 01, 2013 5:04 am UTC
The rifle will be replaced with an SMG in the near future.
One of the more iconic weapons of Tremulous, the rifle provided free, convenient...
12 Replies
17464 Views
Last post by Khaoz
Sun Nov 10, 2013 10:41 pm UTC
A new human structure
Replies: 6
by
kharnov »
Wed Nov 06, 2013 5:08 am UTC
Today, let's look at a new human structure in the works.
Much like the flying class will present our first major divergence for the alien team, a...
6 Replies
7698 Views
Last post by ViruS
Sun Nov 10, 2013 12:58 pm UTC
A look at the female soldier
Replies: 12
by
kharnov »
Fri Nov 08, 2013 6:09 am UTC
Did you know we were working on a female model?
Now you do!
Functionally speaking, the female soldier will perform identically to the male soldier...
12 Replies
16053 Views
Last post by ViruS
Sun Nov 10, 2013 12:40 pm UTC
Painsaw progress
Replies: 13
by
kharnov »
Sat Nov 02, 2013 4:53 am UTC
Today, let's look at some work we're doing on the painsaw.
The cheapest weapon upgrade for the human team, the painsaw stands apart from the other...
13 Replies
16112 Views
Last post by rolandixor
Sat Nov 09, 2013 3:13 pm UTC
HMG: the new chaingun
Replies: 8
by
kharnov »
Mon Nov 04, 2013 5:47 am UTC
In the near future, we will be replacing the chaingun with its successor.
One of the first heavy weapons available to the human team during the...
8 Replies
9779 Views
Last post by rolandixor
Sat Nov 09, 2013 3:10 pm UTC
12 Replies
18161 Views
Last post by Viech
Wed Nov 06, 2013 3:10 pm UTC
Alpha 21 time!
Replies: 18
by
Anomalous »
Sun Nov 03, 2013 9:43 pm UTC
Here's our twenty-first alpha release. Read on for what's new…
Armour changes!We redesigned human armour to bridge the gap between the Light Armour...
18 Replies
22403 Views
Last post by ViruS
Tue Nov 05, 2013 12:13 pm UTC
10 Replies
10215 Views
Last post by Ishq
Mon Oct 28, 2013 1:30 am UTC
Here's Alpha 20!
Replies: 14
by
Anomalous »
Mon Oct 07, 2013 8:48 am UTC
Here's our twentieth alpha release! Read on for what's new…
Stages? Who needs stages?We've removed stages! In their place, upgrades, weapons and...
14 Replies
19479 Views
Last post by Tom
Mon Oct 21, 2013 1:48 pm UTC
Optimal Gaming Times?
Replies: 4
by
oldthunder »
Wed Oct 09, 2013 8:49 pm UTC
So I've been interested in playing Unvanquished for a while and have had it downloaded several times. Every time I get on to play, however, no one's...
4 Replies
6478 Views
Last post by oldthunder
Sat Oct 19, 2013 11:17 am UTC
hisssss
Replies: 3
by
kharnov »
Tue Oct 15, 2013 8:42 pm UTC
don't turn out the lights
3 Replies
5663 Views
Last post by ViruS
Wed Oct 16, 2013 12:46 pm UTC
Server and Client version mismatch
Replies: 1
by
JOURNEYMAN »
Sat Oct 12, 2013 8:36 pm UTC
On Nexuiz/Xonotic, the client can be a different version (either newer or older) than the server and still able to be played. What's keeping the...
1 Replies
2821 Views
Last post by Ishq
Sat Oct 12, 2013 10:13 pm UTC
Unvanquished Sound Licenses
Replies: 3
by
vcxzet »
Wed Oct 02, 2013 8:09 am UTC
As Many of you know, Dolby is the main creator and curator of the vast majority of sounds in Tremulous. Most of these sounds are still used in...
3 Replies
4499 Views
Last post by Ishq
Wed Oct 02, 2013 10:05 pm UTC
Upgrading our 15-year-old engine
Replies: 6
by
kangz »
Sun Sep 15, 2013 7:33 pm UTC
Daemon, the Unvanquished engine is a descendant of Quake3 (1998) through ioQuake3, Xreal, ET:Xreal and OpenWolf. That's 15 years of tweaks, fixes and...
6 Replies
8661 Views
Last post by arQon
Mon Sep 30, 2013 5:43 pm UTC
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