Talk about anything related to Unvanquished.
Locked Unvanquished release coordination
by illwieckz » Sun Jun 07, 2026 5:28 pm UTC
This is a locked thread you can subscribe to if you need to get notified for upcoming releases in advance.
Each new notification will be published...
1 Replies
429 Views
Last post by illwieckz Wed Jun 17, 2026 8:48 pm UTC
0 Replies
1353560 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by kharnov » Mon Aug 03, 2015 5:05 am UTC
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1333679 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
Alpha 35 Windows Hotfix
by Ishq » Fri Jan 09, 2015 6:57 pm UTC
If you're having trouble running Unvanquished due to VM: Could not create child process: The system cannot find the file specified , please put one...
0 Replies
5979 Views
Last post by Ishq Fri Jan 09, 2015 6:57 pm UTC
New website!
by kharnov » Sun Jan 04, 2015 11:25 pm UTC
What do you think? Leave feedback here! :grin:
5 Replies
11364 Views
Last post by DGMurdockIII Mon Jan 05, 2015 1:21 pm UTC
10 Replies
16870 Views
Last post by Viech Tue Dec 30, 2014 12:34 am UTC
native_client (NaCl) and Debian packaging
by terminal » Sun Dec 28, 2014 5:31 am UTC
Hi,
I attempted to build the game (3a492ec56f4ffadbdc48d00da4e5d3bb44e5a61a) in a clean network-disconnected chroot and I noticed that it has a...
2 Replies
4985 Views
Last post by Viech Sun Dec 28, 2014 10:23 pm UTC
Alpha 34 is out!
by kangz » Mon Dec 08, 2014 6:28 am UTC
Read on for what's new!
This release mainly contains bug-fixes and code cleanups. There has been art progress as well but it came late in the...
11 Replies
24288 Views
Last post by Akira Sun Dec 28, 2014 4:24 am UTC
Funny demo
by spudwebb » Tue Dec 09, 2014 3:44 am UTC
Here's an interesting demo.
1 Replies
3771 Views
Last post by Ishq Tue Dec 09, 2014 6:14 am UTC
Community dead?
by lamefun » Mon Dec 01, 2014 11:55 pm UTC
Alpha 33 - November 2014, 0 comment
Alpha 21 - November 2013, 18 comments
Alpha 9 - November 2012, 40 comments
Conclusion: R.I.P. Unvanquished.
4 Replies
8060 Views
Last post by ViruS Thu Dec 04, 2014 12:20 pm UTC
nobody in the ervers
by unrealtournament4 » Mon Oct 13, 2014 3:28 pm UTC
hello,i'm new here. :)
I have tried unvanquished and i have found the graphics very nice ,the gameplay very interesting.
But there is nobody in...
6 Replies
10587 Views
Last post by Raptor Wed Nov 26, 2014 3:07 am UTC
Locked Oh, hello!
by Kaine » Tue Nov 18, 2014 11:17 am UTC
Sup bitches, is this game any good? How's it compare against vanilla 1.0 Tremulous? Please god tell me there are granger hovels.
6 Replies
8635 Views
Last post by Kaine Thu Nov 20, 2014 9:16 am UTC
7 Replies
13761 Views
Last post by Viech Mon Nov 17, 2014 8:11 pm UTC
Sept. 21st survey results
by kharnov » Tue Sep 30, 2014 2:32 pm UTC
Thank you all for your replies, the survey is now done. We had twenty responses. Here are the multiple choice results. We will be discussing your...
2 Replies
5965 Views
Last post by Viech Fri Nov 14, 2014 3:47 pm UTC
PS3 / XBOX controller support
by jdraper12 » Tue Oct 28, 2014 9:22 pm UTC
This game still doesn't fail to impress me after playing Tremulous to death - the constant updates and support are great!
I'm curious, however:...
4 Replies
6854 Views
Last post by jdraper12 Mon Nov 03, 2014 10:10 pm UTC
Alpha 33 is here!
by kharnov » Mon Nov 03, 2014 2:11 am UTC
Read on for what's new!
//www.unvnet.net/images/alpha_33.png
For this release, we're including new alpha versions of two new maps, Forlorn and...
0 Replies
6784 Views
Last post by kharnov Mon Nov 03, 2014 2:11 am UTC
Alpha 32: shoot 'em up!
by kharnov » Mon Oct 06, 2014 1:29 am UTC
Read on for what's new!
//www.unvnet.net/images/32.png
In this release, we've at last added the new model for our rifle replacement, the SMG....
1 Replies
5878 Views
Last post by gnales Sun Oct 12, 2014 1:58 pm UTC
Locked Unvanquished Survey - September 21st
by kharnov » Mon Sep 22, 2014 12:30 am UTC
Hi, here is another survey for you all to fill out. It means a lot to us!
Multiple choice questions are mandatory, the text responses aren't.
->...
0 Replies
5631 Views
Last post by kharnov Mon Sep 22, 2014 12:30 am UTC
Alpha 31 time!
by kharnov » Sun Sep 07, 2014 11:44 pm UTC
Read on for what's new!
//www.unvnet.net/images/alpha_31.png
Hello, and welcome to our latest monthly alpha release. The builds will be going up...
10 Replies
26554 Views
Last post by gnales Thu Sep 18, 2014 1:36 pm UTC
New default binds
by kharnov » Sat Sep 13, 2014 5:48 pm UTC
Hi,
I'd like to get to changing the default key bindings that we've inherited to something more consistent with modern expectations. Maybe some...
2 Replies
6289 Views
Last post by Spiney Sun Sep 14, 2014 3:16 pm UTC
Improving Memory Usage in the Daemon Renderer
by gimhael » Thu Aug 14, 2014 3:22 am UTC
After the move to compressed texture formats, we looked for ways to reduce the memory used for storing the geometry of models and the world map.
The...
2 Replies
6005 Views
Last post by Veyrdite Wed Aug 27, 2014 12:21 am UTC
1 Replies
3741 Views
Last post by Viech Sun Aug 24, 2014 11:32 pm UTC
Human building models
by kharnov » Thu May 22, 2014 3:32 am UTC
The state of our human base models.
More than half of our human buildings are in-game already, and the remaining three are being worked on, so the...
12 Replies
23946 Views
Last post by Dracone Fri Aug 22, 2014 9:12 am UTC
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