Search found 258 matches

by Gireen
Wed Jan 12, 2022 5:24 pm UTC
Forum: Community Development
Topic: Over-detailed icons?
Replies: 5
Views: 26390

Re: Over-detailed icons?

I never talked about the health icon, which is, indeed, always easy to see. (-_-) OTOH there is currently a real visibility problem of icons, and an outline does improve on that. Thats what i am saying, you complain that there is a problems with icons and want to have outlines on all of them. But y...
by Gireen
Tue Jan 11, 2022 4:50 pm UTC
Forum: Community Development
Topic: Over-detailed icons?
Replies: 5
Views: 26390

Re: Over-detailed icons?

OTOH there is currently a real visibility problem of icons, and an outline does improve on that. That's what you say all the time but didn't show any real problem. The stamina and health icons are perfectly visible even if stamina becomes harder to see if you point the icon exactly at a lamp. The i...
by Gireen
Mon Jan 10, 2022 4:21 pm UTC
Forum: Community Development
Topic: Over-detailed icons?
Replies: 5
Views: 26390

Re: Over-detailed icons?

I split the post and moved it here that its public and more visible. Old topic is https://forums.unvanquished.net/viewtopic.php?f=36&t=1744 I think the many details on the Battlesuit could make it problematic as a icon. As the original topic said they become harder to identify or wont look good ...
by Gireen
Mon Jan 10, 2022 4:14 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 81271

Re: Over-detailed icons?

I have split the last post here into a separate topic
viewtopic.php?f=36&t=2254
by Gireen
Sun Dec 05, 2021 10:50 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 24
Views: 96051

Re: [mod]Experimental Gameplay

A bug in some calculations did reduce all damage by 30% for humans and aliens.
by Gireen
Sun Nov 07, 2021 2:31 pm UTC
Forum: Ideas & Suggestions
Topic: Tesla powa
Replies: 9
Views: 34354

Re: Tesla powa

SuperDupont wrote:This will be great for testing if there is an alien hidden near a door.
how so? would it go through walls or around corners?
by Gireen
Sat Oct 30, 2021 2:23 pm UTC
Forum: Ideas & Suggestions
Topic: Health Armor and damage zones
Replies: 4
Views: 241427

Re: Health Armor and damage zones

It can be tested on the Experimental server for a while now with Multipliers for all classes head 1.2 legs 0.9 rest 1 The effect seems to be really positive. Bots feel less like they are cheating compared to human players. It reduces also the effect deadliness of more experienced players. wtf 2 hits...
by Gireen
Wed Oct 27, 2021 4:14 pm UTC
Forum: Feedback
Topic: Build points considerations
Replies: 16
Views: 103115

Re: Build points considerations

Yes we had the discussion somewhere and i tried it. Spamming miners around the enemy base makes both teams lose BPs but the one with map control can afford it. It works so good that i don't do it anymore. :grin: Most players don't know about this or how miners in general work so they don't realize w...
by Gireen
Mon Oct 25, 2021 4:33 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 24
Views: 96051

Re: [mod]Experimental Gameplay

illwieckz wrote:but did you implemented simple single-key cycling?
yesnt
illwieckz wrote:“q, open weapon menu, q, switch to upgrades panel, q, close menu, q, open weapon menu again, etc.”
no
illwieckz wrote:“q, open evolve menu, q, close menu, q, open menu, etc.”
yes

but you can change tabs also with +forward
by Gireen
Sun Oct 24, 2021 10:34 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 24
Views: 96051

Re: [mod]Experimental Gameplay

v19
  • turn armor into additional health
  • reduce difference in damage zones

    Code: Select all

    Multipliers for all classes
    head 1.2
    legs 0.9
    rest 1