Search found 258 matches
- Wed Jan 12, 2022 5:24 pm UTC
- Forum: Community Development
- Topic: Over-detailed icons?
- Replies: 5
- Views: 26390
Re: Over-detailed icons?
I never talked about the health icon, which is, indeed, always easy to see. (-_-) OTOH there is currently a real visibility problem of icons, and an outline does improve on that. Thats what i am saying, you complain that there is a problems with icons and want to have outlines on all of them. But y...
- Tue Jan 11, 2022 4:50 pm UTC
- Forum: Community Development
- Topic: Over-detailed icons?
- Replies: 5
- Views: 26390
Re: Over-detailed icons?
OTOH there is currently a real visibility problem of icons, and an outline does improve on that. That's what you say all the time but didn't show any real problem. The stamina and health icons are perfectly visible even if stamina becomes harder to see if you point the icon exactly at a lamp. The i...
- Mon Jan 10, 2022 4:21 pm UTC
- Forum: Community Development
- Topic: Over-detailed icons?
- Replies: 5
- Views: 26390
Re: Over-detailed icons?
I split the post and moved it here that its public and more visible. Old topic is https://forums.unvanquished.net/viewtopic.php?f=36&t=1744 I think the many details on the Battlesuit could make it problematic as a icon. As the original topic said they become harder to identify or wont look good ...
- Mon Jan 10, 2022 4:14 pm UTC
- Forum: Assets & Artwork
- Topic: Over-detailed icons?
- Replies: 31
- Views: 81271
Re: Over-detailed icons?
I have split the last post here into a separate topic
viewtopic.php?f=36&t=2254
viewtopic.php?f=36&t=2254
- Sun Dec 05, 2021 10:50 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 24
- Views: 96051
Re: [mod]Experimental Gameplay
A bug in some calculations did reduce all damage by 30% for humans and aliens.
- Sun Nov 07, 2021 2:31 pm UTC
- Forum: Ideas & Suggestions
- Topic: Tesla powa
- Replies: 9
- Views: 34354
Re: Tesla powa
how so? would it go through walls or around corners?SuperDupont wrote:This will be great for testing if there is an alien hidden near a door.
- Sat Oct 30, 2021 2:23 pm UTC
- Forum: Ideas & Suggestions
- Topic: Health Armor and damage zones
- Replies: 4
- Views: 241427
Re: Health Armor and damage zones
It can be tested on the Experimental server for a while now with Multipliers for all classes head 1.2 legs 0.9 rest 1 The effect seems to be really positive. Bots feel less like they are cheating compared to human players. It reduces also the effect deadliness of more experienced players. wtf 2 hits...
- Wed Oct 27, 2021 4:14 pm UTC
- Forum: Feedback
- Topic: Build points considerations
- Replies: 16
- Views: 103115
Re: Build points considerations
Yes we had the discussion somewhere and i tried it. Spamming miners around the enemy base makes both teams lose BPs but the one with map control can afford it. It works so good that i don't do it anymore. :grin: Most players don't know about this or how miners in general work so they don't realize w...
- Mon Oct 25, 2021 4:33 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 24
- Views: 96051
Re: [mod]Experimental Gameplay
yesntillwieckz wrote:but did you implemented simple single-key cycling?
noillwieckz wrote:“q, open weapon menu, q, switch to upgrades panel, q, close menu, q, open weapon menu again, etc.”
yesillwieckz wrote:“q, open evolve menu, q, close menu, q, open menu, etc.”
but you can change tabs also with +forward
- Sun Oct 24, 2021 10:34 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 24
- Views: 96051
Re: [mod]Experimental Gameplay
v19
- turn armor into additional health
- reduce difference in damage zones
Code: Select all
Multipliers for all classes head 1.2 legs 0.9 rest 1