Search found 160 matches

by Gireen
Wed Sep 30, 2020 7:35 pm UTC
Forum: Troubleshooting
Topic: Crashed with signal 11: Segmentation fault
Replies: 1
Views: 2443

Re: Crashed with signal 11: Segmentation fault

From what you say it sounds like this Problem https://github.com/Unvanquished/Unvanquished/issues/1215 Affected are arch based distributions and other recent versions like debian testing. The cause is still under investigation. :frown: If i understood it right it is probably something related to new...
by Gireen
Mon Sep 28, 2020 1:33 pm UTC
Forum: Level Design
Topic: Tilemap Maps
Replies: 1
Views: 1895

Tilemap Maps

https://github.com/joshuaskelly/tmx2map

I found this program, it lets you convert a tilemap into a quake map. :bsuit:
I don't know if this works out of the box with Unvanquished but i like the idea that you can draw a map with 2d tiles and its then created from the corresponding 3d pieces.
by Gireen
Fri Sep 25, 2020 8:29 pm UTC
Forum: Ideas & Suggestions
Topic: hive aura and hives on rants
Replies: 1
Views: 1542

Re: hive aura and hives on rants

Hiho, you have some interesting ideas there. I think if they are not to complex on there own you can post them all in a single topic with your suggestions. For this idea, i believe there are or where plans for aliens to have ways to upgrade them self. There could something like a hive backpack surel...
by Gireen
Wed May 13, 2020 6:10 pm UTC
Forum: Community
Topic: Unvanquished in Numbers
Replies: 5
Views: 10673

Re: Unvanquished in Numbers

Oh that's a good idea. I wonder how much that will influence the times of activity. About the automated part i have to think of a good way, the general heatmap doesn't change that drastically. But per month there is probably more differences that could be somehow highlighted to get more attention fo...
by Gireen
Thu Apr 09, 2020 4:16 pm UTC
Forum: Ideas & Suggestions
Topic: The third race talk
Replies: 2
Views: 4443

Re: The third race talk

There used tho be such a virus mechanic in an tremulous mod. Adv Dretches could spread the virus to humans who then take constant damage for 30s to a minute or so like normal poison. Humans could infect each other trough close poximity and the only way for healing was to wear a biokit or battlesuit....
by Gireen
Thu Apr 09, 2020 4:06 pm UTC
Forum: Community
Topic: Unvanquished in Numbers
Replies: 5
Views: 10673

Re: Unvanquished in Numbers

cu-kai wrote:Maybe a page like http://tremulous.net/graphs/ would be a good thing to have, to record long-term statistics?

Yes. The reliable collection of this informations is probably a important part. I dont know if the masterserver saves logs that could be used for this.
by Gireen
Thu Apr 09, 2020 3:54 pm UTC
Forum: Troubleshooting
Topic: Keybindings
Replies: 3
Views: 5864

Re: Keybindings

That's a bug in the current version.
The E key cant be used for humans :bugeyes:

If you type

Code: Select all

unbind E
into the console it becomes usable again and can be binded as normal
by Gireen
Sun Feb 23, 2020 9:30 pm UTC
Forum: Community
Topic: Unvanquished in Numbers
Replies: 5
Views: 10673

Unvanquished in Numbers

Inspired by a Xonotic blog post i created some charts about the activity of all servers in the past few month. Not a complete year yet but i think there are some interesting informations to be found. Starting with the combined time of everyone playing the game per day. https://i.imgur.com/IIoJQWw.pn...
by Gireen
Mon Nov 18, 2019 4:36 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 20
Views: 17435

Re: [mod]Experimental Gameplay

You can surprise bots if they don't see you. As alien i can follow human bots around without them noticing until they take damage. :advgranger: But after the fist encounter they seem to always know your location. Maybe the beacons could be a way to interact with bot teammates. Bots don't return to b...
by Gireen
Sun Nov 17, 2019 9:13 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 20
Views: 17435

Re: [mod]Experimental Gameplay

when adding a bot you can set the skill that determines the aiming, witch at is worst lets bots shoot at the ceiling :bugeyes:
Efficiency nails it quiet good. Always the shortest path etc.
So we need the bots do some silly stuff :grin:

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