Search found 160 matches

by Gireen
Thu Mar 04, 2021 7:52 pm UTC
Forum: General Discussion
Topic: Gameplay explanations
Replies: 1
Views: 572

Re: Gameplay explanations

You are talking about this https://github.com/Unvanquished/design-document right? Or at least its the source for the pdf. All "historic" gamplay discussions can be found in ideas & suggestions Viechs design document is probably the most "complete" text there is to this topic....
by Gireen
Thu Mar 04, 2021 6:21 pm UTC
Forum: Ideas & Suggestions
Topic: mine generator
Replies: 6
Views: 856

Re: mine generator

As new building its interesting.
As replacement for turrets in early game not so good. It would make it to easy to destroy a human base.
by Gireen
Thu Mar 04, 2021 6:17 pm UTC
Forum: Ideas & Suggestions
Topic: make low aliens dangerous in their base, even to battlesuits
Replies: 9
Views: 1431

Re: make low aliens dangerous in their base, even to battlesuits

How would a second hit affect the length of the poison time?
Would the doubled poison only overlap for a short time until the first infection is over?
by Gireen
Thu Feb 25, 2021 6:35 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 20
Views: 17435

Re: [mod]Experimental Gameplay

I think its more something for a smaller update after 0.52. For once i am not sure if it is a good idea. In games with low player count its definitive good but with more players a dedicated builder reduces the positive effects. The process of waiting to continue building could also be needed for a p...
by Gireen
Thu Feb 25, 2021 5:36 pm UTC
Forum: Ideas & Suggestions
Topic: make low aliens dangerous in their base, even to battlesuits
Replies: 9
Views: 1431

Re: make low aliens dangerous in their base, even to battlesuits

Oh yes an per alien poison could be interesting. We could give them also other differences that just amount of damage, like slow or ammo loss.

If the small aliens should benefit from this around bases, the poison could also weaken over time. That if the booster was just touched its the strongest.
by Gireen
Fri Feb 12, 2021 6:10 pm UTC
Forum: Ideas & Suggestions
Topic: make low aliens dangerous in their base, even to battlesuits
Replies: 9
Views: 1431

Re: make low aliens dangerous in their base, even to battlesuits

Doesn't this make all aliens stronger, not only small ones? I like the general idea that dretches can become stronger in late game despite staying unchanged early game. @GORE WRONG! :tongue: Every suggestions here is read sooner or later and can have a impact on future development of the game. You c...
by Gireen
Sun Jan 03, 2021 6:47 pm UTC
Forum: Ideas & Suggestions
Topic: Have Human v Human battles or Team-deathmatch
Replies: 4
Views: 849

Re: Have Human v Human battles or Team-deathmatch

what gamemodes except team deathmatch?

and can you go into more detail what you mean with ingame currency and how it would work?
by Gireen
Mon Nov 09, 2020 9:38 pm UTC
Forum: Ideas & Suggestions
Topic: Alien siege weapons
Replies: 8
Views: 1891

Re: Alien siege weapons

Oh that matches good in the insect theme if its a anthill.

Would wall walking be necessary for this? Human buildings are placed on the floor. And if they are higher placed the "ants" could jump the last part to the buildings.
by Gireen
Mon Nov 02, 2020 2:14 pm UTC
Forum: Ideas & Suggestions
Topic: Alien siege weapons
Replies: 8
Views: 1891

Alien siege weapons

It is a regular problem for aliens that human bases are not easy to attack, especially when humans are camping inside. One idea is to add an alien building that attacks or weakens human base defense. It could be something like creep growing into the enemy base or small bots that continuously start s...
by Gireen
Sun Oct 18, 2020 5:54 pm UTC
Forum: Level Design
Topic: How to change maps with layouts.
Replies: 1
Views: 1583

How to change maps with layouts.

A layout defines the placement of buildings at the start of a map and there can be multiple different layouts for a single map witch can also be created by players ingame with the necessary admin rights. With this method they can also be used to not only change building placement but also change par...

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