nooo, dont make him look like a terminator
especially the not visible eyes make his head more interesting.
Search found 258 matches
- Tue Mar 25, 2014 7:12 pm UTC
- Forum: Models
- Topic: Battle Suit (2)
- Replies: 145
- Views: 5269901
Re: Battle Suit (2)
- Sun Mar 23, 2014 2:27 pm UTC
- Forum: Community
- Topic: Medien, die auf uns aufmerksam machen könnten
- Replies: 2
- Views: 5608
Re: Medien, die auf uns aufmerksam machen könnten
150 Spiele Seiten aus aller Welt mit kontakten
http://press.pixelprospector.com/
viel spaß beim abarbeiten
- Tue Mar 04, 2014 7:48 pm UTC
- Forum: Assets & Artwork
- Topic: Model Scale and Play Effects
- Replies: 3
- Views: 19238
Re: Model Scale and Play Effects
I guess the new Battlesuit will match the size of our human
Re: Fk|Clan
with 500 unique players a day Trem is not dead.
but all the interesting mods
- Thu Jan 02, 2014 1:13 am UTC
- Forum: Off-topic
- Topic: Tired of dead links? Backups failing?
- Replies: 2
- Views: 5082
- Tue Dec 31, 2013 6:18 pm UTC
- Forum: Off-topic
- Topic: The non-link
- Replies: 1
- Views: 3849
- Wed Dec 04, 2013 10:01 pm UTC
- Forum: General Discussion
- Topic: Forum Activation Link half missing?
- Replies: 1
- Views: 3117
Re: Forum Activation Link half missing?
thanks for reporting.
now it should works again
- Tue Nov 26, 2013 8:04 pm UTC
- Forum: General Discussion
- Topic: libRocket
- Replies: 14
- Views: 17129
Re: libRocket
DwarfVader wrote:can't you speed up implementation ..... for people who have own UI ideas in mind for ages now!
kharnov wrote:If you're interested, you can help!
- Mon Nov 25, 2013 3:37 pm UTC
- Forum: Off-topic
- Topic: Coders Wanted for Cuboid Resurrection
- Replies: 14
- Views: 20259
Re: Armoury
Its maybe good to get more in the detail how the armory will work. Weapons and items are teleported into it. How do Humans get them? I read somewhere that the armory teleports it onto the user. With square footprint usable from every side in the same way. Every Human will stand for a while next to i...