Search found 276 matches

by Anomalous
Fri Jun 01, 2012 3:55 pm UTC
Forum: Troubleshooting
Topic: New Server protocol?
Replies: 1
Views: 3275

Re: New Server protocol?

$ git checkout v0.4.0-last-compat-0.3.5 && make

Or wait for the servers to be updated.

by Anomalous
Tue May 29, 2012 8:38 pm UTC
Forum: Ideas & Suggestions
Topic: Ammo packs and ammo/poison share
Replies: 3
Views: 5212

Re: Ammo packs and ammo/poison share

Ammo pack idea is good, I think. Sharing ammunition could be interesting. We could have conversions between different energy weapons, e.g. 50 lasgun shots = 10 luci units = 1 pulse/mdriver clip; not sure that this is practical between rifle and chaingun, though. Sharing poison: time remaining would ...
by Anomalous
Thu May 24, 2012 7:53 pm UTC
Forum: General Discussion
Topic: Unvanquish-Tremulous capability
Replies: 6
Views: 8215

Re: Unvanquish-Tremulous capability

I think the idea was to have a gpp (with tweaks) mode and a classic (1.1) mode (gameplaytype) within Unvanquished. Both are doable. GPP should work as is now; 1.1 would require some work. If you want to put some time in on doing a 1.1ish mode, fine. (But I wouldn't do that just yet anyway, since th...
by Anomalous
Wed May 23, 2012 10:53 pm UTC
Forum: General Discussion
Topic: Unvanquish-Tremulous capability
Replies: 6
Views: 8215

Re: Unvanquish-Tremulous capability

So's the VM code, and there's more incompatibility on the way.

by Anomalous
Sun May 13, 2012 6:53 pm UTC
Forum: Troubleshooting
Topic: low fps when holding ckit
Replies: 3
Views: 4804

Re: low fps when holding ckit

That would be the range markers. Have a look in the options menu (in-game) and switch off the line drawing – you'll still see a drop where range markers are drawn, but only a small fraction of what you see with the lines. Alternatively, type these two commands into console or chat: /seta cg_rangeMar...
by Anomalous
Wed May 02, 2012 7:18 am UTC
Forum: Troubleshooting
Topic: Alpha 0.3.5 problems
Replies: 3
Views: 5172

Re: Alpha 0.3.5 problems

The dretch problem has been fixed. I don't know about your multiple-restarts problem; but I do know that there is a double initialisation on first start (/vid_restart) which seems to be platform-independent. Controls menu seems fine here. Do you have anything installed (other than the pak?.pk3 files...
by Anomalous
Tue May 01, 2012 10:01 pm UTC
Forum: General Discussion
Topic: Evolution UI
Replies: 15
Views: 19585

Re: Evolution UI

Nice. Interesting design but a lot of players will rarely see it. We have equipment binds and evolve binds… that said, for the players who don't (yet) have these, some improvements over what we have should be made anyway.

by Anomalous
Sun Apr 29, 2012 8:54 am UTC
Forum: Ideas & Suggestions
Topic: What if..?
Replies: 24
Views: 27756

Re: What if..?

What if you couldn't build eggs off the creep, but we brought the hovel back and it was used similarly to the human repeater? What if the hovel in the above idea functioned as a bunker for smaller aliens, including the dretch and basilisk? What if the marauder zap had to be charged up like a dragoo...
by Anomalous
Sun Apr 29, 2012 8:51 am UTC
Forum: Ideas & Suggestions
Topic: What if..?
Replies: 24
Views: 27756

Re: What if..?

[…] [3]I think it [the "missiles"] should be able to hit multiple objects once with losing half the damage as it hits another thing, as well with a 'quadratic damage curve' because objects very close to the flame thrower won't really get hurt much. I'm also thinking about the idea of havi...
by Anomalous
Sat Apr 28, 2012 11:02 am UTC
Forum: Ideas & Suggestions
Topic: alien claws, teeth and tentacles
Replies: 15
Views: 18786

Re: alien claws, teeth and tentacles

Whereas I don't like the abdomen part of the new dretch texture. The old texture, recoloured to match, should look better; I'd ridge it in an exoskeletal kind of way (somewhat ant-like). Alternatively, band the ‘guts’ so that they're more stripe-like. The rest of the dretch texturing etc. is fine. I...