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by freem
Sat Feb 06, 2021 8:51 pm UTC
Forum: Ideas & Suggestions
Topic: Alien siege weapons
Replies: 8
Views: 1493

Re: Alien siege weapons

A simple "siege" weapon would be a building which acts like a leech, except with:

* a lot broader range
* have a cost
* affect both teams

Would be used to drain enemy's BPs, and thus, disable defenses if humans choosed to turtle
by freem
Tue Feb 02, 2021 10:17 pm UTC
Forum: Ideas & Suggestions
Topic: Have Human v Human battles or Team-deathmatch
Replies: 4
Views: 636

Re: Have Human v Human battles or Team-deathmatch

what gamemodes except team deathmatch? I can imagine at least one, inspired from the default mode of battlefield 2142: control and defend. Teams would have a building which can only be placed at specific places and are "overmind/reactor"-like, plus spawn. At the end of a time or if all ta...
by freem
Wed Jul 24, 2013 1:49 pm UTC
Forum: Ideas & Suggestions
Topic: Redefining alien movement
Replies: 10
Views: 5419

Re: Redefining alien movement

Saying the dretch is not more dangerous than previously must be pure irony... More hp and speed for a pure contact class, which is very small makes it indeed more dangerous. But maybe the pounce has been reduced last week, I did not played those last days. If you want to make tyrants more dangerous,...
by freem
Sat Jul 13, 2013 1:28 pm UTC
Forum: Ideas & Suggestions
Topic: Get rid of console completely and forever
Replies: 36
Views: 18396

Re: Get rid of console completely and forever

Not if they are determined from the insane environments themselves. SDL (the library behing graphics in Unvanquished) can read all possible screen modes and choose a default resolution that matches your aspect ratio. That just needs to be fixed. I guess you do not often play on a dual screen comput...
by freem
Tue Jul 02, 2013 1:52 pm UTC
Forum: General Discussion
Topic: Unvanquished presentation
Replies: 8
Views: 5359

Re: Unvanquished presentation

I did not known about that game, and, yes, the style is the same, but there are differences between trem/unv and it: each player is able to build in unv. Another difference is the lack of commander view. I only read the wikipedia's description, so there are probably things I did not spoke about :) A...
by freem
Mon Jul 01, 2013 5:50 pm UTC
Forum: Ideas & Suggestions
Topic: Get rid of console completely and forever
Replies: 36
Views: 18396

Re: Get rid of console completely and forever

It's the tutorial mode. In the main options menu. In the main menu, I have: _ play _ help ( which in fact reflects the changes, it is not a real help to learn how to play if you are not a tremulous player ) _ options _ demos ( empty ) _ mods _ quit In options, I have a lot of stuff, but have found ...
by freem
Mon Jul 01, 2013 5:27 pm UTC
Forum: General Discussion
Topic: Unvanquished presentation
Replies: 8
Views: 5359

Re: Unvanquished presentation

bansky: no, it's not even in beta, you are right. But, is not it already unique (ok, it still shares a lot with tremulous, but I can assure you that if I ask around me to gamers, there are really few chances they know about tremulous) and playable ? So what could avoid a presentation? About the modd...
by freem
Mon Jul 01, 2013 5:05 pm UTC
Forum: Ideas & Suggestions
Topic: Get rid of console completely and forever
Replies: 36
Views: 18396

Re: Get rid of console completely and forever

Has Unvanquished changed the tutorial text that much to make it no longer say that? Which tutorial? Is it available in game? If yes, I did not find it. Generally speaking, when you are a FPS, RPG and RTS player, you understand how unv works pretty fast.... and you are helped by the tooltip near the...
by freem
Sun Jun 30, 2013 11:38 pm UTC
Forum: Ideas & Suggestions
Topic: Get rid of console completely and forever
Replies: 36
Views: 18396

Re: Get rid of console completely and forever

Well, his post is quite abrupt, but the problem it shows exists: Unvanquished is unbalanced for new players, and not only because they might lack skills. For example, you have no way to learn by the game that you can buy ammo for energy weapons near reactor/repeaters. Making menus or any tool able t...
by freem
Sun Jun 30, 2013 11:35 pm UTC
Forum: Ideas & Suggestions
Topic: Poison system suggestion, make basilisk a living booster!
Replies: 10
Views: 6471

Re: Poison system suggestion, make basilisk a living booster!

Hum... Making heavy armor useless against poison could just make it having a really tiny use.

To know if yes or no, first, what is the current situation? How armors change amounts of damage given by poison?

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