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Search found 120 matches

by freem
Sun Jun 27, 2021 9:49 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 17
Views: 628

Re: bot improvements mod

I did a little script to extract some basic stats on my server, currently only the win rates per map, but I intend to improve it to have average time of games per map for a specific winner and to filter out games where a human player actually played (not spectators though). I intend to use those num...
by freem
Sat Jun 26, 2021 11:11 pm UTC
Forum: Ideas & Suggestions
Topic: My thoughts on how humans could be more balanced in Unvanquished
Replies: 5
Views: 234

Re: My thoughts on how humans could be more balanced in Unvanquished

1. Once the humans unlock a few items they should in turn start not being able to earn as many points, as an example for each new level there is a 5% point gain penalty. That's something I think about often enough. If you weight 1K credits, and you kill a 200 credit enemy, you should not be rewarde...
by freem
Sat Jun 26, 2021 10:51 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 17
Views: 628

Re: bot improvements mod

Just tried it a bit. In the currently deployed version there is a bug causing missiles not to be spawned, meaning you can't throw grenades, and pulse rifles, flamers and rocketpods don't shoot. This was caused by a recently committed bug on master which was already fixed. You can fix the bug by eit...
by freem
Thu Jun 17, 2021 10:04 am UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 17
Views: 628

Re: bot improvements mod

Implemented and deployed version 4, adding this: [*] bots decision to go to heal is no longer affine and depends on their skill. That mean that, if they're slightly hurt (say, at 95% health) but close to medistation, they will go there to heal before moving on. [*] human bots will equip (armors, bac...
by freem
Sun Jun 13, 2021 4:45 pm UTC
Forum: Ideas & Suggestions
Topic: mine generator
Replies: 6
Views: 996

Re: mine generator

Considering how hard it is to destroy a single human building for aliens, yes, I agree. Aliens should rush, because they must prevent humans to reach higher stages, and especially flamer or bsuit. Yet, they can't really win in rush situations when humans start camping, because of those awfully power...
by freem
Tue May 18, 2021 2:47 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 17
Views: 628

Re: bot improvements mod

A dumb thing bots do is they focus only on there current goal and ignore everything else. That makes it super easy to kill them if they flee or attack a building. At the moment its not possible to have a bot react to attacks and resume its task it the danger is over. It might be good to have a stat...
by freem
Mon May 17, 2021 1:57 pm UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 17
Views: 1275

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

How much would somebody want to be paid to make this mod for me? At this point, it's a complete game you want. From what I understand, you need people able to: ⋅  do 3D graphics ⋅  do 3D animations (no, that's not the same thing as graphics) ⋅  do huuuuge maps ⋅&n...
by freem
Sun May 16, 2021 10:04 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 17
Views: 628

bot improvements mod

Hello. I am now hosting a mod which targets bot's improvements. The goal is to have them as smart as possible, by harvesting the low hanging fruits first. The server is set with teams of 5 bots which are at skill level 7 (their skill range starts at 1 and ends at 9, so they're not at their best, but...
by freem
Sun May 16, 2021 11:11 am UTC
Forum: Ideas & Suggestions
Topic: Different lose conditions
Replies: 6
Views: 895

Re: Different lose conditions

I like the idea of having more loose conditions, and, to be honest, I would prefer to see __win conditions__ instead, which could be voted for at intermission (there's no such thing for now I think?). Well its the same just with an opposite name. :grin: But it's more optimistic :) In the end differ...
by freem
Sun May 16, 2021 11:07 am UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 17
Views: 1275

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

First of all, pardon me if I have not read all, you put lot of text above (but I think I got most of the idea nonetheless). Does anyone know of a good video tutorial series on Youtube for making Quake 3 Mods? I learn new things on computers best from watching videos tutorials. I had started learning...

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