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by illwieckz
Wed Apr 21, 2021 7:34 pm UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 2746

Re: Testing the 0.52 Release Candidate

The 0.52 RC4 is available (US, EU), and running on the server! :advgranger: :dev: :bsuit:

The first post was updated accordingly.
by illwieckz
Wed Apr 21, 2021 7:05 pm UTC
Forum: General Discussion
Topic: Our new jetpack
Replies: 15
Views: 9829

Re: Our new jetpack

Hitting a flying jetpack with a dragoon barb requires reward. :grin:
by illwieckz
Sun Apr 18, 2021 7:16 pm UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 2746

Re: Testing the 0.52 Release Candidate

The 0.52 RC3 is available, and running on the server! :advgranger: :dev: :bsuit:

The first post was updated accordingly.
by illwieckz
Mon Apr 12, 2021 10:49 am UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 2746

Testing the 0.52 Release Candidate

Hello there, the second (now sixth) release candidate of 0.52 is out, this time it's fully usable for non-developpers (no need to build the engine oneself). :bsuit: :bomb: BEWARE ! :bomb: The binds you can set in 0.52 are not compatible with 0.51, so once you've played the 0.52 release candidate you...
by illwieckz
Sat Mar 20, 2021 8:36 pm UTC
Forum: Ideas & Suggestions
Topic: Rebalance tyrants
Replies: 4
Views: 716

Re: Rebalance tyrants

Does increasing mass give tyrant more self damage when falling from high? Does tyrant suffer from falling damage to begin with?
by illwieckz
Wed Mar 03, 2021 7:17 am UTC
Forum: Level Design
Topic: [doesn't work yet] Unvanquished mapping with DarkRadiant
Replies: 11
Views: 12830

Re: [doesn't work yet] Unvanquished mapping with DarkRadiant

Here is the PR for that Q3 legacy brush support in DarkRadiant: https://github.com/codereader/DarkRadiant/pull/15 Beware that DarkRadiant does not have exporter for that Q3 legacy brush format. So, with luck you may get the Q3 non-legacy brush format on writing, which is still compatible with NetRad...
by illwieckz
Wed Mar 03, 2021 5:01 am UTC
Forum: Level Design
Topic: [doesn't work yet] Unvanquished mapping with DarkRadiant
Replies: 11
Views: 12830

Re: [doesn't work yet] Unvanquished mapping with DarkRadiant

I added a (rough) Doom 3 .def file generator to mkeditorpacks (see unvanquished-mapeditor-support . I also patched (locally) DarkRadiant to finish the Quake 3 .map read support (it was still using dummy texture sizes in Q3 legacy brush parser) to get textures properly scaled, and I got this: https:/...
by illwieckz
Tue Mar 02, 2021 9:12 pm UTC
Forum: General Discussion
Topic: AI improvements
Replies: 6
Views: 926

Re: AI improvements

jump when you are on a small navmesh (that's already the case, but is too slow to trigger): it means you are on a box or in a hole Bots try to jump away when they have stayed within a small radius of an origin point for a long period of time. But adding something to detect small navmeshes could ind...
by illwieckz
Mon Feb 22, 2021 12:59 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 20
Views: 17967

Re: [mod]Experimental Gameplay

I also appreciate the fast building alien in Experimental, that's make the game more satisfying, which is good for a game.
by illwieckz
Thu Feb 11, 2021 7:45 am UTC
Forum: Ideas & Suggestions
Topic: make low aliens dangerous in their base, even to battlesuits
Replies: 9
Views: 1616

Re: make low aliens dangerous in their base, even to battlesuits

I like your ideas but you are wasting time with your suggestions here. Just have to deal with it how it is or move on to another game, like me. The devs maybe answer your ideas but nothing more happens. What this project lacks is manpower, so yes, even if an idea is nice and get an answer and even ...

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