Search found 40 matches

by GORE
Sun Oct 18, 2015 7:39 am UTC
Forum: Ideas & Suggestions
Topic: An Experimental Fork
Replies: 11
Views: 9170

Re: An Experimental Fork

Gameplay suggestion:
To make the early game more fair, remove rifle dmg to eggs. Instead when shooting on eggs it will delay the spawning for aliens. Make the egg pop and regrow, just like when someone is spawning from it.

:rifle: :egg:
by GORE
Thu Oct 15, 2015 7:39 am UTC
Forum: Feedback
Topic: Poll: gameplay changes so far
Replies: 27
Views: 24267

Re: Poll: gameplay changes so far

Needs WAY more testing to give some good feedback. How many games this was tested so far? 3-4 games/maps?
by GORE
Tue Oct 06, 2015 11:03 am UTC
Forum: Ideas & Suggestions
Topic: An Experimental Fork
Replies: 11
Views: 9170

Re: An Experimental Fork

lamefun wrote:Please add these:
  • x_noMoreCoolStuff - allow the aliens to evolve near their own structures regardless of the enemy proximity (the reasoning should be fairly obvious).

I agree. Possible to add?

Also add cvar for allowing dretches to kill turrets/rockets.
by GORE
Thu Oct 01, 2015 4:01 pm UTC
Forum: Ideas & Suggestions
Topic: Quake 2 Gloom maps, possible in unvanquished?
Replies: 3
Views: 8086

Quake 2 Gloom maps, possible in unvanquished?

Back in the days when Gloom was the thing, I played many good maps. Is it possible to convert them to unvanquished? Here is a few I like the most: Temple of Sseleman by Sul: http://i.imgur.com/MXQhtoh.jpg http://i.imgur.com/XEkn81K.jpg http://i.imgur.com/Is1YSRb.jpg http://i.imgur.com/bZkXQdX.jpg ht...
by GORE
Wed Sep 30, 2015 5:31 pm UTC
Forum: General Discussion
Topic: SMG update
Replies: 22
Views: 18521

Re: SMG update

BUMP

Any update on SMG reload sound? Would help weak aliens to know when to engage or not.
by GORE
Wed Sep 30, 2015 3:59 pm UTC
Forum: General Discussion
Topic: Quick suggestions
Replies: 3
Views: 3000

Re: Quick suggestions

Suggestion 1: A purely area of effect suicide alien This alien, similar to the baneling in Starcraft, is controlled by the alien hivemind and has no remorse for human life along with its own. Upon activation, this unit will self-destruct dealing massive damage to surrounding humans and structures b...
by GORE
Mon Sep 28, 2015 8:13 am UTC
Forum: Ideas & Suggestions
Topic: Boring Camping Games
Replies: 10
Views: 7281

Re: Boring Camping Games

Much appreciated! :thumbup: Wish we could have games scheduled more often so more testing and feedback could be made....
by GORE
Sat Sep 26, 2015 5:20 pm UTC
Forum: Ideas & Suggestions
Topic: Boring Camping Games
Replies: 10
Views: 7281

Re: Boring Camping Games

I think its unfair a rifleman can kill whole alien base when dretch cant even touch any human buildings. Why not have dretch do dmg to all human structures except teleports? My idea was, reward skilled players who are good at playing dretches, the power to make it to the turrets and use this skill, ...
by GORE
Sat Sep 26, 2015 1:14 pm UTC
Forum: Ideas & Suggestions
Topic: Award for killing spawns
Replies: 17
Views: 14035

Re: Award for killing spawns

I noticed another guy mentioned the same thing over a year ago here , but nothing has changed. I mean its huge to even kill a turret in the swarm of bullets, you desperately go all in for that. What's the point to even try penetrate the base when you get no points for it and end up being a dretch? E...
by GORE
Fri Sep 25, 2015 12:58 pm UTC
Forum: Ideas & Suggestions
Topic: Award for killing spawns
Replies: 17
Views: 14035

Re: Award for killing spawns

lamefun wrote:the reason why people camp is simple and true, and is ignored and denied.

+1
Focus on why people camp and find a solution, we don't want fancy graphics and models at the moment. Don't waste time on that when gameplay is broken!

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