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by Ishq
Mon Feb 22, 2016 4:59 am UTC
Forum: Troubleshooting
Topic: Local Server: Segment Fault
Replies: 12
Views: 14018

Re: Local Server: Segment Fault

Awesome detailed repro instructions. Thanks!
by Ishq
Sun Feb 21, 2016 9:36 pm UTC
Forum: Troubleshooting
Topic: Local Server: Segment Fault
Replies: 12
Views: 14018

Re: Local Server: Segment Fault

Very interesting. From the crashdump files, it seems that the server crashes while shutting down due to the error about not finding perseus. How are you starting the local server? Could you list your full repro steps? (Like, clicked this menu, modfied this value or typed this command into the consol...
by Ishq
Sun Feb 21, 2016 9:07 pm UTC
Forum: Troubleshooting
Topic: Local Server: Segment Fault
Replies: 12
Views: 14018

Re: Local Server: Segment Fault

Thanks. Let's find out the source of the crash first. That error message was just odd, not necessarily the cause of the crash (it shouldn't crash like that)
by Ishq
Sun Feb 21, 2016 8:44 am UTC
Forum: Troubleshooting
Topic: Local Server: Segment Fault
Replies: 12
Views: 14018

Re: Local Server: Segment Fault

Error: SGame VM: Could not load maps/perseus.bsp <-- That's an odd error.

ALso, could you check your homepath for a crashdump folder and upload the files inside there?
by Ishq
Sun Feb 21, 2016 12:13 am UTC
Forum: Troubleshooting
Topic: Console text color
Replies: 1
Views: 4857

Re: Console text color

Yeah, htis is a known bug. A fix will be rolled out next release.
by Ishq
Sat Feb 20, 2016 8:33 pm UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 26
Views: 29909

Re: Why we need a real raytracer for lightmaps rendering

Nice analysis. I wonder how difficult it would be to integrate a ray tracer into q3map2.
by Ishq
Sat Feb 20, 2016 5:53 pm UTC
Forum: Ideas & Suggestions
Topic: UI Updater concept
Replies: 5
Views: 4034

Re: UI Updater concept

Cool. Don't be afraid to completely rethink how the UI should look. You shouldn't feel constrained to the current layout. If you can think of additional options or menu entries, or even a new layout, feel free to try it! The current layout leaves a lot to be desired!
by Ishq
Thu Feb 18, 2016 6:46 pm UTC
Forum: Ideas & Suggestions
Topic: UI Updater concept
Replies: 5
Views: 4034

Re: UI Updater concept

Hey that looks nice. Would be interesting to flesh it out some more. Maybe we can update our current updater's UI with this much nicer one :)
by Ishq
Tue Feb 16, 2016 6:04 am UTC
Forum: Ideas & Suggestions
Topic: more keyboard layout support
Replies: 2
Views: 2722

Re: more keyboard layout support

Alternate layouts are a WIP. They keybind thing for repeated keys is fixed now though: https://github.com/Unvanquished/Unvanqu ... 7c556d58b8

Thanks for reporting.
by Ishq
Mon Jan 25, 2016 12:01 am UTC
Forum: Troubleshooting
Topic: Odd Red Overlay
Replies: 6
Views: 7856

Re: Odd Red Overlay

Eh, I can only think of two things: It's a color grading issue or a UI issue. You can try to force neutral color grading by typing
(in devmap)

Code: Select all

/testcgrade gfx/cgrading/neutral


Also, see what happens if you type

Code: Select all

cg_draw2D 0


Thanks!

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