Search found 963 matches

by Ishq
Tue Feb 23, 2016 1:41 am UTC
Forum: Troubleshooting
Topic: Local Server: Segment Fault
Replies: 12
Views: 29110

Re: Local Server: Segment Fault

Yeha, it will probably happen on all maps. By "ready up", I mean at the end of the map and you click, a green checkmark appears next to your name saying you're ready to move onto the next map.

by Ishq
Mon Feb 22, 2016 9:14 pm UTC
Forum: Troubleshooting
Topic: Local Server: Segment Fault
Replies: 12
Views: 29110

Re: Local Server: Segment Fault

I forgot to ask this question before, but doesn't it matter when you click stop server when the game ends? Do you click to "ready up" first?

by Ishq
Mon Feb 22, 2016 5:24 am UTC
Forum: Troubleshooting
Topic: Local Server: Segment Fault
Replies: 12
Views: 29110

Re: Local Server: Segment Fault

Can you reproduce this 100% of the time? I cannot reproduce this on master. Some things we can try: Does pressing stop server cause the crash before you win the game. Does it happen for both teams? (You can quickly end the game with /alienWin or /humanWin).

by Ishq
Mon Feb 22, 2016 4:59 am UTC
Forum: Troubleshooting
Topic: Local Server: Segment Fault
Replies: 12
Views: 29110

Re: Local Server: Segment Fault

Awesome detailed repro instructions. Thanks!

by Ishq
Sun Feb 21, 2016 9:36 pm UTC
Forum: Troubleshooting
Topic: Local Server: Segment Fault
Replies: 12
Views: 29110

Re: Local Server: Segment Fault

Very interesting. From the crashdump files, it seems that the server crashes while shutting down due to the error about not finding perseus. How are you starting the local server? Could you list your full repro steps? (Like, clicked this menu, modfied this value or typed this command into the consol...
by Ishq
Sun Feb 21, 2016 9:07 pm UTC
Forum: Troubleshooting
Topic: Local Server: Segment Fault
Replies: 12
Views: 29110

Re: Local Server: Segment Fault

Thanks. Let's find out the source of the crash first. That error message was just odd, not necessarily the cause of the crash (it shouldn't crash like that)

by Ishq
Sun Feb 21, 2016 8:44 am UTC
Forum: Troubleshooting
Topic: Local Server: Segment Fault
Replies: 12
Views: 29110

Re: Local Server: Segment Fault

Error: SGame VM: Could not load maps/perseus.bsp <-- That's an odd error.

ALso, could you check your homepath for a crashdump folder and upload the files inside there?

by Ishq
Sun Feb 21, 2016 12:13 am UTC
Forum: Troubleshooting
Topic: Console text color
Replies: 1
Views: 10362

Re: Console text color

Yeah, htis is a known bug. A fix will be rolled out next release.

by Ishq
Sat Feb 20, 2016 8:33 pm UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 27
Views: 112952

Re: Why we need a real raytracer for lightmaps rendering

Nice analysis. I wonder how difficult it would be to integrate a ray tracer into q3map2.

by Ishq
Sat Feb 20, 2016 5:53 pm UTC
Forum: Ideas & Suggestions
Topic: UI Updater concept
Replies: 5
Views: 8415

Re: UI Updater concept

Cool. Don't be afraid to completely rethink how the UI should look. You shouldn't feel constrained to the current layout. If you can think of additional options or menu entries, or even a new layout, feel free to try it! The current layout leaves a lot to be desired!