Yeha, it will probably happen on all maps. By "ready up", I mean at the end of the map and you click, a green checkmark appears next to your name saying you're ready to move onto the next map.
Search found 963 matches
- Tue Feb 23, 2016 1:41 am UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 29110
- Mon Feb 22, 2016 9:14 pm UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 29110
Re: Local Server: Segment Fault
I forgot to ask this question before, but doesn't it matter when you click stop server when the game ends? Do you click to "ready up" first?
- Mon Feb 22, 2016 5:24 am UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 29110
Re: Local Server: Segment Fault
Can you reproduce this 100% of the time? I cannot reproduce this on master. Some things we can try: Does pressing stop server cause the crash before you win the game. Does it happen for both teams? (You can quickly end the game with /alienWin or /humanWin).
- Mon Feb 22, 2016 4:59 am UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 29110
Re: Local Server: Segment Fault
Awesome detailed repro instructions. Thanks!
- Sun Feb 21, 2016 9:36 pm UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 29110
Re: Local Server: Segment Fault
- Sun Feb 21, 2016 9:07 pm UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 29110
Re: Local Server: Segment Fault
Thanks. Let's find out the source of the crash first. That error message was just odd, not necessarily the cause of the crash (it shouldn't crash like that)
- Sun Feb 21, 2016 8:44 am UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 29110
Re: Local Server: Segment Fault
Error: SGame VM: Could not load maps/perseus.bsp <-- That's an odd error.
ALso, could you check your homepath for a crashdump folder and upload the files inside there?
- Sun Feb 21, 2016 12:13 am UTC
- Forum: Troubleshooting
- Topic: Console text color
- Replies: 1
- Views: 10362
Re: Console text color
Yeah, htis is a known bug. A fix will be rolled out next release.
- Sat Feb 20, 2016 8:33 pm UTC
- Forum: Level Design
- Topic: Why we need a real raytracer for lightmaps rendering
- Replies: 27
- Views: 112952
Re: Why we need a real raytracer for lightmaps rendering
Nice analysis. I wonder how difficult it would be to integrate a ray tracer into q3map2.
- Sat Feb 20, 2016 5:53 pm UTC
- Forum: Ideas & Suggestions
- Topic: UI Updater concept
- Replies: 5
- Views: 8415
Re: UI Updater concept
Cool. Don't be afraid to completely rethink how the UI should look. You shouldn't feel constrained to the current layout. If you can think of additional options or menu entries, or even a new layout, feel free to try it! The current layout leaves a lot to be desired!