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by Anomalous
Sun Oct 20, 2013 4:36 pm UTC
Forum: Troubleshooting
Topic: High power blaster?
Replies: 14
Views: 7995

Re: High power blaster?

So what is it actually using?
/vminfo; which vm/game.qvm; which game.so
by Anomalous
Thu Oct 17, 2013 4:17 pm UTC
Forum: Community
Topic: Debriefing
Replies: 11
Views: 8109

Re: Debriefing

Something like making kill rewards (credits/evos) inversely proportional to class value could actually be quite interesting. By all means, implement, experiment…
by Anomalous
Wed Oct 16, 2013 2:01 pm UTC
Forum: Troubleshooting
Topic: certain keys are not working
Replies: 4
Views: 3676

Re: certain keys are not working

Fixes have been committed, and some updated .debs have been built and released.
by Anomalous
Fri Oct 11, 2013 1:52 pm UTC
Forum: Troubleshooting
Topic: certain keys are not working
Replies: 4
Views: 3676

Re: certain keys are not working

Most of these input problems (which are only present in builds using SDL 1.2) are fixed now.
by Anomalous
Tue Oct 08, 2013 10:10 pm UTC
Forum: Troubleshooting
Topic: Rapidly flickering screen + overheating GPU
Replies: 2
Views: 2189

Re: Rapidly flickering screen + overheating GPU

It sounds like you have failing or faulty hardware… not our problem, even if it did start while Unvanquished was running. :frown:
by Anomalous
Tue Oct 08, 2013 9:45 pm UTC
Forum: General Discussion
Topic: Here's Alpha 20!
Replies: 14
Views: 10534

Re: Here's Alpha 20!

The unvanquished .debs depend on libsdl2-2.0-0 where available, libsdl1.2debian otherwise. At present, SDL 2 is, regarding Debian, Ubuntu and derivatives, so far as I'm aware, only found in Debian testing and unstable and Ubuntu 13.10; it seems likely that you'll be using 1.2.
by Anomalous
Tue Oct 08, 2013 9:30 pm UTC
Forum: Troubleshooting
Topic: Unvanquished won't start on Mac OS X
Replies: 8
Views: 5560

Re: Unvanquished won't start on Mac OS X

That first log file smells of missing pakJ.pk3.
by Anomalous
Mon Oct 07, 2013 8:48 am UTC
Forum: General Discussion
Topic: Here's Alpha 20!
Replies: 14
Views: 10534

Here's Alpha 20!

Here's our twentieth alpha release! Read on for what's new… Stages? Who needs stages?We've removed stages! In their place, upgrades, weapons and alien forms have unlock thresholds; the current state is shown in a bar along the lower edge of the game window, with markers indicating unlock (or re-lock...
by Anomalous
Mon Sep 30, 2013 4:27 pm UTC
Forum: Ideas & Suggestions
Topic: Unvanquished Gameplay Pet Peeves
Replies: 2
Views: 2189

Re: Unvanquished Gameplay Pet Peeves

Yes – we should try increasing buildings' health by between 25% and 50%, maybe also faster repair (rate should, at least, be increased so repair takes, on average, no more time than at present). Builder defence is the other main problem that I've seen – this often needs either campers or better base...
by Anomalous
Mon Sep 23, 2013 3:15 pm UTC
Forum: Community
Topic: Development Game [ 2013-09-22 ]
Replies: 2
Views: 2947

Re: Development Game [ 2013-09-22 ]

The inventory could be a list of all equipment and/or classes… ⋅ You have the item – shown as is currently. ⋅ Item is unlocked (but you don't have it) – greyed out. ⋅ Item is locked – add a padlock symbol (even if you currently have it). ⋅ Item is incompatible...

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