Search found 163 matches

by killing time
Fri Sep 23, 2022 3:17 pm UTC
Forum: Community Development
Topic: Adapt game udapter for other projects
Replies: 9
Views: 35515

Re: Adapt game udapter for other projects

There's a list of internet resources used by the updater here: https://github.com/Unvanquished/updater ... he-updater. So you'll need to find and replace each one of those.

by killing time
Fri Sep 23, 2022 8:25 am UTC
Forum: Community Development
Topic: Adapt game udapter for other projects
Replies: 9
Views: 35515

Re: Adapt game udapter for other projects

Well of course building in Docker might help. The point is to have a precise environment and build steps that are known to work

by killing time
Thu Sep 08, 2022 4:57 pm UTC
Forum: General Discussion
Topic: Seeding the game (now with an RSS torrent feed)
Replies: 3
Views: 2625

Re: Seeding the game (now with an RSS torrent feed)

If I have a VPS, does that need to be a web seed or can the other kind of seeding also work there?

by killing time
Fri Aug 12, 2022 1:29 am UTC
Forum: Ideas & Suggestions
Topic: Support for CJK font
Replies: 1
Views: 18950

Re: Support for CJK font

Note that Daemon's font rendering is only used for the console (the one opened by Shift+Escape). The font rendering in the game's UI is handled by the RmlUi framework.

Unvanquished should display any characters from the Unicode BMP out of the box, although some scripts might not look that great.
by killing time
Wed Feb 16, 2022 7:39 pm UTC
Forum: Assets & Artwork
Topic: Preparing the UI
Replies: 3
Views: 18770

Re: Preparing the UI

I tried it on help_gameplay.rml and it looks like mostly unformatted text, I guess because imports aren't implemented. The libRocket/RmlUi CSS engines don't adhere very closely to the CSS standard, so unfortunately there are too many differences between them and browsers for working in a browser to ...
by killing time
Tue Dec 14, 2021 5:50 pm UTC
Forum: General Discussion
Topic: My Bindings for Humans
Replies: 2
Views: 4423

Re: My Bindings for Humans

Yeah, I've had my armor binds like that probably since light/medium armor was introduced. So there is no way that medium armor would get replaced by light armor, right? Would you always have to sell the item reserving the slot first? Correct. The command buy +marmour can be used to buy medium armor ...
by killing time
Sat Oct 16, 2021 4:52 pm UTC
Forum: Ideas & Suggestions
Topic: Health Armor and damage zones
Replies: 4
Views: 241305

Re: Health Armor and damage zones

only humans benefit from it, it's unfair and makes some of their weapons deadlier when hitting ennemies than themselves (luci, mostly) We have a recently merged hack, g_friendlyFireAlienMultiplier which multiplies alien friendly fire by 0.5 (default). This should fix the issue of alien's friendly f...
by killing time
Sat Oct 16, 2021 3:48 pm UTC
Forum: Ideas & Suggestions
Topic: Health Armor and damage zones
Replies: 4
Views: 241305

Re: Health Armor and damage zones

Legs are the lower 50% of humans. I don't wonder anymore why dretches deal so little damage to battlesuits. The head to legs damage ratio for bsuit (2.67) is significantly lower than that for larmour (3.20), and just slightly higher than for naked (2.5), so it doesn't seems like bsuit is especially...
by killing time
Sun Sep 19, 2021 3:15 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 6
Views: 40662

Re: bot improvements mod

I played a bit on the SK5 server. Problems that jumped out at me: Bots often retreat when it's not a good idea. Like a dretch is coming at me, I hit it 3-4 times with a rifle, and then it turns around and runs back right before it could have got me. In general, when you're going 1-on-1 against a bot...
by killing time
Sun Aug 29, 2021 9:17 am UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 1805697

Re: Gameplay Overhaul

afontain wrote:
Spiker does no teamdamage anymore
I believe it doesn't do team damage with current master: it will "hold" spikes that are pointing at allies.:
It doesn't fire ones that it predicts will hit allies. But it is a projectile weapon, so this prediction can't be perfect.