There's a list of internet resources used by the updater here: https://github.com/Unvanquished/updater ... he-updater. So you'll need to find and replace each one of those.
Search found 163 matches
- Fri Sep 23, 2022 3:17 pm UTC
- Forum: Community Development
- Topic: Adapt game udapter for other projects
- Replies: 9
- Views: 35515
- Fri Sep 23, 2022 8:25 am UTC
- Forum: Community Development
- Topic: Adapt game udapter for other projects
- Replies: 9
- Views: 35515
Re: Adapt game udapter for other projects
Well of course building in Docker might help. The point is to have a precise environment and build steps that are known to work
- Thu Sep 08, 2022 4:57 pm UTC
- Forum: General Discussion
- Topic: Seeding the game (now with an RSS torrent feed)
- Replies: 3
- Views: 2625
Re: Seeding the game (now with an RSS torrent feed)
If I have a VPS, does that need to be a web seed or can the other kind of seeding also work there?
- Fri Aug 12, 2022 1:29 am UTC
- Forum: Ideas & Suggestions
- Topic: Support for CJK font
- Replies: 1
- Views: 18950
Re: Support for CJK font
Note that Daemon's font rendering is only used for the console (the one opened by Shift+Escape). The font rendering in the game's UI is handled by the RmlUi framework.
Unvanquished should display any characters from the Unicode BMP out of the box, although some scripts might not look that great.
Unvanquished should display any characters from the Unicode BMP out of the box, although some scripts might not look that great.
- Wed Feb 16, 2022 7:39 pm UTC
- Forum: Assets & Artwork
- Topic: Preparing the UI
- Replies: 3
- Views: 18770
Re: Preparing the UI
I tried it on help_gameplay.rml and it looks like mostly unformatted text, I guess because imports aren't implemented. The libRocket/RmlUi CSS engines don't adhere very closely to the CSS standard, so unfortunately there are too many differences between them and browsers for working in a browser to ...
- Tue Dec 14, 2021 5:50 pm UTC
- Forum: General Discussion
- Topic: My Bindings for Humans
- Replies: 2
- Views: 4423
Re: My Bindings for Humans
Yeah, I've had my armor binds like that probably since light/medium armor was introduced. So there is no way that medium armor would get replaced by light armor, right? Would you always have to sell the item reserving the slot first? Correct. The command buy +marmour can be used to buy medium armor ...
- Sat Oct 16, 2021 4:52 pm UTC
- Forum: Ideas & Suggestions
- Topic: Health Armor and damage zones
- Replies: 4
- Views: 241305
Re: Health Armor and damage zones
only humans benefit from it, it's unfair and makes some of their weapons deadlier when hitting ennemies than themselves (luci, mostly) We have a recently merged hack, g_friendlyFireAlienMultiplier which multiplies alien friendly fire by 0.5 (default). This should fix the issue of alien's friendly f...
- Sat Oct 16, 2021 3:48 pm UTC
- Forum: Ideas & Suggestions
- Topic: Health Armor and damage zones
- Replies: 4
- Views: 241305
Re: Health Armor and damage zones
Legs are the lower 50% of humans. I don't wonder anymore why dretches deal so little damage to battlesuits. The head to legs damage ratio for bsuit (2.67) is significantly lower than that for larmour (3.20), and just slightly higher than for naked (2.5), so it doesn't seems like bsuit is especially...
- Sun Sep 19, 2021 3:15 pm UTC
- Forum: Community Development
- Topic: bot improvements mod
- Replies: 6
- Views: 40662
Re: bot improvements mod
I played a bit on the SK5 server. Problems that jumped out at me: Bots often retreat when it's not a good idea. Like a dretch is coming at me, I hit it 3-4 times with a rifle, and then it turns around and runs back right before it could have got me. In general, when you're going 1-on-1 against a bot...
- Sun Aug 29, 2021 9:17 am UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Overhaul
- Replies: 19
- Views: 1805697
Re: Gameplay Overhaul
It doesn't fire ones that it predicts will hit allies. But it is a projectile weapon, so this prediction can't be perfect.afontain wrote:I believe it doesn't do team damage with current master: it will "hold" spikes that are pointing at allies.:Spiker does no teamdamage anymore