Search found 163 matches

by killing time
Sun Apr 30, 2023 6:04 am UTC
Forum: General Discussion
Topic: What r_gamma value do you use?
Replies: 16
Views: 60350

Re: What r_gamma value do you use?

For example one can read this interesting article: blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma Good article, thanks for sharing. The exact r_gamma value to workaround that broken lighting computation the best way modifying gamma can do is 2.2 . But this would only fixes t...
by killing time
Sun Apr 23, 2023 8:10 am UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 67904

Re: gameplay: to hard-code or to not hard-code, that is the question

I would like to retract my previous full-throated support for cvars as I remembered one thing that's a little broken about them... If you load mod A and then mod B without shutting down the engine in between, then the cvar values from mod A will persist in memory, even if none was changed from the d...
by killing time
Sat Apr 22, 2023 6:17 am UTC
Forum: General Discussion
Topic: What r_gamma value do you use?
Replies: 16
Views: 60350

Re: What r_gamma value do you use?

1 for Unvanquished official maps
1.8 for a lot of Trem maps

by killing time
Sat Apr 22, 2023 6:15 am UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 67904

Re: gameplay: to hard-code or to not hard-code, that is the question

I strongly oppose the configurable game mechanics idea, where you would have a config file with 100 game mechanic options, most of which are only used by a single thing. bool weapon.UsesShotgunSpreadPattern, bool class.HasMantisPounce, et cetera. This is a nightmare for maintainability, much more so...
by killing time
Fri Apr 21, 2023 6:19 am UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 67904

Re: gameplay: to hard-code or to not hard-code, that is the question

SeanCJ, you are probably overestimating how much control the config files give you. It's basically a bunch of numbers that set some gameplay parameters and determine how things are displayed. You can only do trivial stuff like changing the rifle damage from 5 to 6 or making the Dretch appear upside ...
by killing time
Wed Apr 19, 2023 10:43 pm UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 67904

Re: gameplay: to hard-code or to not hard-code, that is the question

I rate the different possibilities out of 5 for four use cases: (1) hosting a mod with modified gamelogic; (2) hosting a server with a vanilla gamelogic binary; (3) maintaining the codebase; (4) doing quick experiments with different values of a cvar. Modhost Vanillahost Maintainer Quickexperiment H...
by killing time
Tue Apr 18, 2023 6:25 am UTC
Forum: General Discussion
Topic: Trial of Weblate translation platform
Replies: 2
Views: 17983

Re: Trial of Weblate translation platform

I tried it. Seems fine except for poor loading times. Moving from one sentence to the next lags the better part of a second, as if doing a full page load.

by killing time
Sun Apr 09, 2023 10:04 am UTC
Forum: General Discussion
Topic: General thoughts on Unvanquished - project wise
Replies: 7
Views: 26369

Re: General thoughts on Unvanquished - project wise

What's wrong with the website exactly?

Regarding releases you can look at this checklist

by killing time
Sun Apr 02, 2023 7:09 pm UTC
Forum: Troubleshooting
Topic: Menus aren't really usable on new windows installation
Replies: 3
Views: 46062

Re: Menus aren't really usable on new windows installation

We've had one other report of misbehavior while using the scaling setting. However, on my machine Unvanquished behaves fine if I set 150% scaling. So it is hard to fix the bug while no developer can reproduce the issue

by killing time
Sun Apr 02, 2023 4:23 am UTC
Forum: Troubleshooting
Topic: Menus aren't really usable on new windows installation
Replies: 3
Views: 46062

Re: Menus aren't really usable on new windows installation

  1. Do you have a non-100% scaling setting by any chance? Like https://www.pcworld.com/article/422766/ ... setup.html

  2. Please paste the contents of the file: Documents\My Games\Unvanquished\daemon.log