Search found 721 matches
- Mon Mar 14, 2016 10:59 am UTC
- Forum: General Discussion
- Topic: No alpha 49 - march
- Replies: 24
- Views: 71902
- Thu Mar 03, 2016 10:16 pm UTC
- Forum: Ideas & Suggestions
- Topic: Package
- Replies: 14
- Views: 25800
Re: Package
Maybe in next day I will have even package for Tremulous-fun maps.
You will find the latest (unofficial) ports from official tremulous maps there:
http://gg.illwieckz.net/dl/unvanquished/pkg/trem/
They were built from these repositories:
https://github.com/interstellar-oasis/
- Tue Mar 01, 2016 9:38 pm UTC
- Forum: Ideas & Suggestions
- Topic: Package
- Replies: 14
- Views: 25800
Re: Package
The cgame-x86_64.nexe file is the gamecode executable in NaCl format . It's the format for gamecode (and mod) in Unvanquished. Unvanquished runs that NaCl code in a sandbox, so it means you can safely run any gamecode from an arbitrary server. Unlike the Quake mods that uses QuakeC, mods are not scr...
- Sat Feb 27, 2016 6:05 pm UTC
- Forum: Feedback
- Topic: The settings button is covered
- Replies: 3
- Views: 32006
Re: The settings button is covered
Code: Select all
#search {
padding-right: 48px;
background-color: #25282c;
}
?
Edit: that looks better:
Code: Select all
#search {
padding-right: 17px;
background-color: #25282c;
}
- Thu Feb 25, 2016 6:17 pm UTC
- Forum: Troubleshooting
- Topic: The game won't start.
- Replies: 5
- Views: 14743
Re: The game won't start.
though I think if you hang around for long enough on a server someone may join you as the irc channel is pinged when there are people online. Yes, it works! By the way, you must know the irc bot ignores spectators, so if you are connected to a server, the irc channel will be pinged only if you have...
- Thu Feb 25, 2016 12:33 am UTC
- Forum: Ideas & Suggestions
- Topic: My dreams for netradiant/q3map2/what you want.
- Replies: 6
- Views: 13437
Re: My dreams for netradiant/q3map2/what you want.
Just a notice, having an asset toolchain capable of working with gitable source pk3dirs all the way down and capable of building any asset to the best format (texture and sound compression, map compilation, minimap and navmesh generation, etc.) is my own unofficial target for beta. Unvanquished must...
- Wed Feb 24, 2016 10:46 pm UTC
- Forum: Troubleshooting
- Topic: The game won't start.
- Replies: 5
- Views: 14743
Re: The game won't start.
Hello, welcome ! I don't know yet what is your problem, but you really don't need to run it as administrator and please do not do it, it's bad for you to run as administrator something you just found on the Internet. Try first to run the game as user, and if it does not work, do not try to run it as...
- Wed Feb 24, 2016 8:25 pm UTC
- Forum: General Discussion
- Topic: How does this game looks so beautiful!?
- Replies: 7
- Views: 12130
Re: How does this game looks so beautiful!?
To answer to that: I have noticed that their gamma is lower than mine usually and the main difference between the screenshots and what I get is usually the dynamic lighting/lighting effects. I don't know for the gamma, but yes, I've seen kharnov making a special effort to do screenshot with realtime...
- Wed Feb 24, 2016 6:34 pm UTC
- Forum: General Discussion
- Topic: How does this game looks so beautiful!?
- Replies: 7
- Views: 12130
Re: How does this game looks so beautiful!?
BTW, I'm also a photographer IRL so I'm trained to get the right angle, the right point of view, and the right framing to get the better a scene can do, distilling the better from the curves of the objects in the scene, the colors and the lighting. Badly, you can't do with video what I do with still...
- Wed Feb 24, 2016 6:09 pm UTC
- Forum: General Discussion
- Topic: How does this game looks so beautiful!?
- Replies: 7
- Views: 12130
Re: How does this game looks so beautiful!?
o.O I don't know, I use the defaults…