Search found 721 matches
- Sat Jan 13, 2024 9:13 pm UTC
- Forum: Off-topic
- Topic: How look other games on the Daemon engine?
- Replies: 35
- Views: 288113
Re: How look other games on the Daemon engine?
- Mon Jan 01, 2024 10:43 am UTC
- Forum: Ideas & Suggestions
- Topic: Improvements to Bot options in the Pause menu
- Replies: 12
- Views: 32507
Re: Improvements to Bot options in the Pause menu
Ah, we may have to implement that, then…
- Mon Jan 01, 2024 8:11 am UTC
- Forum: Ideas & Suggestions
- Topic: Improvements to Bot options in the Pause menu
- Replies: 12
- Views: 32507
Re: Improvements to Bot options in the Pause menu
- Mon Jan 01, 2024 12:27 am UTC
- Forum: Ideas & Suggestions
- Topic: Please add an FOV slider and higher options for Shadow settings
- Replies: 8
- Views: 25127
Re: Please add an FOV slider and higher options for Shadow settings
There is no other shadow option that works, having something better than what we have would require an higky skilled engineer to work fulltime for days to contribute new code.
- Sun Dec 31, 2023 10:01 pm UTC
- Forum: Troubleshooting
- Topic: Is there any way to get the game running on Windows XP?
- Replies: 2
- Views: 65692
Re: Is there any way to get the game running on Windows XP?
- Tue Dec 26, 2023 10:44 am UTC
- Forum: Assets & Artwork
- Topic: Implementing the TeraPack dpkdirs
- Replies: 7
- Views: 23781
Re: Implementing the TeraPack dpkdirs
So, I ported the demo map to the new texture paths.
It looks like the textures/terapack/road/road_3
path is missing.
- Tue Dec 26, 2023 8:34 am UTC
- Forum: Assets & Artwork
- Topic: Implementing the TeraPack dpkdirs
- Replies: 7
- Views: 23781
Re: Implementing the TeraPack dpkdirs
- Tue Dec 26, 2023 8:28 am UTC
- Forum: Assets & Artwork
- Topic: Implementing the TeraPack dpkdirs
- Replies: 7
- Views: 23781
Re: Implementing the TeraPack dpkdirs
- Tue Dec 26, 2023 5:28 am UTC
- Forum: Assets & Artwork
- Topic: Implementing the TeraPack dpkdirs
- Replies: 7
- Views: 23781
Re: Implementing the TeraPack dpkdirs
It may be possible to extend Sloth
to write textures/terapack/tree/tree_3
out of textures/terapack/tree/pattern_116_diffuse
by implementing a name generator based on pattern and iteration in Sloth, but that may be annoying to do.
- Tue Dec 26, 2023 5:23 am UTC
- Forum: Assets & Artwork
- Topic: Implementing the TeraPack dpkdirs
- Replies: 7
- Views: 23781
Re: Implementing the TeraPack dpkdirs
so, I need to know from Code_Man if it is useful or even needed to remember the original pattern number.