Search found 69 matches

by cu-kai
Sun Aug 14, 2022 10:47 am UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 184279

Re: New advanced map editor for Quake engines: TrenchBroom

poVoq wrote:Anyone tried this recently? It seems like Quake3 patches are mostly supported now?

https://github.com/TrenchBroom/TrenchBr ... ag/v2022.1
Not sure as there's been a lot of work on NetRadiant lately, I'd be willing to give it a try at some point and report back.
by cu-kai
Sun Sep 26, 2021 5:06 am UTC
Forum: General Discussion
Topic: binds and config files
Replies: 1
Views: 12186

Re: binds and config files

I copied my Tremulous binds over to Unvq years ago, and with some modifications, they worked (and still work) fine. I have an aliens.cfg and a humans.cfg though I am aware a lot of work has been done for native per team bind support (you don't have to use this, the old fashioned method still works).
by cu-kai
Sat Jul 17, 2021 10:40 am UTC
Forum: Ideas & Suggestions
Topic: add a mechanism to prevent people change team to destroy base
Replies: 14
Views: 57837

Re: add a mechanism to prevent people change team to destroy base

Just to add to @Gireen's response, this is an age old problem that dates back to the days of Tremulous (indeed it still occasionally occurs on Tremulous) which has always been resolved by either votekick intervention (usually too late) or server admin intervention.
by cu-kai
Wed Jul 07, 2021 3:30 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 81097

Re: Over-detailed icons?

@Nanaa all sorted, you should see this on the homepage now. Thread moved.
by cu-kai
Sat Apr 24, 2021 12:21 pm UTC
Forum: Feedback
Topic: Build points considerations
Replies: 16
Views: 102996

Re: Build points considerations

The current popular server on Tremulous, Der Bunker, allows the human team to rebuild the armoury, medistation and defence computer after SD has passed, so long as they had one before SD started. We find that this works quite well. Same goes for the alien team and their booster. plus the waiting to...
by cu-kai
Fri Apr 23, 2021 11:33 pm UTC
Forum: Ideas & Suggestions
Topic: Different lose conditions
Replies: 4
Views: 7790

Re: Different lose conditions

I like the sound of this. If the "no main building" condition is enabled, presumably your intention would be to give a configurable grace period to allow the team to rebuild it? There was once a mod for Tremulous which made non-essential buildings randomly explode until the bps were positi...
by cu-kai
Fri Apr 23, 2021 5:21 pm UTC
Forum: Feedback
Topic: Build points considerations
Replies: 16
Views: 102996

Re: Build points considerations

Much of the building spam on Tremulous is solved by having a sudden death time set on the server. Indeed, games on Tremulous have sudden death at 15 minutes yet games can still sometimes go on for longer than an hour. I find fighting on unvq frustrating when there's no SD because the enemy will jus...
by cu-kai
Thu Apr 22, 2021 12:33 am UTC
Forum: Feedback
Topic: Build points considerations
Replies: 16
Views: 102996

Re: Build points considerations

Much of the building spam on Tremulous is solved by having a sudden death time set on the server. Indeed, games on Tremulous have sudden death at 15 minutes yet games can still sometimes go on for longer than an hour. I find fighting on unvq frustrating when there's no SD because the enemy will just...
by cu-kai
Mon Jun 08, 2020 2:01 pm UTC
Forum: Ideas & Suggestions
Topic: Installation README file
Replies: 5
Views: 11130

Re: Installation README file

Hi illwieckz, When you say the downloader, do you mean the file (retrieved by the Download button) that's named: "UnvUpdaterLinux.zip" -I was a bit perplexed by the naming, so I unpacked and used the universal zip, first/instead. Something called Updater seemed to be a thing meant to be u...
by cu-kai
Thu Feb 27, 2020 11:26 pm UTC
Forum: Community
Topic: Unvanquished in Numbers
Replies: 5
Views: 41198

Re: Unvanquished in Numbers

Maybe a page like http://tremulous.net/graphs/ would be a good thing to have, to record long-term statistics?