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Search found 63 matches

by poVoq
Tue Oct 27, 2015 8:28 am UTC
Forum: General Discussion
Topic: Using a blue version of the "red cross" in Unvanquished
Replies: 5
Views: 6674

Re: Using a blue version of the "red cross" in Unvanquished

This was my original follow up per PM: The ICRC link is talking about the IHL (International Humanitarian Law) and it's application in video-games. Of course it doesn't make much sense to have fair treatment of prisoners of war etc. in a fantasy game (but with Aliens it might be a fun topic to explo...
by poVoq
Mon Oct 26, 2015 10:54 am UTC
Forum: Ideas & Suggestions
Topic: Quick ideas and small suggestions
Replies: 22
Views: 24749

Re: Quick ideas and small suggestions

No not as in TF2, but as in actual invisibility, or near invisibility with a very transparent shader as a skin, or one that only becomes slightly visible if the player moves. Think Predator cloaking like. Have that as a upgrade like a jet-pack, and make it usable only for a relatively short duration...
by poVoq
Sat Oct 24, 2015 4:05 pm UTC
Forum: Ideas & Suggestions
Topic: Quick ideas and small suggestions
Replies: 22
Views: 24749

Re: Quick ideas and small suggestions

Yay, a honey-pot thread to collect spam posts :p

Here is mine:

- cloaking skill with placeable bombs that damage structures (like in Savage2).
by poVoq
Tue Oct 20, 2015 5:31 pm UTC
Forum: Ideas & Suggestions
Topic: Creep waves
Replies: 6
Views: 4457

Re: Creep waves

Sounds like a cool idea to try for sure.

This could also impact/credit the resource system in an interesting way.

Edit: would also be a first step for a COOP mode with AI controlled waves of aliens like in Killing Floor.
by poVoq
Sat Oct 03, 2015 5:23 am UTC
Forum: Ideas & Suggestions
Topic: Integrate some stuff from OpenJK?
Replies: 2
Views: 2586

Integrate some stuff from OpenJK?

Given similar Quake3 legacies, it would be maybe possible to integrate some stuff from OpenJK ( https://github.com/JACoders/OpenJK ) into the deamon engine? Maybe it would be cool to have laser-sword fighting for human melee mechanics? The melee based combat in Savage2 for example worked really well...
by poVoq
Wed Sep 30, 2015 10:38 am UTC
Forum: Ideas & Suggestions
Topic: Simple reasons why the economy is broken
Replies: 3
Views: 3149

Re: Simple reasons why the economy is broken

I think UNV should looks more closely how other successful FPS/RTS games managed these issues. For example Savage2 is/was an extremely well done game in regards to game-economy and balancing. For the specific issues mentioned by Lamefun: maybe a stealth unit that could take out critical points in th...
by poVoq
Mon Sep 21, 2015 12:09 pm UTC
Forum: Ideas & Suggestions
Topic: Wallrunning
Replies: 11
Views: 9222

Re: Wallrunning

I do agree though that keeping the "local space reference system" effected by gravity would make sense though and be much less confusing to play (and less nauseating). Think about it this way: if it isn't a zero-G environment, why would you suddenly consider the wall to be the floor? For w...
by poVoq
Sun Sep 20, 2015 8:24 am UTC
Forum: Ideas & Suggestions
Topic: better physics engine used in game
Replies: 16
Views: 11236

Re: better physics engine used in game

*Bump*

Any progress on this since it was on the plan for 2013?

Alternatively, the Cube2 engine has a much simplified ragdolls only code that works with .iqm models and might be portable.

Edit: somehow related or back-portable?: https://youtu.be/WtSAx1aqc3g
by poVoq
Sun Sep 20, 2015 5:16 am UTC
Forum: Ideas & Suggestions
Topic: Unvanquished's potential is being wasted
Replies: 8
Views: 6697

Re: Unvanquished's potential is being wasted

I think it might help if there was a COOP mode, where you can play together to defend a base against waves of computer controlled aliens. Kind of like Killing-floor or Defense Alliance. Maybe by default if should be in this game-mode so that it is somewhat fun to play even with one player only, and ...
by poVoq
Mon Sep 14, 2015 1:16 pm UTC
Forum: Off-topic
Topic: How look other games on the Daemon engine?
Replies: 32
Views: 76425

Re: How look other games on the Daemon engine?

Nice, but normal maps are really lacking. :thumbup:

Particle effects (especially of the weapons) are much nicer in Xonotic also... any chance to have them easily translated into the deamon engine?

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