Search found 164 matches
- Sun Apr 30, 2023 6:36 am UTC
- Forum: General Discussion
- Topic: What r_gamma value do you use?
- Replies: 16
- Views: 62008
Re: What r_gamma value do you use?
I guess there might be a problem with intermediate framebuffers. I assume all framebuffers have 8-bit position. The actual calculations in GLSL are floating-point so we should be fine, but stuff goes in and out of different framebuffers a number of times before going to the final output buffer. So w...
- Sun Apr 30, 2023 6:04 am UTC
- Forum: General Discussion
- Topic: What r_gamma value do you use?
- Replies: 16
- Views: 62008
Re: What r_gamma value do you use?
For example one can read this interesting article: blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma Good article, thanks for sharing. The exact r_gamma value to workaround that broken lighting computation the best way modifying gamma can do is 2.2 . But this would only fixes t...
- Sun Apr 23, 2023 8:10 am UTC
- Forum: General Discussion
- Topic: gameplay: to hard-code or to not hard-code, that is the question
- Replies: 13
- Views: 69770
Re: gameplay: to hard-code or to not hard-code, that is the question
I would like to retract my previous full-throated support for cvars as I remembered one thing that's a little broken about them... If you load mod A and then mod B without shutting down the engine in between, then the cvar values from mod A will persist in memory, even if none was changed from the d...
- Sat Apr 22, 2023 6:17 am UTC
- Forum: General Discussion
- Topic: What r_gamma value do you use?
- Replies: 16
- Views: 62008
Re: What r_gamma value do you use?
1 for Unvanquished official maps
1.8 for a lot of Trem maps
- Sat Apr 22, 2023 6:15 am UTC
- Forum: General Discussion
- Topic: gameplay: to hard-code or to not hard-code, that is the question
- Replies: 13
- Views: 69770
Re: gameplay: to hard-code or to not hard-code, that is the question
I strongly oppose the configurable game mechanics idea, where you would have a config file with 100 game mechanic options, most of which are only used by a single thing. bool weapon.UsesShotgunSpreadPattern, bool class.HasMantisPounce, et cetera. This is a nightmare for maintainability, much more so...
- Fri Apr 21, 2023 6:19 am UTC
- Forum: General Discussion
- Topic: gameplay: to hard-code or to not hard-code, that is the question
- Replies: 13
- Views: 69770
Re: gameplay: to hard-code or to not hard-code, that is the question
SeanCJ, you are probably overestimating how much control the config files give you. It's basically a bunch of numbers that set some gameplay parameters and determine how things are displayed. You can only do trivial stuff like changing the rifle damage from 5 to 6 or making the Dretch appear upside ...
- Wed Apr 19, 2023 10:43 pm UTC
- Forum: General Discussion
- Topic: gameplay: to hard-code or to not hard-code, that is the question
- Replies: 13
- Views: 69770
Re: gameplay: to hard-code or to not hard-code, that is the question
I rate the different possibilities out of 5 for four use cases: (1) hosting a mod with modified gamelogic; (2) hosting a server with a vanilla gamelogic binary; (3) maintaining the codebase; (4) doing quick experiments with different values of a cvar. Modhost Vanillahost Maintainer Quickexperiment H...
- Tue Apr 18, 2023 6:25 am UTC
- Forum: General Discussion
- Topic: Trial of Weblate translation platform
- Replies: 2
- Views: 18754
Re: Trial of Weblate translation platform
I tried it. Seems fine except for poor loading times. Moving from one sentence to the next lags the better part of a second, as if doing a full page load.
- Sun Apr 09, 2023 10:04 am UTC
- Forum: General Discussion
- Topic: General thoughts on Unvanquished - project wise
- Replies: 7
- Views: 27427
Re: General thoughts on Unvanquished - project wise
What's wrong with the website exactly?
Regarding releases you can look at this checklist
- Sun Apr 02, 2023 7:09 pm UTC
- Forum: Troubleshooting
- Topic: Menus aren't really usable on new windows installation
- Replies: 3
- Views: 46939
Re: Menus aren't really usable on new windows installation
We've had one other report of misbehavior while using the scaling setting. However, on my machine Unvanquished behaves fine if I set 150% scaling. So it is hard to fix the bug while no developer can reproduce the issue