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Search found 146 matches

by freem
Mon Sep 13, 2021 7:09 am UTC
Forum: Community Development
Topic: navmesh upgrades
Replies: 2
Views: 109

Re: navmesh upgrades

As a note, I did some parpax navcon files:

  • human_naked
  • human_bsuit
  • level0
  • level1

Keep in mind that the ladder and wallwalking are still very experimental
by freem
Mon Sep 13, 2021 3:47 am UTC
Forum: Community Development
Topic: navmesh upgrades
Replies: 2
Views: 109

Re: navmesh upgrades

Since the 13th release of the betterai mod, there is an easier to use in-game connection editor. To use it (it can only be used locally): ⋅  load both the betterai and navupgrade mods: "/set fs_extrapaks mod-betterai mod-navupgrade" ⋅  start the map you want to improve:...
by freem
Mon Sep 13, 2021 3:15 am UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 28
Views: 1587

Re: bot improvements mod

New release: 13.

This only makes it easier to create connections between navmeshes, more info on navmesh upgrades thread about how to use that.
by freem
Sat Sep 11, 2021 12:03 pm UTC
Forum: Community Development
Topic: navmesh upgrades
Replies: 2
Views: 109

navmesh upgrades

To go with my recent changes, I created a new "mod-" which is a companion of mod-betterai. It's goal is to receive improvements of navmesh for all official maps. Maybe later mods for some legacy maps will be done (maybe in variants of this mod?). Unlike betterai, this mod will be updated b...
by freem
Sat Sep 11, 2021 2:30 am UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 28
Views: 1587

Re: bot improvements mod

new release, number 11. A previous release introduced regressions in the rush and heal score, the most obvious signs was that bots no longer go base for healing . This has been fixed. I am planning a new release soon, but it will probably not bring interesting player changes. Instead, it will bring ...
by freem
Wed Sep 08, 2021 10:20 pm UTC
Forum: Troubleshooting
Topic: Lets discuss Tyrant
Replies: 14
Views: 7451

Re: Lets discuss Tyrant

so, dretch vs rants is all is alien playing to you?

No, it is not. I know it.

The question is multiple:

* should we keep the explosion mechanism, for a start, considering it only damages opponents?
* should aliens have armors against that, depending on form?
by freem
Sat Sep 04, 2021 7:32 am UTC
Forum: Troubleshooting
Topic: Lets discuss Tyrant
Replies: 14
Views: 7451

Re: Lets discuss Tyrant

Sure, stuff can be tweaked everywhere in C++ code to become more and more complex, more specific cases (oh, it's a 'rant, let's destroy stuff in 0.2s instead of 5s) but I don't think it's a good answer, especially if having the code easier to get in would be a (long term) goal. What if it's like qu...
by freem
Sat Sep 04, 2021 7:28 am UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 28
Views: 1587

Re: bot improvements mod

:announce: Long time I have not introduced any change, but this ends now: since early this morning, human bots are able to use ladders! Originally, I was trying to get bots to wallwalk "by accident". I thought this would be easy, even easier than ladders... I was wrong. I still hope to get...
by freem
Fri Aug 27, 2021 10:01 am UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 14
Views: 373

Re: Gameplay Overhaul

This is a first draft for a complete overhaul of the gameplay. The goals are: ⋅ easier to understand game mechanics ⋅ enabling different play styles (eg winning by only building or not building at all) ⋅ making the game more rewarding ⋅ getting easier to play...
by freem
Fri Aug 27, 2021 9:14 am UTC
Forum: Troubleshooting
Topic: Lets discuss Tyrant
Replies: 14
Views: 7451

Re: Lets discuss Tyrant

As for agility, giving them the ability to "climb" over walls of turrets or drills does not seems that a bad idea to me I would look more for turrets and drills to not survive that long to a tyrant, like: you're blocked? click hit with an average aim with rage, instant kill of the buildab...

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