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Search found 18 matches

by Marietto
Mon Apr 19, 2021 9:47 am UTC
Forum: General Discussion
Topic: Our new jetpack
Replies: 15
Views: 10230

Re: Our new jetpack

My opinion, the jetpack shouldn't lose fuel when attacked by an alien, for the other it's perfect.
by Marietto
Mon Apr 19, 2021 9:37 am UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 3426

Re: Testing the 0.52 Release Candidate

Maybe if could try it on a server with lower latency ... it would be better.. :bugeyes:
Interesting the new lasgun, but I would have surprised myself in a new version of the chaingun.
by Marietto
Sun Apr 18, 2021 12:00 pm UTC
Forum: Ideas & Suggestions
Topic: Request credit
Replies: 6
Views: 897

Re: Request credit

Is it only if one lagged out/crashed or also if you normally disconnect and reconnect again? In my case, I have a connection that goes down, however on Trem this thing of "recovering" the credits/evo in case of an involuntary disconnection (caused by disconnection / crash / etc) was feasi...
by Marietto
Fri Apr 16, 2021 11:25 am UTC
Forum: Feedback
Topic: Build points considerations
Replies: 15
Views: 2690

Re: Build points considerations

For me 2 examples is jota and usstremor, and here you can eggspam.
by Marietto
Fri Apr 16, 2021 10:59 am UTC
Forum: Ideas & Suggestions
Topic: Crosshair option
Replies: 1
Views: 546

Crosshair option

It's possible to add in the "user interface and HUD" a cRosshair option, for example choose a dot, a circle or other shape, and choose the color as well?
by Marietto
Fri Apr 16, 2021 10:50 am UTC
Forum: Ideas & Suggestions
Topic: Request credit
Replies: 6
Views: 897

Request credit

It's possible to set the mod, so that a player who may have connection problems, crash problem (go 999 and automatic-disconnect), when he reconnects can recover the credits he had when he crashed?
by Marietto
Sat Apr 10, 2021 8:17 am UTC
Forum: Feedback
Topic: Build points considerations
Replies: 15
Views: 2690

Re: Build points considerations

When playing with real players and not bots, remember that aliens can build on walls too, and there are enemies too. When you play this, it is exhausting to play and find all the eggs scattered on a large map, especially as now that there are few active players. If it were in a 15vs15 I wouldn't min...
by Marietto
Fri Apr 09, 2021 4:15 pm UTC
Forum: Feedback
Topic: Build points considerations
Replies: 15
Views: 2690

Build points considerations

Hi, I think it is right to think about drills and especially on leechs, since it creates excessive eggspam, which would damage the clanwar, or on large maps with few players it gives a huge advantage to the aliens, and it is almost impossible to win. I would propose to have initial 100bp to exploit ...

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