Search found 53 matches

by bsp1t
Mon Nov 11, 2013 7:48 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50674

Re: moonbase map concept

yes, already started on.
by bsp1t
Sun Nov 10, 2013 10:35 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50674

Re: moonbase map concept

lol all that work and thats all i get? I made a treepack and did the map in blender, along with shaders etc..Do You know how hard it is to get a sky, multiple shaders, 3ds models, normalmaped and lightmapped shaded all to play nice and cast and get shadows plus clipping the models? The shader file a...
by bsp1t
Sun Nov 10, 2013 12:54 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50674

Re: moonbase map concept

I've finally shot the shaders talking, shadows being cast and taken, fixed sky, and new low poly spam plants. Note this is a fast vis only, the tree trunks will smooth out. The only light is from the sky, however if you put a light under a tree it will cast onto the ceiling. http://i.imgur.com/TBYRc...
by bsp1t
Sun Nov 03, 2013 2:25 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50674

Re: moonbase map concept

ok another test...

compiles in 9 seconds.

Plants cast and get shadows.

Image

also note the 120 fps :D:D
by bsp1t
Sun Nov 03, 2013 10:58 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50674

Re: moonbase map concept

Its a start. Need to reexport the trees - they were 25k faces and looked nice but it was overkill, and took hours on q3map. Also shader needs some tweaks, the leaves arent doing the alpha (i just used a basic shader) HOWEVER, nice sun shadows etc. Models are not set yet to cast shadows. However, the...
by bsp1t
Fri Oct 25, 2013 8:53 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50674

Re: moonbase map concept

Well...Finally got blender exporting correctly to the engine/radiant.
by bsp1t
Tue Oct 22, 2013 12:44 pm UTC
Forum: Community Development
Topic: Turret concept
Replies: 6
Views: 4830

Re: Turret concept

I apologize, sometimes I take things too personally.
by bsp1t
Tue Oct 22, 2013 11:59 am UTC
Forum: Community Development
Topic: Turret concept
Replies: 6
Views: 4830

Re: Turret concept

Its just some examples of things i've worked on, food for thought. The 'breeder' post was just an example of a working spider. It was a quick test to see if i can get md5 assets working inside the engine. Noone said this was gloom or that you had to use it. Scheesh! This is 'Community Creations', ri...
by bsp1t
Tue Oct 22, 2013 12:08 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50674

Re: moonbase map concept

Yup just another lost d3/q3/qf/etc map i was working on

The last sshot is a new reboot. The first 3 sshots are pure netradiant brushwork, with ase walkways, the transporter is also a model.
by bsp1t
Mon Oct 21, 2013 11:53 pm UTC
Forum: Community Development
Topic: Breeder concept
Replies: 0
Views: 2237

Breeder concept

This breeder is a test, fully animated walk/run/runleft/runrt/walkleft/walkrt/idle/attack/crouch etc... the model itself needs some tuning but its ready for md5

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