Search found 339 matches

by JOURNEYMAN
Sat Apr 19, 2014 10:11 pm UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 20335

(Mac) Loading new Unvanquished specific map crashes the game

The game crashes when loading the Unvanquished specific maps (parpax, platform, forlorn, chasm, etc). According to the crash log, the default.cfg couldn't be loaded and missing some essential files.
Older Trem maps seems to be fine.

by JOURNEYMAN
Sun Apr 06, 2014 12:31 am UTC
Forum: Ideas & Suggestions
Topic: Radar Upgrade (or rather downgrade)
Replies: 7
Views: 7937

Re: Radar Upgrade (or rather downgrade)

Well, since the game is still in alpha stage, you can try different implementations before settling on a permanent solution. However I think the radar on the HUD is more than sufficient. Cluttering the mini map with radar blip would create too much distractions.

by JOURNEYMAN
Sat Apr 05, 2014 2:07 am UTC
Forum: Feedback
Topic: The static on HUD
Replies: 7
Views: 9909

Re: The static on HUD

As I mentioned above, this feature could be utilized as an in game effect if the grains can be made more coarse.

by JOURNEYMAN
Sat Apr 05, 2014 2:01 am UTC
Forum: Ideas & Suggestions
Topic: Radar Upgrade (or rather downgrade)
Replies: 7
Views: 7937

Re: Radar Upgrade (or rather downgrade)

So even if a battle suit can't be equipped with a radar he can still have access to it, as long as another team mate has one nearby? If so I think it's a pretty good idea. It will probably promote team work as well.

by JOURNEYMAN
Thu Apr 03, 2014 1:41 am UTC
Forum: Ideas & Suggestions
Topic: Radar Upgrade (or rather downgrade)
Replies: 7
Views: 7937

Re: Radar Upgrade (or rather downgrade)

So does this mean that if one player is equipped with a radar, all other teammates will have access to the radar readings?

by JOURNEYMAN
Mon Mar 31, 2014 2:07 am UTC
Forum: Models
Topic: Battle Suit (2)
Replies: 145
Views: 5262843

Re: Battle Suit (2)

I think the three eyed version would look better if they were asymmetrical with different sized lenses.

by JOURNEYMAN
Sun Mar 30, 2014 7:13 pm UTC
Forum: Feedback
Topic: The static on HUD
Replies: 7
Views: 9909

Re: The static on HUD

D:

I'm curious why this feature is even in the game.

by JOURNEYMAN
Sat Mar 29, 2014 8:43 pm UTC
Forum: Feedback
Topic: The static on HUD
Replies: 7
Views: 9909

The static on HUD

Here are the screen shots of the static on HUD. This was taken locally as I had some trouble connecting to the servers. On dev server the static looks more coarse than others. On other servers it looks like a haze of light green mist. I think this effect would look nice when humans equipped with rad...
by JOURNEYMAN
Sat Mar 29, 2014 8:33 pm UTC
Forum: Troubleshooting
Topic: Mac Crash Report
Replies: 0
Views: 4466

Mac Crash Report

It seems that when loading newer Unvanquished specific maps such as parpax, forlorn, platform, etc, the game crashes. The older trem maps doesn't crash. Here is the crash log. Process: daemon [4125] Path: /Users/USER/*/Unvanquished.app/Contents/MacOS/daemon Identifier: net.Unvanquished Version: 0.25...
by JOURNEYMAN
Fri Mar 14, 2014 4:17 am UTC
Forum: Models
Topic: Booster
Replies: 82
Views: 154633

Re: Booster

I think the texture still needs some green and orange in it.