The game crashes when loading the Unvanquished specific maps (parpax, platform, forlorn, chasm, etc). According to the crash log, the default.cfg couldn't be loaded and missing some essential files.
Older Trem maps seems to be fine.
Search found 339 matches
- Sat Apr 19, 2014 10:11 pm UTC
- Forum: Troubleshooting
- Topic: (Mac) Loading new Unvanquished specific map crashes the game
- Replies: 13
- Views: 20335
(Mac) Loading new Unvanquished specific map crashes the game
- Sun Apr 06, 2014 12:31 am UTC
- Forum: Ideas & Suggestions
- Topic: Radar Upgrade (or rather downgrade)
- Replies: 7
- Views: 7937
Re: Radar Upgrade (or rather downgrade)
Well, since the game is still in alpha stage, you can try different implementations before settling on a permanent solution. However I think the radar on the HUD is more than sufficient. Cluttering the mini map with radar blip would create too much distractions.
- Sat Apr 05, 2014 2:07 am UTC
- Forum: Feedback
- Topic: The static on HUD
- Replies: 7
- Views: 9909
Re: The static on HUD
As I mentioned above, this feature could be utilized as an in game effect if the grains can be made more coarse.
- Sat Apr 05, 2014 2:01 am UTC
- Forum: Ideas & Suggestions
- Topic: Radar Upgrade (or rather downgrade)
- Replies: 7
- Views: 7937
Re: Radar Upgrade (or rather downgrade)
So even if a battle suit can't be equipped with a radar he can still have access to it, as long as another team mate has one nearby? If so I think it's a pretty good idea. It will probably promote team work as well.
- Thu Apr 03, 2014 1:41 am UTC
- Forum: Ideas & Suggestions
- Topic: Radar Upgrade (or rather downgrade)
- Replies: 7
- Views: 7937
Re: Radar Upgrade (or rather downgrade)
So does this mean that if one player is equipped with a radar, all other teammates will have access to the radar readings?
- Mon Mar 31, 2014 2:07 am UTC
- Forum: Models
- Topic: Battle Suit (2)
- Replies: 145
- Views: 5262843
Re: Battle Suit (2)
I think the three eyed version would look better if they were asymmetrical with different sized lenses.
- Sun Mar 30, 2014 7:13 pm UTC
- Forum: Feedback
- Topic: The static on HUD
- Replies: 7
- Views: 9909
Re: The static on HUD
D:
I'm curious why this feature is even in the game.
- Sat Mar 29, 2014 8:43 pm UTC
- Forum: Feedback
- Topic: The static on HUD
- Replies: 7
- Views: 9909
The static on HUD
- Sat Mar 29, 2014 8:33 pm UTC
- Forum: Troubleshooting
- Topic: Mac Crash Report
- Replies: 0
- Views: 4466
Mac Crash Report
Re: Booster
I think the texture still needs some green and orange in it.