Search found 367 matches

by lamefun
Mon Nov 16, 2015 7:29 pm UTC
Forum: Feedback
Topic: Dretch headbite
Replies: 3
Views: 2225

Re: Feedback on gameplay changes

As a dretch, tracking is just as important as movement and being able to track an enemy perfectly makes every movement more potent How would it not be important if there were no head bite? With wall crawling in the game, killing a human in two hits is tough unless you surprise them. And if you don'...
by lamefun
Mon Nov 16, 2015 6:02 pm UTC
Forum: Feedback
Topic: Dretch headbite
Replies: 3
Views: 2225

Dretch headbite

2. The system feels too basic. What I mean by that assertion is that aliens become all about movement instead of aim and movement; it just feels like it's making every dretch the same even if one is incredibly better than the other. I like being rewarded for exceptional aim and being punished when ...
by lamefun
Mon Nov 16, 2015 9:35 am UTC
Forum: General Discussion
Topic: Re-licensing the wiki (without the non-commercial clause)
Replies: 33
Views: 15840

Re: Re-licensing the wiki (without the non-commercial clause)

Veyrdite wrote:Getting rid of the 'NC' term has some benefits and some of us want to do this.


What about also getting rid of ND in maps and textures?

Veyrdite wrote:What do you think?


:thumbup:
by lamefun
Thu Nov 12, 2015 9:47 am UTC
Forum: Ideas & Suggestions
Topic: Quick ideas and small suggestions
Replies: 22
Views: 9651

Re: Quick ideas and small suggestions

Why would acid tubes or turrets only attack certain targets and ignore others? For gameplay reasons, the same reason why 1 HP aliens can still attack and jump as if they were uninjured and yet touching a little fire kills them instantly, and the same reason why humans can stand on top of turrets de...
by lamefun
Thu Nov 12, 2015 9:34 am UTC
Forum: Off-topic
Topic: I found evidence of Global Government
Replies: 2
Views: 7278

I found evidence of Global Government

So, the first launch experience hasn't been fixed in Alpha 45. I know that the updater will be released soon, but I still wanted to see how a simple workaround would look. The result (102 C++ lines, Linux only): http://pastebin.com/SfamPKza Assuming that the binaries are located in normal subdirecto...
by lamefun
Tue Nov 10, 2015 2:30 am UTC
Forum: Ideas & Suggestions
Topic: Quick ideas and small suggestions
Replies: 22
Views: 9651

Re: Quick ideas and small suggestions

Make base structures more powerful but have them respond only to attacks on base, so if you ignore structures and only attack players, the structures will ignore you, that'll stop camping.
by lamefun
Fri Oct 23, 2015 9:18 am UTC
Forum: Ideas & Suggestions
Topic: Improve display of mining prediction and armor values
Replies: 16
Views: 4387

Re: Improve display of mining prediction and armor values

Viech wrote:I renamed your thread. Please use descriptive names in the future.


There's more than just the first post though...
by lamefun
Tue Oct 20, 2015 11:03 pm UTC
Forum: Ideas & Suggestions
Topic: Defenses that are better when the base is left alone
Replies: 4
Views: 1557

Re: Idea: Base defenses should encourage attacking

Viech wrote:leaving base doesn't mean you're attacking, you could just camp the entraces.


It means that the enemy can fight you on fair terms (no defenses helping you) and if anyone retreats, attack-encouraging defenses will stop working.
by lamefun
Mon Oct 19, 2015 11:43 pm UTC
Forum: Ideas & Suggestions
Topic: Add first person legs
Replies: 1
Views: 1050

Add first person legs

Red Eclipse shows you your legs when you look down, why can't Unvanquished?

Image
by lamefun
Fri Oct 16, 2015 3:11 am UTC
Forum: Feedback
Topic: Poll: gameplay changes so far
Replies: 27
Views: 9719

Re: Poll: gameplay changes so far

Comet_ wrote:3. Limit number of aliens and humans so that only 1 could be Tyrant and 1 Lucifer.


Please, no... people would just keep yelling at each other and arguing who gets to play the tyrant/lucifer cannon.

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