Search found 367 matches

by lamefun
Mon Feb 29, 2016 9:49 am UTC
Forum: Off-topic
Topic: Be afraid of space rays!
Replies: 2
Views: 7245

Be afraid of space rays!

https://www.youtube.com/watch?v=13PSdVd6gNU This is what Global Government's space rays could turn the most skilled airplane pilots into. The space rays make so that people can't remember their skills! This is why open-source software has so many problems and proprietary software does not. It's all...
by lamefun
Thu Feb 25, 2016 5:48 pm UTC
Forum: Off-topic
Topic: I think I know why humans fight aliens
Replies: 2
Views: 7131

I think I know why humans fight aliens

Aliens reject individualism, capitalism and intellectual property, they are hippies and commies! Done. No further backstory needed, kharnov can instead think of some helmet to protect the minds of the rest of the Unvanquished devs from anti open-source satellite rays.
by lamefun
Thu Feb 25, 2016 9:14 am UTC
Forum: Ideas & Suggestions
Topic: My dreams for netradiant/q3map2/what you want.
Replies: 6
Views: 3807

Re: My dreams for netradiant/q3map2/what you want.

I think it would be much better if NetRadiant died and maps were made using Blender. This way, by learning the basics of mapping people would learn the basics of a proper modelling program, where you have a nearly unlimited potential for growth. I mean, really, the Unvanquished maps look as if every...
by lamefun
Mon Feb 15, 2016 4:01 am UTC
Forum: Ideas & Suggestions
Topic: reload sound
Replies: 5
Views: 1947

Re: reload sound

alebrije wrote:But you're right in that no response about the sound. :frown:


Sound design is an arcane, almost incomprehensible form of art, rare are people who are able to master it, you're supposed to revere them, even worship them.
by lamefun
Sun Jan 24, 2016 4:02 am UTC
Forum: Ideas & Suggestions
Topic: Quick ideas and small suggestions
Replies: 22
Views: 9638

Re: Quick ideas and small suggestions

more work less talking please They actually did a titanic amount of under-the-hood work (upgrading to modern C++ programming language, the port of the mod system from the ancient Quake C to Google PNaCl and modern C++, the port from the UI library inherited from Quake to the modern HTML-based libro...
by lamefun
Fri Jan 15, 2016 5:41 am UTC
Forum: Ideas & Suggestions
Topic: Turn-based mode
Replies: 3
Views: 1958

Turn-based mode

I think a turn-based mode would solve Unvanquished's 1vs1 problems. http://www.iphonegameruk.co.uk/wp-content/uploads/2014/05/Battle-For-Wesnoth-HD.jpg Here's a rough idea of how something like that might work: Basics - The overworld is basically a board with hexagonal cells. - Every cell a small as...
by lamefun
Fri Nov 27, 2015 6:30 pm UTC
Forum: General Discussion
Topic: Installation in Ubuntu/linux mint
Replies: 5
Views: 2635

Re: Installation in Ubuntu/linux mint

Why does unpacking still have to be a problem, even with Universal ZIP? Is fixing it really that difficult? Don't pack binaries into nested archives, have daemon read "/proc/self/exe" or whatever stuff used to determine executable location on Windows, and search the directory for packages....
by lamefun
Tue Nov 17, 2015 2:59 pm UTC
Forum: General Discussion
Topic: Re-licensing the wiki (without the non-commercial clause)
Replies: 33
Views: 15802

Re: Re-licensing the wiki (without the non-commercial clause)

Veyrdite wrote:I guess if a commercial project wants to spin off from Unvanquished


Is that even feasible? The engine is GPL, so you can't add PROtective ✪DRM✪, at least not easily, and much of the core art is CC-BY-SA.
by lamefun
Mon Nov 16, 2015 9:05 pm UTC
Forum: Feedback
Topic: Feedback on gameplay changes
Replies: 12
Views: 5516

Re: Feedback on gameplay changes

kharnov wrote:Turn the repeater into a force-field generator! I swear we discussed that once ages ago.


Make it powerful (deflect barbs, strongly push mid-air aliens) but have it activate only if the human base is unoccupied. That'll encourage humans to attack and not camp.
by lamefun
Mon Nov 16, 2015 7:38 pm UTC
Forum: Feedback
Topic: Feedback on gameplay changes
Replies: 12
Views: 5516

Re: Feedback on gameplay changes

⋅ Attacking from the exact front deals normal damage. ⋅ Attacking humans from a higher position adds up to 25% damage, doing so from a lower position decreases damage by up to 25% though. ⋅ Attacking aliens from below adds up to 50% damage, but attacking from above or ...

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