Search found 3 matches

by BlackRice
Mon Jul 08, 2013 5:06 am UTC
Forum: Maps & Textures
Topic: TraK5: Specular maps
Replies: 4
Views: 19492

Re: traK5 spec maps for Viech

Nice speed, but are these merely greyscale copies of the diffusemaps? I don't think the yellow parts on trim8e should be extremely shiny or wall5a's to wall5e's specmaps should differ (the textures are just supposed to differ in color). Yes and No. Merely desaturating would result in dull specmaps....
by BlackRice
Sat Jul 06, 2013 1:47 am UTC
Forum: Concepts
Topic: High tech facility
Replies: 11
Views: 29233

Re: High tech facility concept

It'd be cool if aliens are allowed to climb exterior walls and cliffs. Then to balance the difference, human base could be better protected by structures, so aliens have the offensive advantage while humans have the defensive one.

by BlackRice
Sat Jul 06, 2013 1:37 am UTC
Forum: Maps & Textures
Topic: TraK5: Specular maps
Replies: 4
Views: 19492

TraK5: Specular maps

Not much could be done with grey scale maps. Basically just adjusting contrast and brightness. :grin:
http://www.haochen3d.com/OtherFiles/Unvanquished/traK5spec_Viech.zip
Note: I can't directly attach a zip file to my post, stating the size is too large.