Search found 3 matches
- Mon Jul 08, 2013 5:06 am UTC
- Forum: Maps & Textures
- Topic: TraK5: Specular maps
- Replies: 4
- Views: 19492
Re: traK5 spec maps for Viech
Nice speed, but are these merely greyscale copies of the diffusemaps? I don't think the yellow parts on trim8e should be extremely shiny or wall5a's to wall5e's specmaps should differ (the textures are just supposed to differ in color). Yes and No. Merely desaturating would result in dull specmaps....
- Sat Jul 06, 2013 1:47 am UTC
- Forum: Concepts
- Topic: High tech facility
- Replies: 11
- Views: 29233
Re: High tech facility concept
It'd be cool if aliens are allowed to climb exterior walls and cliffs. Then to balance the difference, human base could be better protected by structures, so aliens have the offensive advantage while humans have the defensive one.
- Sat Jul 06, 2013 1:37 am UTC
- Forum: Maps & Textures
- Topic: TraK5: Specular maps
- Replies: 4
- Views: 19492
TraK5: Specular maps
Not much could be done with grey scale maps. Basically just adjusting contrast and brightness.
http://www.haochen3d.com/OtherFiles/Unvanquished/traK5spec_Viech.zip
Note: I can't directly attach a zip file to my post, stating the size is too large.