Search found 13 matches

by UniqPhoeniX
Sat Aug 04, 2012 7:36 pm UTC
Forum: Ideas & Suggestions
Topic: Unvanquished Perk System :D (please read all)
Replies: 24
Views: 27226

Re: Unvanquished Perk System :D (please read all)

Adding random ideas together doesn't make a good game, it makes a pile of ideas.

by UniqPhoeniX
Thu Aug 02, 2012 2:21 am UTC
Forum: Ideas & Suggestions
Topic: Gameplay elements
Replies: 31
Views: 32425

Re: Gameplay elements

None of the devs want a commander afaik, nor do I. <insert random mocking & insults here> I'm not sure what game you have been playing, but campers in Tremulous can easily win unless they absolutely never attack. Camping gives a huge advantage, AND it makes the game boring for the other team. Ca...
by UniqPhoeniX
Mon Jul 30, 2012 8:54 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay elements
Replies: 31
Views: 32425

Re: Gameplay elements

Domination allowed for server owners to make their own layouts. This would be better so that people can tweak the settings for better balance without bothering the map maker too much. ...The advantages given for map-control should depend on the map / layout... Ofc, it should be possible to change i...
by UniqPhoeniX
Sat Jul 28, 2012 10:29 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay elements
Replies: 31
Views: 32425

Re: Gameplay elements

In Trem, even GPP, camping is very common, but it stalls the game and thus makes it boring. Various forms of "Anti-camp" have been tried and AFAIK, they all failed, due to misunderstanding the problem. The problem is not that players camp, it's that camping stalls the game. You can't solve...
by UniqPhoeniX
Wed Jul 25, 2012 6:25 pm UTC
Forum: Ideas & Suggestions
Topic: Balance changes and ideas.
Replies: 93
Views: 89855

Re: Balance changes and ideas.

You do realize there are fewer roles than there are weapons, right? And pulse is s2, while luci is s3, it is cheaper while having similar total damage, while also giving more control over how you spend your ammo. I don't see luci as completely replacing pulse, although their roles overlap somewhat. ...
by UniqPhoeniX
Wed Jul 25, 2012 4:23 pm UTC
Forum: Ideas & Suggestions
Topic: Balance changes and ideas.
Replies: 93
Views: 89855

Re: Balance changes and ideas.

If you have pulse rifle, leave the base alone, and then encounter a more skilled mara/goon/rant, you are not supposed to win... Until you have a good chance of reaching the alien base with teammates, just don't buy pulse rifle . Is it that difficult to understand? I don't want to make the game easy ...
by UniqPhoeniX
Wed Jul 25, 2012 2:11 pm UTC
Forum: Ideas & Suggestions
Topic: Balance changes and ideas.
Replies: 93
Views: 89855

Re: Balance changes and ideas.

Saliva: You did not clarify how significant changes you wanted. Atm shotgun is good at short range only, chaingun is short - mid (at least when used by ddos...) range, pulse is good at short range and vs buildings. Flamer is currently not much use against buildings due to the limited range, tho ofc ...
by UniqPhoeniX
Tue Jul 24, 2012 3:48 pm UTC
Forum: Ideas & Suggestions
Topic: Balance changes and ideas.
Replies: 93
Views: 89855

Re: Balance changes and ideas.

Everyone who has played GPP & Unv in total for less than 30 hours: stop posting in this thread. (Yes, I have not played Unv yet, but it is still very similar to GPP in all the points I'm going to address) Saliva: IMO your suggestions would completely eliminate the short range human weapon niche ...
by UniqPhoeniX
Thu Jun 14, 2012 4:50 am UTC
Forum: Ideas & Suggestions
Topic: Idea: Granger Spit Temporarily Seals Doors
Replies: 17
Views: 18110

Re: Idea: Granger Spit Temporarily Seals Doors

How about making granger spit on ground slow down humans, or increasing the slow time if you hit a human? And no to giving any incentives to attack enemy base with a free class.

by UniqPhoeniX
Wed May 09, 2012 11:42 am UTC
Forum: General Discussion
Topic: Score vs Frags/Kills
Replies: 35
Views: 37028

Re: Score vs Frags/Kills

Score > kills. Killing an unpowered structure (maybe excluding nodes since those still work?) should share half the score between everyone who helped kill the power source (negative score for team damage), and at the end of the game the same for all remaining unpowered structures. (Also IMO alien st...