Adding random ideas together doesn't make a good game, it makes a pile of ideas.
Search found 13 matches
- Sat Aug 04, 2012 7:36 pm UTC
- Forum: Ideas & Suggestions
- Topic: Unvanquished Perk System :D (please read all)
- Replies: 24
- Views: 27226
- Thu Aug 02, 2012 2:21 am UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay elements
- Replies: 31
- Views: 32425
Re: Gameplay elements
None of the devs want a commander afaik, nor do I. <insert random mocking & insults here> I'm not sure what game you have been playing, but campers in Tremulous can easily win unless they absolutely never attack. Camping gives a huge advantage, AND it makes the game boring for the other team. Ca...
- Mon Jul 30, 2012 8:54 pm UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay elements
- Replies: 31
- Views: 32425
Re: Gameplay elements
Domination allowed for server owners to make their own layouts. This would be better so that people can tweak the settings for better balance without bothering the map maker too much. ...The advantages given for map-control should depend on the map / layout... Ofc, it should be possible to change i...
- Sat Jul 28, 2012 10:29 pm UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay elements
- Replies: 31
- Views: 32425
Re: Gameplay elements
In Trem, even GPP, camping is very common, but it stalls the game and thus makes it boring. Various forms of "Anti-camp" have been tried and AFAIK, they all failed, due to misunderstanding the problem. The problem is not that players camp, it's that camping stalls the game. You can't solve...
- Wed Jul 25, 2012 6:25 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 89855
Re: Balance changes and ideas.
You do realize there are fewer roles than there are weapons, right? And pulse is s2, while luci is s3, it is cheaper while having similar total damage, while also giving more control over how you spend your ammo. I don't see luci as completely replacing pulse, although their roles overlap somewhat. ...
- Wed Jul 25, 2012 4:23 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 89855
Re: Balance changes and ideas.
If you have pulse rifle, leave the base alone, and then encounter a more skilled mara/goon/rant, you are not supposed to win... Until you have a good chance of reaching the alien base with teammates, just don't buy pulse rifle . Is it that difficult to understand? I don't want to make the game easy ...
- Wed Jul 25, 2012 2:11 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 89855
Re: Balance changes and ideas.
Saliva: You did not clarify how significant changes you wanted. Atm shotgun is good at short range only, chaingun is short - mid (at least when used by ddos...) range, pulse is good at short range and vs buildings. Flamer is currently not much use against buildings due to the limited range, tho ofc ...
- Tue Jul 24, 2012 3:48 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 89855
Re: Balance changes and ideas.
Everyone who has played GPP & Unv in total for less than 30 hours: stop posting in this thread. (Yes, I have not played Unv yet, but it is still very similar to GPP in all the points I'm going to address) Saliva: IMO your suggestions would completely eliminate the short range human weapon niche ...
- Thu Jun 14, 2012 4:50 am UTC
- Forum: Ideas & Suggestions
- Topic: Idea: Granger Spit Temporarily Seals Doors
- Replies: 17
- Views: 18110
Re: Idea: Granger Spit Temporarily Seals Doors
How about making granger spit on ground slow down humans, or increasing the slow time if you hit a human? And no to giving any incentives to attack enemy base with a free class.
- Wed May 09, 2012 11:42 am UTC
- Forum: General Discussion
- Topic: Score vs Frags/Kills
- Replies: 35
- Views: 37028
Re: Score vs Frags/Kills
Score > kills. Killing an unpowered structure (maybe excluding nodes since those still work?) should share half the score between everyone who helped kill the power source (negative score for team damage), and at the end of the game the same for all remaining unpowered structures. (Also IMO alien st...