Search found 86 matches

by freem
Sun Jun 13, 2021 4:45 pm UTC
Forum: Ideas & Suggestions
Topic: mine generator
Replies: 5
Views: 781

Re: mine generator

Considering how hard it is to destroy a single human building for aliens, yes, I agree. Aliens should rush, because they must prevent humans to reach higher stages, and especially flamer or bsuit. Yet, they can't really win in rush situations when humans start camping, because of those awfully power...
by freem
Tue May 18, 2021 2:47 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 2
Views: 182

Re: bot improvements mod

A dumb thing bots do is they focus only on there current goal and ignore everything else. That makes it super easy to kill them if they flee or attack a building. At the moment its not possible to have a bot react to attacks and resume its task it the danger is over. It might be good to have a stat...
by freem
Mon May 17, 2021 1:57 pm UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 17
Views: 919

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

How much would somebody want to be paid to make this mod for me? At this point, it's a complete game you want. From what I understand, you need people able to: ⋅  do 3D graphics ⋅  do 3D animations (no, that's not the same thing as graphics) ⋅  do huuuuge maps ⋅&n...
by freem
Sun May 16, 2021 10:04 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 2
Views: 182

bot improvements mod

Hello. I am now hosting a mod which targets bot's improvements. The goal is to have them as smart as possible, by harvesting the low hanging fruits first. The server is set with teams of 5 bots which are at skill level 7 (their skill range starts at 1 and ends at 9, so they're not at their best, but...
by freem
Sun May 16, 2021 11:11 am UTC
Forum: Ideas & Suggestions
Topic: Different lose conditions
Replies: 6
Views: 655

Re: Different lose conditions

I like the idea of having more loose conditions, and, to be honest, I would prefer to see __win conditions__ instead, which could be voted for at intermission (there's no such thing for now I think?). Well its the same just with an opposite name. :grin: But it's more optimistic :) In the end differ...
by freem
Sun May 16, 2021 11:07 am UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 17
Views: 919

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

First of all, pardon me if I have not read all, you put lot of text above (but I think I got most of the idea nonetheless). Does anyone know of a good video tutorial series on Youtube for making Quake 3 Mods? I learn new things on computers best from watching videos tutorials. I had started learning...
by freem
Tue May 11, 2021 8:43 pm UTC
Forum: Ideas & Suggestions
Topic: make a juggernaut mod
Replies: 2
Views: 230

make a juggernaut mod

I was in game, looking at the last alien (a dragoon) player trying to survive, without eggs nor overmind, and impressed by the fight he did (hello afontain) I thought it would be nice to have a mod with all humans against a single alien. This post is named after the name he gave to that idea. How I ...
by freem
Thu Apr 29, 2021 10:38 pm UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 2026

Re: Testing the 0.52 Release Candidate

What would be great, would be to have a script in the archive to launch daemon with parameters so that it would not be able to touch normal setup. This can actually be added to the list of things which should be fixed for 0.53: be able to have multiple versions installed side-by-side, which will pro...
by freem
Wed Apr 28, 2021 4:42 pm UTC
Forum: Ideas & Suggestions
Topic: Different lose conditions
Replies: 6
Views: 655

Re: Different lose conditions

I like the idea of having more loose conditions, and, to be honest, I would prefer to see __win conditions__ instead, which could be voted for at intermission (there's no such thing for now I think?). One can take inspiration from several games. For example: * adding a 3rd "neutral" team w...
by freem
Wed Apr 21, 2021 1:33 pm UTC
Forum: General Discussion
Topic: Our new jetpack
Replies: 15
Views: 9395

Re: Our new jetpack

My opinion, the jetpack shouldn't lose fuel when attacked by an alien, for the other it's perfect. This is so that aliens can fight back. Otherwise, jetpack users are simply invulnerable while still being able to deliver high damages to their targets. I'm not the one which implemented that, but I l...

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