Search found 28 matches
- Mon Feb 09, 2015 5:40 am UTC
- Forum: Off-topic
- Topic: Unvanquished is partially PROprietary
- Replies: 7
- Views: 4633
Re: Unvanquished is partially PROprietary
My texture set is under (by-nc-nd) but there is also a note that lets users modify colours and shaders. Regarding the non-commerical status. It is not in my interests that someone be able to take my work and on-sell it without asking permission. It is in my understanding an entity such as a computer...
- Tue Jan 20, 2015 10:43 am UTC
- Forum: General Discussion
- Topic: Random development shots
- Replies: 28
- Views: 31484
Re: Random development shots

Forlorn: Courtyard being detailed.
- Thu Dec 25, 2014 10:14 pm UTC
- Forum: Off-topic
- Topic: What are you listening to right now?
- Replies: 130
- Views: 71128
- Tue May 27, 2014 7:28 am UTC
- Forum: General Discussion
- Topic: ???
- Replies: 7
- Views: 5141
Re: ???
This is a well needed update :) Excited for this one!
- Wed Feb 05, 2014 2:20 am UTC
- Forum: Troubleshooting
- Topic: Alpha 24 Grey Menu Screen
- Replies: 2
- Views: 2795
Alpha 24 Grey Menu Screen
The menu shows no image and upon devmapping a game and entering nothing is seen and it crashes if you join a team. Windows 32 bit installer gives this result as well as the git pulled version. It appears to be missing menudef.h despite it existing in the unvanquished_0.24.0.pk3 which has been loaded...
- Mon Nov 25, 2013 7:35 am UTC
- Forum: General Discussion
- Topic: Maps: Forlorn
- Replies: 4
- Views: 4463
Re: Maps: Forlorn
Virus: This is the approximate full top down plan as of now. Red shaded rooms indicate alien default base locations and vice versa blue for humans. The idea being the default bases could change per game and then expansion to the other room would be encouraged early game. http://i.imgur.com/ZAFHZda.p...
- Thu Nov 14, 2013 5:09 am UTC
- Forum: General Discussion
- Topic: Spotlight: marauder
- Replies: 10
- Views: 7734
Re: Spotlight: marauder
I like the new marauder model but I'd like to see the texture become a bit more slimy and organic. It looks too dry and hard for an alien currently. Perhaps it should be made to look more like the dretch or the new basilisk in this aspect.
- Fri Aug 09, 2013 11:51 am UTC
- Forum: Level Design
- Topic: Ingar's NetRadiant packages
- Replies: 14
- Views: 19869
Re: Ingar's NetRadiant packages
1) It only happens when I use the second window layout. With the windows positioned anywhere across the dual monitors display. It occurs also when I use just a single monitor (both flat screen and laptop screen). 2) I am unsure how I set both mine to the same resolution. I feel like I have done it b...
- Fri Jul 19, 2013 7:36 am UTC
- Forum: Level Design
- Topic: Ingar's NetRadiant packages
- Replies: 14
- Views: 19869
Re: Ingar's NetRadiant packages
In addition to above post: All shortcuts that use <Control> in their commands have had the <Control> part removed from the Unvanquished shortcut.ini in /roaming/NetRadiantSettings/. Very strange. I re-added <Control> to all these commands and all shortcuts regained functionality.
- Fri Jul 19, 2013 3:30 am UTC
- Forum: Level Design
- Topic: Ingar's NetRadiant packages
- Replies: 14
- Views: 19869
Re: Ingar's NetRadiant packages
I have to say I am liking this update. Doing without the aero change every time you open radiant is very satisfying. Great work Ingar! Unfortunately I am faced with some bugs after using your new builds. I am using the 32bit windows version as the 64bit version didn’t open :confused: . My usual radi...