Search found 28 matches

by EmperorJack
Mon Feb 09, 2015 5:40 am UTC
Forum: Off-topic
Topic: Unvanquished is partially PROprietary
Replies: 7
Views: 2348

Re: Unvanquished is partially PROprietary

My texture set is under (by-nc-nd) but there is also a note that lets users modify colours and shaders. Regarding the non-commerical status. It is not in my interests that someone be able to take my work and on-sell it without asking permission. It is in my understanding an entity such as a computer...
by EmperorJack
Tue Jan 20, 2015 10:43 am UTC
Forum: General Discussion
Topic: Random development shots
Replies: 25
Views: 13257

Re: Random development shots

Image

Forlorn: Courtyard being detailed.
by EmperorJack
Tue May 27, 2014 7:28 am UTC
Forum: General Discussion
Topic: ???
Replies: 7
Views: 2920

Re: ???

This is a well needed update :) Excited for this one!
by EmperorJack
Wed Feb 05, 2014 2:20 am UTC
Forum: Troubleshooting
Topic: Alpha 24 Grey Menu Screen
Replies: 2
Views: 1460

Alpha 24 Grey Menu Screen

The menu shows no image and upon devmapping a game and entering nothing is seen and it crashes if you join a team. Windows 32 bit installer gives this result as well as the git pulled version. It appears to be missing menudef.h despite it existing in the unvanquished_0.24.0.pk3 which has been loaded...
by EmperorJack
Mon Nov 25, 2013 7:35 am UTC
Forum: General Discussion
Topic: Maps: Forlorn
Replies: 4
Views: 3045

Re: Maps: Forlorn

Virus: This is the approximate full top down plan as of now. Red shaded rooms indicate alien default base locations and vice versa blue for humans. The idea being the default bases could change per game and then expansion to the other room would be encouraged early game. http://i.imgur.com/ZAFHZda.p...
by EmperorJack
Thu Nov 14, 2013 5:09 am UTC
Forum: General Discussion
Topic: Spotlight: marauder
Replies: 10
Views: 4779

Re: Spotlight: marauder

I like the new marauder model but I'd like to see the texture become a bit more slimy and organic. It looks too dry and hard for an alien currently. Perhaps it should be made to look more like the dretch or the new basilisk in this aspect.
by EmperorJack
Fri Aug 09, 2013 11:51 am UTC
Forum: Level Design
Topic: Ingar's NetRadiant packages
Replies: 14
Views: 10532

Re: Ingar's NetRadiant packages

1) It only happens when I use the second window layout. With the windows positioned anywhere across the dual monitors display. It occurs also when I use just a single monitor (both flat screen and laptop screen). 2) I am unsure how I set both mine to the same resolution. I feel like I have done it b...
by EmperorJack
Fri Jul 19, 2013 7:36 am UTC
Forum: Level Design
Topic: Ingar's NetRadiant packages
Replies: 14
Views: 10532

Re: Ingar's NetRadiant packages

In addition to above post: All shortcuts that use <Control> in their commands have had the <Control> part removed from the Unvanquished shortcut.ini in /roaming/NetRadiantSettings/. Very strange. I re-added <Control> to all these commands and all shortcuts regained functionality.
by EmperorJack
Fri Jul 19, 2013 3:30 am UTC
Forum: Level Design
Topic: Ingar's NetRadiant packages
Replies: 14
Views: 10532

Re: Ingar's NetRadiant packages

I have to say I am liking this update. Doing without the aero change every time you open radiant is very satisfying. Great work Ingar! Unfortunately I am faced with some bugs after using your new builds. I am using the 32bit windows version as the 64bit version didn’t open :confused: . My usual radi...

Go to advanced search