Search found 12 matches

by Cadynum
Sat Jul 27, 2013 12:49 pm UTC
Forum: Community
Topic: {get}
Replies: 28
Views: 13395

Re: {get}

We will play niveus!
by Cadynum
Sat Jul 27, 2013 12:39 pm UTC
Forum: Community
Topic: Week 2
Replies: 23
Views: 12178

Re: Week 2

l8nk failed to show up within 30min of the scheduled time (which was already rescheduled once already as they could not make the original time).
I'm claiming a WO victory.
by Cadynum
Fri Jul 26, 2013 11:44 pm UTC
Forum: Community Development
Topic: Human classes mod
Replies: 13
Views: 7490

Re: Human classes mod

I think this is a bad idea. It removes a lot of interesting combinations, and allows you to spawn with upgrades even after the armory has been destroyed. It would also require you to die to upgrade to another class, which seems weird.
by Cadynum
Sun Jul 21, 2013 2:52 pm UTC
Forum: Community
Topic: Request: Tell which maps to be played in advance
Replies: 3
Views: 2528

Request: Tell which maps to be played in advance

I think it would be good if all teams tell which map they choose at least some days before the scheduled game. That way the other team can prepare strategies, counter-strategies and test builds, leading to less random and more interesting games. It could be argued that a good team should be prepared...
by Cadynum
Fri Jul 05, 2013 2:16 pm UTC
Forum: General Discussion
Topic: Apelsin — a server and clan browser
Replies: 5
Views: 3931

Re: Apelsin — a server and clan browser

Weed wrote:need a mac osx version :smile:

It should work for OS X, I just need someone to make a package of it.
Unfortunately* we don't have anyone in DDOS that use Mac.

* Though not using apples spy-device is pretty good :)
by Cadynum
Thu Jul 04, 2013 4:28 pm UTC
Forum: General Discussion
Topic: Apelsin — a server and clan browser
Replies: 5
Views: 3931

Apelsin — a server and clan browser

Apelsin, the widely popular server browser for Tremulous, has been updated to also support Unvanquished amongst a plethora of several new features! http://ddos-tremulous.eu/apelsin/apelsin1.1small.png Read more and download for Arch Linux, Ubuntu and Windows at: http://ojeling.net/apelsin/
by Cadynum
Tue Jan 08, 2013 2:28 am UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 16189

Re: Resources

⋅ Build points may be fully reclaimed by deconstructing a structure. Structures destroyed in any other way return no build points. ⋅  How exactly should desconsturction work? I am a bit concerned about this one. I propose to return build points proportional to how much health th...
by Cadynum
Wed Dec 12, 2012 12:22 am UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 16189

Re: Resources

If by "make sense" you mean "be realistic" then I'd say that's exactly the opposite of how you should design a game that isn't a simulation. Aesthetic justification can always be found ex post facto and, while very important, should always be subordinate to mechanical gameplay (assuming that fun is...
by Cadynum
Mon Nov 26, 2012 11:44 pm UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 16189

Re: Resources

I don't have time to read through this thread right now, but i just want to chip in with something I think is very important: The way you gain and spend all kind of resources should make sense . Examples: * Artificial constraints like you only get resources if you kill an enemy a certain distance fr...
by Cadynum
Tue Nov 20, 2012 7:43 pm UTC
Forum: Ideas & Suggestions
Topic: How should buildings be constructed?
Replies: 16
Views: 6139

Re: How should buildings be constructed?

Ideas * Every human could carry a conkit. Perhaps you could make a choice between the conkit and a blaster, which could be a bit better than what it is in tremulous. Otherwise the conkit works as it does now. Aliens would need to have something to compensate for this. Edit: After further thinking t...

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