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by Gireen
Mon Aug 02, 2021 12:54 pm UTC
Forum: Troubleshooting
Topic: Lets discuss Tyrant
Replies: 7
Views: 6882

Re: Lets discuss Tyrant

Making tyrants more agile is maybe the opposite direction, but giving them more health to make them tankier sounds good.
by Gireen
Mon Aug 02, 2021 12:52 pm UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 16
Views: 9666

Re: Fixing the tyrant

Current settings are

Code: Select all

clawDmg 100
clawRange 100.0
clawWidth 14.0
clawHeight 20.0

We could increase the clawWidth and Height. And maybe reducing clawDmg. That way its easier to hit but doesnt becomes op for pros.
by Gireen
Fri Jul 30, 2021 4:07 pm UTC
Forum: Troubleshooting
Topic: Lets discuss Tyrant
Replies: 7
Views: 6882

Re: Lets discuss Tyrant

Its oblivious that's cause the tyrant is perfect as he is. Stop shaming him ! :bsuit: :granger:

Whats the easiest change to make tyrants more interesting?
by Gireen
Mon Jul 26, 2021 9:30 am UTC
Forum: Community
Topic: Reviving scheduled games, let's play with real players
Replies: 12
Views: 12879

Re: Reviving scheduled games, let's play with real players

Its interesting that in the recent months Friday and Monday have become the most popular days
by Gireen
Sat Jul 17, 2021 11:00 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 7
Views: 219

Re: is momemtum by building balanced (or should it be)?

Does the playercount also affect momentum gain/loss? The current mining system does not punish humans building bunkers Well they are limited with there resources. If they spam miners and build a bunker then after the miners are destroyed they have a giant BP dept. For aliens, stage 1 only unlocks dr...
by Gireen
Sat Jul 17, 2021 10:50 am UTC
Forum: Community Development
Topic: casual mod
Replies: 3
Views: 117

Re: casual mod

More experiments with gamplay changes are always good :thumbup: And if its just changing values then just trying it out is quicker then long discussions. :grin: make skirmishes (fights in the middle of the map) longer, instead of during less than 10s in average How about just reducing the damage tha...
by Gireen
Sat Jul 17, 2021 10:31 am UTC
Forum: Ideas & Suggestions
Topic: add a mechanism to prevent people change team to destroy base
Replies: 4
Views: 146

Re: add a mechanism to prevent people change team to destroy base

Griefing is hard to solve with gamplay elements. A player could also just deconstruct all buildings. As mentioned this problem is best solved by server admins or other players. There are already ways to deal with this, like the denybuild command which removes building rights for a player and is also...
by Gireen
Mon Jul 12, 2021 10:09 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 7
Views: 219

Re: is momemtum by building balanced (or should it be)?

Nice observations, complains about how the momentum system works are increasing, this might help deciding on better changes. What does increase the momentum? Building and destroying buildings. Anything else like killing enemys? I observed many times that aliens take way longer to unlock higher stage...
by Gireen
Sat Jul 10, 2021 9:04 am UTC
Forum: General Discussion
Topic: Bind with "voice"
Replies: 4
Views: 131

Re: Bind with "voice"

As said on irc it doesn't require much programming skills to add this function. One need only some dedication. What needs to be done is: [*]create a lua table of all voice commands and what text should be displayed for them, maybe separated by neutral,aliens and humans [*]copy the beaconmenu and mod...
by Gireen
Sat Jul 10, 2021 8:56 am UTC
Forum: General Discussion
Topic: [Edited] About mod.io
Replies: 3
Views: 1221

Re: [Edited] About mod.io

We might add a message like xonotic has somewhere
Please don't create anything that looks official (social media accounts, entries on pages like steam, etc.) without contacting us, we like to manage things ourselves to keep the information up to date

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