Search found 245 matches
- Mon Jun 26, 2023 8:17 am UTC
- Forum: Ideas & Suggestions
- Topic: Why not use Rust for BT?
- Replies: 3
- Views: 35140
Re: Why not use Rust for BT?
Yes its possible to create third party programs to control bots. In my case i did that with javascript and send commands to the server. But this works only for high level control of bots, else you have to recreate and simulate more and more of the engines gamestate and rules. And sooner or later you...
- Sat Apr 22, 2023 10:04 pm UTC
- Forum: General Discussion
- Topic: gameplay: to hard-code or to not hard-code, that is the question
- Replies: 13
- Views: 39594
Re: gameplay: to hard-code or to not hard-code, that is the question
I think that would become more complicated to use. currently this would be only int buildTime = BG_Buildable( buildable )->buildTime; I see now a bit the problem with cvars usage in code. How would it be to use cvars only as an interface for players and storage for values. instead of reading config ...
- Sat Apr 22, 2023 7:12 pm UTC
- Forum: General Discussion
- Topic: gameplay: to hard-code or to not hard-code, that is the question
- Replies: 13
- Views: 39594
Re: gameplay: to hard-code or to not hard-code, that is the question
My opinion on this is Cvars to the max :grin: Let players and server owners experiment as much as they want. It outsources testing and experimenting and if there come up interesting changes they could be adapted. It also offers a gateway for players to become interested in modding and could bring mo...
- Sun Apr 09, 2023 11:55 am UTC
- Forum: General Discussion
- Topic: General thoughts on Unvanquished - project wise
- Replies: 7
- Views: 11198
Re: General thoughts on Unvanquished - project wise
I don't think there is much real conflict, one could think otherwise by listening to our designated grumpy old man, but he also likes to exaggerate :grin: But that's also a part of the unv family, there are voices of different amounts of considerateness and opposing opinions that assemble to build s...
- Sat Mar 18, 2023 10:54 pm UTC
- Forum: General Discussion
- Topic: Bug-Alien combat game (tabletop) - Inspiration for Round based Gameplay!
- Replies: 4
- Views: 12964
Re: Bug-Alien combat game (tabletop) - Inspiration for Round based Gameplay!
How would the round based part work?
I had also thought about having some framework to divide the game in different phases of building, attacking and defending.
Something like that could make 1v1 more feasible but i fear it would also make the game more stale with less freedom and more repetition.
- Thu Feb 23, 2023 1:51 am UTC
- Forum: General Discussion
- Topic: make a server
- Replies: 5
- Views: 10542
Re: make a server
did you also open a port for it?
https://wiki.unvanquished.net/wiki/Serv ... figuration
- Tue Jan 31, 2023 4:49 pm UTC
- Forum: Ideas & Suggestions
- Topic: make low aliens dangerous in their base, even to battlesuits
- Replies: 10
- Views: 24668
Re: make low aliens dangerous in their base, even to battlesuits
This. Look at date. What has been changed? Nothing. No hope for this game anymore. You can look for a future news post that proves you wrong. :bsuit: https://unvanquished.net/upcoming-gameplay-changes/ The easier evolving made base defense much better. Before that aliens had to leave the base to ev...
- Mon Jan 09, 2023 6:47 pm UTC
- Forum: Ideas & Suggestions
- Topic: make low aliens dangerous in their base, even to battlesuits
- Replies: 10
- Views: 24668
- Thu Nov 17, 2022 4:35 pm UTC
- Forum: General Discussion
- Topic: Number of Callvote
- Replies: 10
- Views: 8003
Re: Number of Callvote
that would be indeed a good addition, votes for the limit could only be counted if there are more then one player
Re: "Clan"
Oh nice i didn't know that was there in the profile to add.