Search found 160 matches

by Gireen
Mon Jun 14, 2021 8:11 pm UTC
Forum: Ideas & Suggestions
Topic: mine generator
Replies: 6
Views: 800

Re: mine generator

If aliens rush humans will camp. And why shouldn't they? Its the best move they can do. Camp until they unlock stronger weapons. And what if the bases becomes weaker? They will camp even more, which is understandable because the only safe spot will be sitting on the reactor and shooting dretches tha...
by Gireen
Mon Jun 07, 2021 10:50 am UTC
Forum: Ideas & Suggestions
Topic: mine generator
Replies: 6
Views: 800

Re: mine generator

The question is should it be possible to destroy a base in earlygame?
I think only if a team makes a great blunder. The best tactic for aliens seems to ignore the human base and only contain them in an area of the map until they reach a higher stage.
by Gireen
Mon May 17, 2021 6:14 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 2
Views: 186

Re: bot improvements mod

A dumb thing bots do is they focus only on there current goal and ignore everything else. That makes it super easy to kill them if they flee or attack a building. At the moment its not possible to have a bot react to attacks and resume its task it the danger is over. It might be good to have a state...
by Gireen
Sun May 16, 2021 11:28 am UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 17
Views: 942

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

I admit i didn't read all this long text now. But i answer to anything i glanced over. You will have to learn how to read the code. If you look inside Unvanquished you can understand how things work and where you need to change things. For example with teamchange on death you would have to look at t...
by Gireen
Sat May 15, 2021 8:37 pm UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 17
Views: 942

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

It might be doable as a Unvanquished Mod if you have basic coding skills or learn them. Then you can read the simple code changes that happen to Unv to understand better how the game works. With that knowledge its quiet easy to make a zombie mod. Still much work but doable in small steps. There are ...
by Gireen
Tue May 11, 2021 10:07 pm UTC
Forum: Ideas & Suggestions
Topic: make a juggernaut mod
Replies: 2
Views: 237

Re: make a juggernaut mod

It sounds like a Unvanquished adaptation of a classic gamemode which name i forgot, in some games it called rambo, survival or in xonotic "Keepaway" The game Evolve had a similar game Principe and was not so successful. The problem was balancing. Either the "monster" is op and th...
by Gireen
Tue May 11, 2021 9:58 pm UTC
Forum: Ideas & Suggestions
Topic: Different lose conditions
Replies: 6
Views: 672

Re: Different lose conditions

I like the idea of having more loose conditions, and, to be honest, I would prefer to see __win conditions__ instead, which could be voted for at intermission (there's no such thing for now I think?). Well its the same just with an opposite name. :grin: It would be a game setting like timelimit or ...
by Gireen
Sat Apr 24, 2021 10:38 pm UTC
Forum: Ideas & Suggestions
Topic: Different lose conditions
Replies: 6
Views: 672

Re: Different lose conditions

I like the sound of this. If the "no main building" condition is enabled, presumably your intention would be to give a configurable grace period to allow the team to rebuild it? yes, maybe also making it possible to have multiple main buildings. To be honest don't know if there are miners...
by Gireen
Fri Apr 23, 2021 8:52 pm UTC
Forum: Ideas & Suggestions
Topic: Different lose conditions
Replies: 6
Views: 672

Different lose conditions

At the moment a team loses if there are no spawns and living players left. My suggestion would be to add different conditions to loose a game similar to normal rts games. Which could also be combined or toggleable . That a team loses if one thing happens: -no main building -no spawns -no leeches -ne...

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