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Search found 173 matches

by Gireen
Sat Jul 17, 2021 11:00 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 7
Views: 146

Re: is momemtum by building balanced (or should it be)?

Does the playercount also affect momentum gain/loss? The current mining system does not punish humans building bunkers Well they are limited with there resources. If they spam miners and build a bunker then after the miners are destroyed they have a giant BP dept. For aliens, stage 1 only unlocks dr...
by Gireen
Sat Jul 17, 2021 10:50 am UTC
Forum: Community Development
Topic: casual mod
Replies: 3
Views: 83

Re: casual mod

More experiments with gamplay changes are always good :thumbup: And if its just changing values then just trying it out is quicker then long discussions. :grin: make skirmishes (fights in the middle of the map) longer, instead of during less than 10s in average How about just reducing the damage tha...
by Gireen
Sat Jul 17, 2021 10:31 am UTC
Forum: Ideas & Suggestions
Topic: add a mechanism to prevent people change team to destroy base
Replies: 4
Views: 89

Re: add a mechanism to prevent people change team to destroy base

Griefing is hard to solve with gamplay elements. A player could also just deconstruct all buildings. As mentioned this problem is best solved by server admins or other players. There are already ways to deal with this, like the denybuild command which removes building rights for a player and is also...
by Gireen
Mon Jul 12, 2021 10:09 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 7
Views: 146

Re: is momemtum by building balanced (or should it be)?

Nice observations, complains about how the momentum system works are increasing, this might help deciding on better changes. What does increase the momentum? Building and destroying buildings. Anything else like killing enemys? I observed many times that aliens take way longer to unlock higher stage...
by Gireen
Sat Jul 10, 2021 9:04 am UTC
Forum: General Discussion
Topic: Bind with "voice"
Replies: 4
Views: 102

Re: Bind with "voice"

As said on irc it doesn't require much programming skills to add this function. One need only some dedication. What needs to be done is: [*]create a lua table of all voice commands and what text should be displayed for them, maybe separated by neutral,aliens and humans [*]copy the beaconmenu and mod...
by Gireen
Sat Jul 10, 2021 8:56 am UTC
Forum: General Discussion
Topic: [Edited] About mod.io
Replies: 3
Views: 1146

Re: [Edited] About mod.io

We might add a message like xonotic has somewhere
Please don't create anything that looks official (social media accounts, entries on pages like steam, etc.) without contacting us, we like to manage things ourselves to keep the information up to date
by Gireen
Wed Jul 07, 2021 11:45 am UTC
Forum: Feedback
Topic: Nerf the flamethrower already...
Replies: 11
Views: 277

Re: Nerf the flamethrower already...

Wth, how does this continue happening to me : I didn't realise i could devolve !! Its a recent change :grin: The communication how the gampleay works is probably something we need to improve more :bugeyes: Would it help if you can give bots instructions where they move/defend/attack ? @freem, i don...
by Gireen
Sun Jul 04, 2021 10:20 pm UTC
Forum: Feedback
Topic: Nerf the flamethrower already...
Replies: 11
Views: 277

Re: Nerf the flamethrower already...

We all are crazy :bugeyes: If all buildings would be fire resistant the flamer became useless, but only the barricades for example could be interesting. Another way could be to reduce the damage burning does to buildings but let it last longer. That buildings slowly lose health and give more time to...
by Gireen
Fri Jul 02, 2021 4:37 pm UTC
Forum: Feedback
Topic: Nerf the flamethrower already...
Replies: 11
Views: 277

Re: Nerf the flamethrower already...

Not sure if i understood it right but:

A bot burned down your alien buildings?
Where all buildings close together?
Do you know that grangers can extinguish fire?

We had discussions about changes to the flamer but there is nothing decided yet.
by Gireen
Fri Jul 02, 2021 4:29 pm UTC
Forum: Ideas & Suggestions
Topic: Change layouts for less moving around at start
Replies: 11
Views: 289

Re: Change layouts for less moving around at start

layouts which are destroyed by bots in warmup Thats something that could be fixed by someone that is working on bot improvements :wink: They have access to time in the Behavior tree so one could let them idle during warmup and play defensive during the first few minutes. I think the best way to int...

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